neoneo-go/pkg/vm/vm.go
Roman Khimov 8d4dd2d2e1 vm: move opcodes into their own package
This allows easier reuse of opcodes and in some cases allows to eliminate
dependencies on the whole vm package, like in compiler that only needs opcodes
and doesn't care about VM for any other purpose.

And yes, they're opcodes because an instruction is a whole thing with
operands, that's what context.Next() returns.
2019-12-03 18:22:14 +03:00

1426 lines
32 KiB
Go

package vm
import (
"crypto/sha1"
"encoding/binary"
"fmt"
"io/ioutil"
"math/big"
"os"
"reflect"
"text/tabwriter"
"unicode/utf8"
"github.com/CityOfZion/neo-go/pkg/crypto/hash"
"github.com/CityOfZion/neo-go/pkg/crypto/keys"
"github.com/CityOfZion/neo-go/pkg/util"
"github.com/CityOfZion/neo-go/pkg/vm/opcode"
"github.com/pkg/errors"
)
type errorAtInstruct struct {
ip int
op opcode.Opcode
err interface{}
}
func (e *errorAtInstruct) Error() string {
return fmt.Sprintf("error encountered at instruction %d (%s): %s", e.ip, e.op, e.err)
}
func newError(ip int, op opcode.Opcode, err interface{}) *errorAtInstruct {
return &errorAtInstruct{ip: ip, op: op, err: err}
}
// StateMessage is a vm state message which could be used as additional info for example by cli.
type StateMessage string
const (
// MaxArraySize is the maximum array size allowed in the VM.
MaxArraySize = 1024
// MaxItemSize is the maximum item size allowed in the VM.
MaxItemSize = 1024 * 1024
// MaxInvocationStackSize is the maximum size of an invocation stack.
MaxInvocationStackSize = 1024
// MaxBigIntegerSizeBits is the maximum size of BigInt item in bits.
MaxBigIntegerSizeBits = 32 * 8
// MaxStackSize is the maximum number of items allowed to be
// on all stacks at once.
MaxStackSize = 2 * 1024
maxSHLArg = MaxBigIntegerSizeBits
minSHLArg = -MaxBigIntegerSizeBits
)
// VM represents the virtual machine.
type VM struct {
state State
// registered interop hooks.
interop map[string]InteropFuncPrice
// callback to get scripts.
getScript func(util.Uint160) []byte
istack *Stack // invocation stack.
estack *Stack // execution stack.
astack *Stack // alt stack.
// Hash to verify in CHECKSIG/CHECKMULTISIG.
checkhash []byte
itemCount map[StackItem]int
size int
}
// InteropFuncPrice represents an interop function with a price.
type InteropFuncPrice struct {
Func InteropFunc
Price int
}
// New returns a new VM object ready to load .avm bytecode scripts.
func New() *VM {
vm := &VM{
interop: make(map[string]InteropFuncPrice),
getScript: nil,
state: haltState,
istack: NewStack("invocation"),
itemCount: make(map[StackItem]int),
}
vm.estack = vm.newItemStack("evaluation")
vm.astack = vm.newItemStack("alt")
// Register native interop hooks.
vm.RegisterInteropFunc("Neo.Runtime.Log", runtimeLog, 1)
vm.RegisterInteropFunc("Neo.Runtime.Notify", runtimeNotify, 1)
vm.RegisterInteropFunc("Neo.Runtime.Serialize", RuntimeSerialize, 1)
vm.RegisterInteropFunc("System.Runtime.Serialize", RuntimeSerialize, 1)
vm.RegisterInteropFunc("Neo.Runtime.Deserialize", RuntimeDeserialize, 1)
vm.RegisterInteropFunc("System.Runtime.Deserialize", RuntimeDeserialize, 1)
return vm
}
func (v *VM) newItemStack(n string) *Stack {
s := NewStack(n)
s.size = &v.size
s.itemCount = v.itemCount
return s
}
// RegisterInteropFunc registers the given InteropFunc to the VM.
func (v *VM) RegisterInteropFunc(name string, f InteropFunc, price int) {
v.interop[name] = InteropFuncPrice{f, price}
}
// RegisterInteropFuncs registers all interop functions passed in a map in
// the VM. Effectively it's a batched version of RegisterInteropFunc.
func (v *VM) RegisterInteropFuncs(interops map[string]InteropFuncPrice) {
// We allow reregistration here.
for name, funPrice := range interops {
v.interop[name] = funPrice
}
}
// Estack returns the evaluation stack so interop hooks can utilize this.
func (v *VM) Estack() *Stack {
return v.estack
}
// Astack returns the alt stack so interop hooks can utilize this.
func (v *VM) Astack() *Stack {
return v.astack
}
// Istack returns the invocation stack so interop hooks can utilize this.
