Fix mempool and chain locking
This allows us easily make 1000 Tx/s in 4-nodes privnet, fixes potential
double spends and improves mempool testing coverage.
Fixes GolangCI:
Error return value of
(*github.com/CityOfZion/neo-go/pkg/core/mempool.Pool).Add is not checked
(from errcheck)
and allows us to almost completely forget about mempool here.
Our mempool only contains valid verified transactions all the time, it never
has any unverified ones. Unverified pool made some sense for quick unverifying
after the new block acceptance (and gradual background reverification), but
reverification needs some non-trivial locking between blockchain and mempool
and internal mempool state locking (reverifying tx and moving it between
unverified and verified pools must be atomic). But our current reverification
is fast enough (and has all the appropriate locks), so bothering with
unverified pool makes little sense.
We not only need to remove transactions stored in the block, but also
invalidate some potential double spends caused by these transactions. Usually
new block contains a substantial number of transactions from the pool, so it's
easier to make one pass over it only keeping valid items rather than remove
them one by one and make an additional pass to recheck inputs/witnesses.
It doesn't harm as we have transactions naturally ordered by fee anyway and it
makes managing them a little easier. This also makes slices store item itself
instead of pointers to it which reduces the pressure on the memory subsystem.
They shouldn't depend on the chain state and for the same transaction they
should always produce the same result. Thus, it makes no sense recalculating
them over and over again.
We can only add one block of the given height and we have two competing
goroutines to do that --- consensus and block queue. Whomever adds the block
first shouldn't trigger an error in another one.
Fix block relaying for blocks added via the block queue also, previously one
consensus-generated blocks were broadcasted.
Eliminate races between tx checks and adding them to the mempool, ensure the
chain doesn't change while we're working with the new tx. Ensure only one
block addition attempt could be in progress.
The chain may already be more current than our dBFT state (like when the node
has commited something at view 0, but all the other nodes changed view and
accepted something at view 1), so in this case we should reinit dBFT on new
height.
Because the constants are loaded directly via `emitLoadConst`, there is no need to store
them in an array of locals. It can have a big overhead, because it
is done at the beginning of every function.
It can lead to some goroutine explosion, but supposedly it's better than
stalling other processing and eventually all of these goroutines should finish
their sends. Note that this doesn't change the behavior for RPC-relayed
transactions that are still waiting for the broadcast to finish ensuring
proper transaction distribution before returning the result to the client.
If we have already got Version message, we don't need the rest of handshake to
complete before being able to properly answer the PeerAddr() requests. Fixes
some duplicate connections between machines.
This one is designed to give more priority to direct nodes communication, that
is that their messaging would have more priority than generic broadcasts. It
should improve consensus process under TX pressure and allow to handle
pings in time (preventing disconnects).
They have the opposite order, height first and nonce second. It was done wrong
in 4e6ed902 and never fixed since. Fixes sending wrong peer state leading to
useless getheaders messages (and disconnects when the other side is lagging
behind).
We can have more than one connection attempt in progress and not yet completed
the handshake, so if there is a Version already received we should look it.
Returning error string as a result (not an error) is utterly wrong, but C#
implementation just returns a zero balance for unknown addresses, so we should
follow that.