package result import ( "github.com/CityOfZion/neo-go/pkg/core/state" "github.com/CityOfZion/neo-go/pkg/core/transaction" "github.com/CityOfZion/neo-go/pkg/encoding/address" "github.com/CityOfZion/neo-go/pkg/util" ) // AssetState wrapper used for the representation of // state.Asset on the RPC Server. type AssetState struct { ID util.Uint256 `json:"assetID"` AssetType transaction.AssetType `json:"assetType"` Name string `json:"name"` Amount util.Fixed8 `json:"amount"` Available util.Fixed8 `json:"available"` Precision uint8 `json:"precision"` FeeMode uint8 `json:"fee"` FeeAddress util.Uint160 `json:"address"` Owner string `json:"owner"` Admin string `json:"admin"` Issuer string `json:"issuer"` Expiration uint32 `json:"expiration"` IsFrozen bool `json:"is_frozen"` } // NewAssetState creates a new Asset wrapper. func NewAssetState(a *state.Asset) AssetState { return AssetState{ ID: a.ID, AssetType: a.AssetType, Name: a.GetName(), Amount: a.Amount, Available: a.Available, Precision: a.Precision, FeeMode: a.FeeMode, FeeAddress: a.FeeAddress, Owner: a.Owner.String(), Admin: address.Uint160ToString(a.Admin), Issuer: address.Uint160ToString(a.Issuer), Expiration: a.Expiration, IsFrozen: a.IsFrozen, } }