func (v *VM) Istack() *Stack {
return v.istack
}
// LoadArgs loads in the arguments used in the Mian entry point.
func (v *VM) LoadArgs(method []byte, args []StackItem) {
if len(args) > 0 {
v.estack.PushVal(args)
}
if method != nil {
v.estack.PushVal(method)
}
}
// PrintOps prints the opcodes of the current loaded program to stdout.
func (v *VM) PrintOps() {
w := tabwriter.NewWriter(os.Stdout, 0, 0, 4, ' ', 0)
fmt.Fprintln(w, "INDEX\tOPCODE\tPARAMETER\t")
realctx := v.Context()
ctx := realctx.Copy()
ctx.ip = 0
ctx.nextip = 0
for {
cursor := ""
instr, parameter, err := ctx.Next()
if ctx.ip == realctx.ip {
cursor = "<<"
}
if err != nil {
fmt.Fprintf(w, "%d\t%s\tERROR: %s\t%s\n", ctx.ip, instr, err, cursor)
break
}
var desc = ""
if parameter != nil {
switch instr {
case opcode.JMP, opcode.JMPIF, opcode.JMPIFNOT, opcode.CALL:
offset := int16(binary.LittleEndian.Uint16(parameter))
desc = fmt.Sprintf("%d (%d/%x)", ctx.ip+int(offset), offset, parameter)
case opcode.SYSCALL:
desc = fmt.Sprintf("%q", parameter)
case opcode.APPCALL, opcode.TAILCALL:
desc = fmt.Sprintf("%x", parameter)
default:
if utf8.Valid(parameter) {
desc = fmt.Sprintf("%x (%q)", parameter, parameter)
} else {
desc = fmt.Sprintf("%x", parameter)
}
}
}
fmt.Fprintf(w, "%d\t%s\t%s\t%s\n", ctx.ip, instr, desc, cursor)
if ctx.nextip >= len(ctx.prog) {
break
}
}
w.Flush()
}
// AddBreakPoint adds a breakpoint to the current context.
func (v *VM) AddBreakPoint(n int) {
ctx := v.Context()
ctx.breakPoints = append(ctx.breakPoints, n)
}
// AddBreakPointRel adds a breakpoint relative to the current
// instruction pointer.
func (v *VM) AddBreakPointRel(n int) {
ctx := v.Context()
v.AddBreakPoint(ctx.ip + n)
}
// LoadFile loads a program from the given path, ready to execute it.
func (v *VM) LoadFile(path string) error {
b, err := ioutil.ReadFile(path)
if err != nil {
return err
}
v.Load(b)
return nil
}
// Load initializes the VM with the program given.
func (v *VM) Load(prog []byte) {
// Clear all stacks and state, it could be a reload.
v.istack.Clear()
v.estack.Clear()
v.astack.Clear()
v.state = noneState
v.LoadScript(prog)
}
// LoadScript loads a script from the internal script table. It
// will immediately push a new context created from this script to
// the invocation stack and starts executing it.
func (v *VM) LoadScript(b []byte) {
ctx := NewContext(b)
ctx.estack = v.estack
ctx.astack = v.astack
v.istack.PushVal(ctx)
}
// Context returns the current executed context. Nil if there is no context,
// which implies no program is loaded.
func (v *VM) Context() *Context {
if v.istack.Len() == 0 {
return nil
}
return v.istack.Peek(0).Value().(*Context)
}
// PopResult is used to pop the first item of the evaluation stack. This allows
// us to test compiler and vm in a bi-directional way.
func (v *VM) PopResult() interface{} {
e := v.estack.Pop()
if e != nil {
return e.Value()
}
return nil
}
// Stack returns json formatted representation of the given stack.
func (v *VM) Stack(n string) string {
var s *Stack
if n == "astack" {
s = v.astack
}
if n == "istack" {
s = v.istack
}
if n == "estack" {
s = v.estack
}
return buildStackOutput(s)
}
// State returns string representation of the state for the VM.
func (v *VM) State() string {
return v.state.String()
}
// Ready returns true if the VM ready to execute the loaded program.
