package network import ( "github.com/CityOfZion/neo-go/pkg/util" ) // Peer is the local representation of a remote node. It's an interface that may // be backed by any concrete transport: local, HTTP, tcp. type Peer interface { id() uint32 addr() util.Endpoint disconnect() callVersion(*Message) error callGetaddr(*Message) error callVerack(*Message) error callGetdata(*Message) error } // LocalPeer is the simplest kind of peer, mapped to a server in the // same process-space. type LocalPeer struct { s *Server nonce uint32 endpoint util.Endpoint } // NewLocalPeer return a LocalPeer. func NewLocalPeer(s *Server) *LocalPeer { e, _ := util.EndpointFromString("1.1.1.1:1111") return &LocalPeer{endpoint: e, s: s} } func (p *LocalPeer) callVersion(msg *Message) error { return p.s.handleVersionCmd(msg, p) } func (p *LocalPeer) callVerack(msg *Message) error { return nil } func (p *LocalPeer) callGetaddr(msg *Message) error { return p.s.handleGetaddrCmd(msg, p) } func (p *LocalPeer) callGetdata(msg *Message) error { return nil } func (p *LocalPeer) id() uint32 { return p.nonce } func (p *LocalPeer) addr() util.Endpoint { return p.endpoint } func (p *LocalPeer) disconnect() {}