package network import ( "net" "github.com/CityOfZion/neo-go/pkg/network/payload" ) // Peer represents a network node neo-go is connected to. type Peer interface { // RemoteAddr returns the remote address that we're connected to now. RemoteAddr() net.Addr // PeerAddr returns the remote address that should be used to establish // a new connection to the node. It can differ from the RemoteAddr // address in case where the remote node is a client and its current // connection port is different from the one the other node should use // to connect to it. It's only valid after the handshake is completed, // before that it returns the same address as RemoteAddr. PeerAddr() net.Addr Disconnect(error) WriteMsg(msg *Message) error Done() chan error Version() *payload.Version LastBlockIndex() uint32 UpdateLastBlockIndex(lbIndex uint32) Handshaked() bool SendVersion(*Message) error SendVersionAck(*Message) error HandleVersion(*payload.Version) error HandleVersionAck() error GetPingSent() int UpdatePingSent(int) }