// Will return false if no program is loaded.
func (v *VM) Ready() bool {
return v.istack.Len() > 0
}
// Run starts the execution of the loaded program.
func (v *VM) Run() error {
if !v.Ready() {
v.state = faultState
return errors.New("no program loaded")
}
if v.state.HasFlag(faultState) {
// VM already ran something and failed, in general its state is
// undefined in this case so we can't run anything.
return errors.New("VM has failed")
}
// haltState (the default) or breakState are safe to continue.
v.state = noneState
for {
// check for breakpoint before executing the next instruction
ctx := v.Context()
if ctx != nil && ctx.atBreakPoint() {
v.state |= breakState
}
switch {
case v.state.HasFlag(faultState):
// Should be caught and reported already by the v.Step(),
// but we're checking here anyway just in case.
return errors.New("VM has failed")
case v.state.HasFlag(haltState), v.state.HasFlag(breakState):
// Normal exit from this loop.
return nil
case v.state == noneState:
if err := v.Step(); err != nil {
return err
}
default:
v.state = faultState
return errors.New("unknown state")
}
}
}
// Step 1 instruction in the program.
func (v *VM) Step() error {
ctx := v.Context()
op, param, err := ctx.Next()
if err != nil {
v.state = faultState
return newError(ctx.ip, op, err)
}
return v.execute(ctx, op, param)
}
// StepInto behaves the same as “step over” in case if the line does not contain a function. Otherwise
// the debugger will enter the called function and continue line-by-line debugging there.
func (v *VM) StepInto() error {
ctx := v.Context()
if ctx == nil {
v.state |= haltState
}
if v.HasStopped() {
return nil
}
if ctx != nil && ctx.prog != nil {
op, param, err := ctx.Next()
if err != nil {
v.state = faultState
return newError(ctx.ip, op, err)
}
vErr := v.execute(ctx, op, param)
if vErr != nil {
return vErr
}
}
cctx := v.Context()
if cctx != nil && cctx.atBreakPoint() {
v.state = breakState
}
return nil
}
// StepOut takes the debugger to the line where the current function was called.
func (v *VM) StepOut() error {
var err error
if v.state == breakState {
v.state = noneState
} else {
v.state = breakState
}
expSize := v.istack.len
for v.state == noneState && v.istack.len >= expSize {
err = v.StepInto()
}
return err
}
// StepOver takes the debugger to the line that will step over a given line.
// If the line contains a function the function will be executed and the result returned without debugging each line.
func (v *VM) StepOver() error {
var err error
if v.HasStopped() {
return err
}
if v.state == breakState {
v.state = noneState
} else {
v.state = breakState
}
expSize := v.istack.len
for {
err = v.StepInto()
if !(v.state == noneState && v.istack.len > expSize) {
break
}
}
if v.state == noneState {
v.state = breakState
}
return err
}
// HasFailed returns whether VM is in the failed state now. Usually used to
// check status after Run.
func (v *VM) HasFailed() bool {
return v.state.HasFlag(faultState)
}
// HasStopped returns whether VM is in Halt or Failed state.
func (v *VM) HasStopped() bool {
return v.state.HasFlag(haltState) || v.state.HasFlag(faultState)
}
// HasHalted returns whether VM is in Halt state.
func (v *VM) HasHalted() bool {
return v.state.HasFlag(haltState)
}
// AtBreakpoint returns whether VM is at breakpoint.
func (v *VM) AtBreakpoint() bool {
return v.state.HasFlag(breakState)
}
// SetCheckedHash sets checked hash for CHECKSIG and CHECKMULTISIG instructions.
func (v *VM) SetCheckedHash(h []byte) {
v.checkhash = make([]byte, len(h))
copy(v.checkhash, h)
}
// SetScriptGetter sets the script getter for CALL instructions.
func (v *VM) SetScriptGetter(gs func(util.Uint160) []byte) {
v.getScript = gs
}
// execute performs an instruction cycle in the VM. Acting on the instruction (opcode).
func (v *VM) execute(ctx *Context, op opcode.Opcode, parameter []byte) (err error) {
// Instead of polluting the whole VM logic with error handling, we will recover
// each panic at a central point, putting the VM in a fault state and setting error.
defer func() {
if errRecover := recover(); errRecover != nil {
v.state = faultState
err = newError(ctx.ip, op, errRecover)
} else if v.size > MaxStackSize {
v.state = faultState
err = newError(ctx.ip, op, "stack is too big")
}
}()
if op >= opcode.PUSHBYTES1 && op <= opcode.PUSHBYTES75 {
v.estack.PushVal(parameter)
return
}
switch op {
case opcode.PUSHM1, opcode.PUSH1, opcode.PUSH2, opcode.PUSH3,
opcode.PUSH4, opcode.PUSH5, opcode.PUSH6, opcode.PUSH7,
opcode.PUSH8, opcode.PUSH9, opcode.PUSH10, opcode.PUSH11,
opcode.PUSH12, opcode.PUSH13, opcode.PUSH14, opcode.PUSH15,
opcode.PUSH16:
val := int(op) - int(opcode.PUSH1) + 1
v.estack.PushVal(val)
case opcode.PUSH0:
v.estack.PushVal([]byte{})
case opcode.PUSHDATA1, opcode.PUSHDATA2, opcode.PUSHDATA4:
v.estack.PushVal(parameter)
// Stack operations.
