neoneo-go/_pkg.dev/syncmgr/blockmode.go
Roman Khimov ddd1d92ff1 pkg: hide it by moving to _pkg.dev
The idea here is to preserve the history of `dev` branch development and its
code when merging with the `master`. Later this code could be moved into the
masters code where appropriate.
2019-08-20 18:39:50 +03:00

61 lines
1.5 KiB
Go

package syncmgr
import (
"github.com/CityOfZion/neo-go/pkg/chain"
"github.com/CityOfZion/neo-go/pkg/wire/payload"
)
// blockModeOnBlock is called when the sync manager is block mode
// and receives a block.
func (s *Syncmgr) blockModeOnBlock(peer SyncPeer, block payload.Block) error {
// Check if it is a future block
// XXX: since we are storing blocks in memory, we do not want to store blocks
// from the tip
if block.Index > s.nextBlockIndex+2000 {
return nil
}
if block.Index > s.nextBlockIndex {
s.addToBlockPool(block)
return nil
}
// Process Block
err := s.processBlock(block)
if err != nil && err != chain.ErrBlockAlreadyExists {
return s.cfg.FetchBlockAgain(block.Hash)
}
// Check the block pool
err = s.checkPool()
if err != nil {
return err
}
// Check if blockhashReceived == the header hash from last get headers this node performed
// if not then increment and request next block
if s.headerHash != block.Hash {
nextHash, err := s.cfg.GetNextBlockHash()
if err != nil {
return err
}
return s.cfg.RequestBlock(nextHash, block.Index)
}
// If we are caught up then go into normal mode
diff := peer.Height() - block.Index
if diff <= cruiseHeight {
s.syncmode = normalMode
s.timer.Reset(blockTimer)
return nil
}
// If not then we go back into headersMode and request more headers.
s.syncmode = headersMode
return s.cfg.RequestHeaders(block.Hash)
}
func (s *Syncmgr) blockModeOnHeaders(peer SyncPeer, hdrs []*payload.BlockBase) error {
// We ignore headers when in this mode
return nil
}