case opcode.TOALTSTACK:
v.astack.Push(v.estack.Pop())
case opcode.FROMALTSTACK:
v.estack.Push(v.astack.Pop())
case opcode.DUPFROMALTSTACK:
v.estack.Push(v.astack.Dup(0))
case opcode.DUP:
v.estack.Push(v.estack.Dup(0))
case opcode.SWAP:
a := v.estack.Pop()
b := v.estack.Pop()
v.estack.Push(a)
v.estack.Push(b)
case opcode.TUCK:
a := v.estack.Dup(0)
if a == nil {
panic("no top-level element found")
}
if v.estack.Len() < 2 {
panic("can't TUCK with a one-element stack")
}
v.estack.InsertAt(a, 2)
case opcode.CAT:
b := v.estack.Pop().Bytes()
a := v.estack.Pop().Bytes()
if l := len(a) + len(b); l > MaxItemSize {
panic(fmt.Sprintf("too big item: %d", l))
}
ab := append(a, b...)
v.estack.PushVal(ab)
case opcode.SUBSTR:
l := int(v.estack.Pop().BigInt().Int64())
if l < 0 {
panic("negative length")
}
o := int(v.estack.Pop().BigInt().Int64())
if o < 0 {
panic("negative index")
}
s := v.estack.Pop().Bytes()
if o > len(s) {
// panic("invalid offset")
// FIXME revert when NEO 3.0 https://github.com/nspcc-dev/neo-go/issues/477
v.estack.PushVal("")
break
}
last := l + o
if last > len(s) {
last = len(s)
}
v.estack.PushVal(s[o:last])
case opcode.LEFT:
l := int(v.estack.Pop().BigInt().Int64())
if l < 0 {
panic("negative length")
}
s := v.estack.Pop().Bytes()
if t := len(s); l > t {
l = t
}
v.estack.PushVal(s[:l])
case opcode.RIGHT:
l := int(v.estack.Pop().BigInt().Int64())
if l < 0 {
panic("negative length")
}
s := v.estack.Pop().Bytes()
v.estack.PushVal(s[len(s)-l:])
case opcode.XDROP:
n := int(v.estack.Pop().BigInt().Int64())
if n < 0 {
panic("invalid length")
}
e := v.estack.RemoveAt(n)
if e == nil {
panic("bad index")
}
case opcode.XSWAP:
n := int(v.estack.Pop().BigInt().Int64())
if n < 0 {
panic("XSWAP: invalid length")
}
// Swap values of elements instead of reordering stack elements.
if n > 0 {
a := v.estack.Peek(n)
b := v.estack.Peek(0)
aval := a.value
bval := b.value
a.value = bval
b.value = aval
}
case opcode.XTUCK:
n := int(v.estack.Pop().BigInt().Int64())
if n <= 0 {
panic("XTUCK: invalid length")
}
a := v.estack.Dup(0)
if a == nil {
panic("no top-level element found")
}
if n > v.estack.Len() {
panic("can't push to the position specified")
}
v.estack.InsertAt(a, n)
case opcode.ROT:
e := v.estack.RemoveAt(2)
if e == nil {
panic("no top-level element found")
}
v.estack.Push(e)
case opcode.DEPTH:
v.estack.PushVal(v.estack.Len())
case opcode.NIP:
elem := v.estack.RemoveAt(1)
if elem == nil {
panic("no second element found")
}
case opcode.OVER:
a := v.estack.Peek(1)
if a == nil {
panic("no second element found")
}
v.estack.Push(a)
case opcode.PICK:
n := int(v.estack.Pop().BigInt().Int64())
if n < 0 {
panic("negative stack item returned")
}
a := v.estack.Peek(n)
if a == nil {
panic("no nth element found")
}
v.estack.Push(a)
case opcode.ROLL:
n := int(v.estack.Pop().BigInt().Int64())
if n < 0 {
panic("negative stack item returned")
}
if n > 0 {
e := v.estack.RemoveAt(n)
if e == nil {
panic("bad index")
}
v.estack.Push(e)
}
case opcode.DROP:
if v.estack.Len() < 1 {
panic("stack is too small")
}
v.estack.Pop()
case opcode.EQUAL:
b := v.estack.Pop()
if b == nil {
panic("no top-level element found")
}
a := v.estack.Pop()
if a == nil {
panic("no second-to-the-top element found")
}
if ta, ok := a.value.(*ArrayItem); ok {
if tb, ok := b.value.(*ArrayItem); ok {
v.estack.PushVal(ta == tb)
break
}
} else if ma, ok := a.value.(*MapItem); ok {
if mb, ok := b.value.(*MapItem); ok {
v.estack.PushVal(ma == mb)
break
}
}
v.estack.PushVal(reflect.DeepEqual(a, b))
// Bit operations.
case opcode.INVERT:
// inplace
a := v.estack.Peek(0).BigInt()
a.Not(a)
case opcode.AND:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(new(big.Int).And(b, a))
case opcode.OR:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(new(big.Int).Or(b, a))
case opcode.XOR:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(new(big.Int).Xor(b, a))
// Numeric operations.
case opcode.ADD:
a := v.estack.Pop().BigInt()
v.checkBigIntSize(a)
b := v.estack.Pop().BigInt()
v.checkBigIntSize(b)
c := new(big.Int).Add(a, b)
v.checkBigIntSize(c)
v.estack.PushVal(c)
case opcode.SUB:
b := v.estack.Pop().BigInt()
v.checkBigIntSize(b)
a := v.estack.Pop().BigInt()
v.checkBigIntSize(a)
c := new(big.Int).Sub(a, b)
v.checkBigIntSize(c)
v.estack.PushVal(c)
case opcode.DIV:
b := v.estack.Pop().BigInt()
v.checkBigIntSize(b)
a := v.estack.Pop().BigInt()
v.checkBigIntSize(a)
v.estack.PushVal(new(big.Int).Div(a, b))
case opcode.MUL:
a := v.estack.Pop().BigInt()
v.checkBigIntSize(a)
b := v.estack.Pop().BigInt()
v.checkBigIntSize(b)
c := new(big.Int).Mul(a, b)
v.checkBigIntSize(c)
v.estack.PushVal(c)
case opcode.MOD:
b := v.estack.Pop().BigInt()
v.checkBigIntSize(b)
a := v.estack.Pop().BigInt()
v.checkBigIntSize(a)
v.estack.PushVal(new(big.Int).Mod(a, b))
case opcode.SHL, opcode.SHR:
b := v.estack.Pop().BigInt().Int64()
if b == 0 {
return
} else if b < minSHLArg || b > maxSHLArg {
panic(fmt.Sprintf("operand must be between %d and %d", minSHLArg, maxSHLArg))
}
a := v.estack.Pop().BigInt()
v.checkBigIntSize(a)
var item big.Int
if op == opcode.SHL {
item.Lsh(a, uint(b))
} else {
item.Rsh(a, uint(b))
}
v.checkBigIntSize(&item)
v.estack.PushVal(&item)
case opcode.BOOLAND:
b := v.estack.Pop().Bool()
a := v.estack.Pop().Bool()
v.estack.PushVal(a && b)
case opcode.BOOLOR:
b := v.estack.Pop().Bool()
a := v.estack.Pop().Bool()
v.estack.PushVal(a || b)
case opcode.NUMEQUAL:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) == 0)
case opcode.NUMNOTEQUAL:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) != 0)
case opcode.LT:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) == -1)
case opcode.GT:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) == 1)
case opcode.LTE:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) <= 0)
case opcode.GTE:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) >= 0)
case opcode.MIN:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
val := a
if a.Cmp(b) == 1 {
val = b
}
v.estack.PushVal(val)
case opcode.MAX:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
val := a
if a.Cmp(b) == -1 {
val = b
}
v.estack.PushVal(val)
case opcode.WITHIN:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
x := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(x) <= 0 && x.Cmp(b) == -1)
case opcode.INC:
x := v.estack.Pop().BigInt()
a := new(big.Int).Add(x, big.NewInt(1))
v.checkBigIntSize(a)
v.estack.PushVal(a)
case opcode.DEC:
x := v.estack.Pop().BigInt()
a := new(big.Int).Sub(x, big.NewInt(1))
v.checkBigIntSize(a)
v.estack.PushVal(a)
case opcode.SIGN:
x := v.estack.Pop().BigInt()
v.estack.PushVal(x.Sign())
case opcode.NEGATE:
x := v.estack.Pop().BigInt()
v.estack.PushVal(x.Neg(x))
case opcode.ABS:
x := v.estack.Pop().BigInt()
v.estack.PushVal(x.Abs(x))
case opcode.NOT:
x := v.estack.Pop().Bool()
v.estack.PushVal(!x)
case opcode.NZ:
x := v.estack.Pop().BigInt()
v.estack.PushVal(x.Cmp(big.NewInt(0)) != 0)
// Object operations.
case opcode.NEWARRAY:
item := v.estack.Pop()
switch t := item.value.(type) {
case *StructItem:
arr := make([]StackItem, len(t.value))
copy(arr, t.value)
v.estack.PushVal(&ArrayItem{arr})
case *ArrayItem:
v.estack.PushVal(t)
default:
n := item.BigInt().Int64()
if n > MaxArraySize {
panic("too long array")
}
items := makeArrayOfFalses(int(n))
v.estack.PushVal(&ArrayItem{items})
}
case opcode.NEWSTRUCT:
item := v.estack.Pop()
switch t := item.value.(type) {
case *ArrayItem:
arr := make([]StackItem, len(t.value))
copy(arr, t.value)
v.estack.PushVal(&StructItem{arr})
case *StructItem:
v.estack.PushVal(t)
default:
n := item.BigInt().Int64()
if n > MaxArraySize {
panic("too long struct")
}
items := makeArrayOfFalses(int(n))
v.estack.PushVal(&StructItem{items})
}
case opcode.APPEND:
itemElem := v.estack.Pop()
arrElem := v.estack.Pop()
val := cloneIfStruct(itemElem.value)
switch t := arrElem.value.(type) {
case *ArrayItem:
arr := t.Value().([]StackItem)
if len(arr) >= MaxArraySize {
panic("too long array")
}
arr = append(arr, val)
t.value = arr
case *StructItem:
arr := t.Value().([]StackItem)
if len(arr) >= MaxArraySize {
panic("too long struct")
}
arr = append(arr, val)
t.value = arr
default:
panic("APPEND: not of underlying type Array")
}
v.estack.updateSizeAdd(val)
case opcode.PACK:
n := int(v.estack.Pop().BigInt().Int64())
if n < 0 || n > v.estack.Len() || n > MaxArraySize {
panic("OPACK: invalid length")
}
items := make([]StackItem, n)
for i := 0; i < n; i++ {
items[i] = v.estack.Pop().value
}
v.estack.PushVal(items)
case opcode.UNPACK:
a := v.estack.Pop().Array()
l := len(a)
for i := l - 1; i >= 0; i-- {
v.estack.PushVal(a[i])
}
v.estack.PushVal(l)
case opcode.PICKITEM:
key := v.estack.Pop()
validateMapKey(key)
obj := v.estack.Pop()
index := int(key.BigInt().Int64())
switch t := obj.value.(type) {
// Struct and Array items have their underlying value as []StackItem.
case *ArrayItem, *StructItem:
arr := t.Value().([]StackItem)
if index < 0 || index >= len(arr) {
panic("PICKITEM: invalid index")
}
item := arr[index]
v.estack.PushVal(item)
case *MapItem:
if !t.Has(key.value) {
panic("invalid key")
}
k := toMapKey(key.value)
v.estack.Push(&Element{value: t.value[k]})
default:
arr := obj.Bytes()
if index < 0 || index >= len(arr) {
panic("PICKITEM: invalid index")
}
item := arr[index]
v.estack.PushVal(int(item))
}
case opcode.SETITEM:
item := v.estack.Pop().value
key := v.estack.Pop()
validateMapKey(key)
obj := v.estack.Pop()
switch t := obj.value.(type) {
// Struct and Array items have their underlying value as []StackItem.
case *ArrayItem, *StructItem:
arr := t.Value().([]StackItem)
index := int(key.BigInt().Int64())
if index < 0 || index >= len(arr) {
panic("SETITEM: invalid index")
}
v.estack.updateSizeRemove(arr[index])
arr[index] = item
v.estack.updateSizeAdd(arr[index])
case *MapItem:
if t.Has(key.value) {
v.estack.updateSizeRemove(item)
} else if len(t.value) >= MaxArraySize {
panic("too big map")
}
t.Add(key.value, item)
v.estack.updateSizeAdd(item)
default:
panic(fmt.Sprintf("SETITEM: invalid item type %s", t))
}
case opcode.REVERSE:
a := v.estack.Pop().Array()
if len(a) > 1 {
for i, j := 0, len(a)-1; i <= j; i, j = i+1, j-1 {
a[i], a[j] = a[j], a[i]
}
}
case opcode.REMOVE:
key := v.estack.Pop()
validateMapKey(key)
elem := v.estack.Pop()
switch t := elem.value.(type) {
case *ArrayItem:
a := t.value
k := int(key.BigInt().Int64())
if k < 0 || k >= len(a) {
panic("REMOVE: invalid index")
}
v.estack.updateSizeRemove(a[k])
a = append(a[:k], a[k+1:]...)
t.value = a
case *StructItem:
a := t.value
k := int(key.BigInt().Int64())
if k < 0 || k >= len(a) {
panic("REMOVE: invalid index")
}
v.estack.updateSizeRemove(a[k])
a = append(a[:k], a[k+1:]...)
t.value = a
case *MapItem:
m := t.value
k := toMapKey(key.value)
v.estack.updateSizeRemove(m[k])
delete(m, k)
default:
panic("REMOVE: invalid type")
}
case opcode.ARRAYSIZE:
elem := v.estack.Pop()
// Cause there is no native (byte) item type here, hence we need to check
// the type of the item for array size operations.
switch t := elem.Value().(type) {
case []StackItem:
v.estack.PushVal(len(t))
case map[interface{}]StackItem:
v.estack.PushVal(len(t))
default:
v.estack.PushVal(len(elem.Bytes()))
}
case opcode.SIZE:
elem := v.estack.Pop()
arr := elem.Bytes()
v.estack.PushVal(len(arr))
case opcode.JMP, opcode.JMPIF, opcode.JMPIFNOT:
var (
rOffset = int16(binary.LittleEndian.Uint16(parameter))
offset = ctx.ip + int(rOffset)
)
if offset < 0 || offset > len(ctx.prog) {
panic(fmt.Sprintf("JMP: invalid offset %d ip at %d", offset, ctx.ip))
}
cond := true
if op > opcode.JMP {
cond = v.estack.Pop().Bool()
if op == opcode.JMPIFNOT {
cond = !cond
}
}
if cond {
ctx.nextip = offset
}
case opcode.CALL:
v.checkInvocationStackSize()
newCtx := ctx.Copy()
newCtx.rvcount = -1
v.istack.PushVal(newCtx)
err = v.execute(v.Context(), opcode.JMP, parameter)
if err != nil {
return
}
case opcode.SYSCALL:
ifunc, ok := v.interop[string(parameter)]
if !ok {
panic(fmt.Sprintf("interop hook (%q) not registered", parameter))
}
if err := ifunc.Func(v); err != nil {
panic(fmt.Sprintf("failed to invoke syscall: %s", err))
}
case opcode.APPCALL, opcode.TAILCALL:
if v.getScript == nil {
panic("no getScript callback is set up")
}
if op == opcode.APPCALL {
v.checkInvocationStackSize()
}
hash, err := util.Uint160DecodeBytes(parameter)
if err != nil {
panic(err)
}
script := v.getScript(hash)
if script == nil {
panic("could not find script")
}
if op == opcode.TAILCALL {
_ = v.istack.Pop()
}
v.LoadScript(script)
case opcode.RET:
oldCtx := v.istack.Pop().Value().(*Context)
rvcount := oldCtx.rvcount
oldEstack := v.estack
if rvcount > 0 && oldEstack.Len() < rvcount {
panic("missing some return elements")
}
if v.istack.Len() == 0 {
v.state = haltState
break
}
newEstack := v.Context().estack
if oldEstack != newEstack {
if rvcount < 0 {
rvcount = oldEstack.Len()
}
for i := rvcount; i > 0; i-- {
elem := oldEstack.RemoveAt(i - 1)
newEstack.Push(elem)
}
v.estack = newEstack
v.astack = v.Context().astack
}
case opcode.CHECKSIG, opcode.VERIFY:
var hashToCheck []byte
keyb := v.estack.Pop().Bytes()
signature := v.estack.Pop().Bytes()
if op == opcode.CHECKSIG {
if v.checkhash == nil {
panic("VM is not set up properly for signature checks")
}
hashToCheck = v.checkhash
} else { // VERIFY
msg := v.estack.Pop().Bytes()
hashToCheck = hash.Sha256(msg).Bytes()
}
pkey := &keys.PublicKey{}
err := pkey.DecodeBytes(keyb)
if err != nil {
panic(err.Error())
}
res := pkey.Verify(signature, hashToCheck)
v.estack.PushVal(res)
case opcode.CHECKMULTISIG:
pkeys, err := v.estack.popSigElements()
if err != nil {
panic(fmt.Sprintf("wrong parameters: %s", err.Error()))
}
sigs, err := v.estack.popSigElements()
if err != nil {
panic(fmt.Sprintf("wrong parameters: %s", err.Error()))
}
// It's ok to have more keys than there are signatures (it would
// just mean that some keys didn't sign), but not the other way around.
if len(pkeys) < len(sigs) {
panic("more signatures than there are keys")
}
if v.checkhash == nil {
panic("VM is not set up properly for signature checks")
}
sigok := true
// j counts keys and i counts signatures.
j := 0
for i := 0; sigok && j < len(pkeys) && i < len(sigs); {
pkey := &keys.PublicKey{}
err := pkey.DecodeBytes(pkeys[j])
if err != nil {
panic(err.Error())
}
// We only move to the next signature if the check was
// successful, but if it's not maybe the next key will
// fit, so we always move to the next key.
if pkey.Verify(sigs[i], v.checkhash) {
i++
}
j++
// When there are more signatures left to check than
// there are keys the check won't successed for sure.
if len(sigs)-i > len(pkeys)-j {
sigok = false
}
}
v.estack.PushVal(sigok)
case opcode.NEWMAP:
v.estack.Push(&Element{value: NewMapItem()})
case opcode.KEYS:
item := v.estack.Pop()
if item == nil {
panic("no argument")
}
m, ok := item.value.(*MapItem)
if !ok {
panic("not a Map")
}
arr := make([]StackItem, 0, len(m.value))
for k := range m.value {
arr = append(arr, makeStackItem(k))
}
v.estack.PushVal(arr)
case opcode.VALUES:
item := v.estack.Pop()
if item == nil {
panic("no argument")
}
var arr []StackItem
switch t := item.value.(type) {
case *ArrayItem, *StructItem:
src := t.Value().([]StackItem)
arr = make([]StackItem, len(src))
for i := range src {
arr[i] = cloneIfStruct(src[i])
}
case *MapItem:
arr = make([]StackItem, 0, len(t.value))
for k := range t.value {
arr = append(arr, cloneIfStruct(t.value[k]))
}
default:
panic("not a Map, Array or Struct")
}
v.estack.PushVal(arr)
case opcode.HASKEY:
key := v.estack.Pop()
validateMapKey(key)
c := v.estack.Pop()
if c == nil {
panic("no value found")
}
switch t := c.value.(type) {
case *ArrayItem, *StructItem:
index := key.BigInt().Int64()
if index < 0 {
panic("negative index")
}
v.estack.PushVal(index < int64(len(c.Array())))
case *MapItem:
v.estack.PushVal(t.Has(key.value))
default:
panic("wrong collection type")
}
// Cryptographic operations.
case opcode.SHA1:
b := v.estack.Pop().Bytes()
sha := sha1.New()
sha.Write(b)
v.estack.PushVal(sha.Sum(nil))
case opcode.SHA256:
b := v.estack.Pop().Bytes()
v.estack.PushVal(hash.Sha256(b).Bytes())
case opcode.HASH160:
b := v.estack.Pop().Bytes()
v.estack.PushVal(hash.Hash160(b).Bytes())
case opcode.HASH256:
b := v.estack.Pop().Bytes()
v.estack.PushVal(hash.DoubleSha256(b).Bytes())
case opcode.NOP:
// unlucky ^^
case opcode.CALLI, opcode.CALLE, opcode.CALLED, opcode.CALLET, opcode.CALLEDT:
var (
tailCall = (op == opcode.CALLET || op == opcode.CALLEDT)
hashOnStack = (op == opcode.CALLED || op == opcode.CALLEDT)
addElement int
newCtx *Context
)
if hashOnStack {
addElement = 1
}
rvcount := int(parameter[0])
pcount := int(parameter[1])
if v.estack.Len() < pcount+addElement {
panic("missing some parameters")
}
if tailCall {
if ctx.rvcount != rvcount {
panic("context and parameter rvcount mismatch")
}
} else {
v.checkInvocationStackSize()
}
if op == opcode.CALLI {
newCtx = ctx.Copy()
} else {
var hashBytes []byte
if hashOnStack {
hashBytes = v.estack.Pop().Bytes()
} else {
hashBytes = parameter[2:]
}
hash, err := util.Uint160DecodeBytes(hashBytes)
if err != nil {
panic(err)
}
script := v.getScript(hash)
if script == nil {
panic(fmt.Sprintf("could not find script %s", hash))
}
newCtx = NewContext(script)
}
newCtx.rvcount = rvcount
newCtx.estack = NewStack("evaluation")
newCtx.astack = NewStack("alt")
// Going backwards to naturally push things onto the new stack.
for i := pcount; i > 0; i-- {
elem := v.estack.RemoveAt(i - 1)
newCtx.estack.Push(elem)
}
if tailCall {
_ = v.istack.Pop()
}
v.istack.PushVal(newCtx)
v.estack = newCtx.estack
v.astack = newCtx.astack
if op == opcode.CALLI {
err = v.execute(v.Context(), opcode.JMP, parameter[2:])
if err != nil {
return
}
}
case opcode.THROW:
panic("THROW")
case opcode.THROWIFNOT:
if !v.estack.Pop().Bool() {
panic("THROWIFNOT")
}
default:
panic(fmt.Sprintf("unknown opcode %s", op.String()))
}
return
}
func cloneIfStruct(item StackItem) StackItem {
switch it := item.(type) {
case *StructItem:
return it.Clone()
default:
return it
}
}
func makeArrayOfFalses(n int) []StackItem {
items := make([]StackItem, n)
for i := range items {
items[i] = &BoolItem{false}
}
return items
}
func validateMapKey(key *Element) {
if key == nil {
panic("no key found")
}
switch key.value.(type) {
case *ArrayItem, *StructItem, *MapItem:
panic("key can't be a collection")
}
}
func (v *VM) checkInvocationStackSize() {
if v.istack.len >= MaxInvocationStackSize {
panic("invocation stack is too big")
}
}
func (v *VM) checkBigIntSize(a *big.Int) {
if a.BitLen() > MaxBigIntegerSizeBits {
panic("big integer is too big")
}
}