neoneo-go/_pkg.dev/peermgr/blockcache.go
Roman Khimov ddd1d92ff1 pkg: hide it by moving to _pkg.dev
The idea here is to preserve the history of `dev` branch development and its
code when merging with the `master`. Later this code could be moved into the
masters code where appropriate.
2019-08-20 18:39:50 +03:00

155 lines
3.6 KiB
Go

package peermgr
import (
"errors"
"sort"
"sync"
"github.com/CityOfZion/neo-go/pkg/wire/util"
)
var (
//ErrCacheLimit is returned when the cache limit is reached
ErrCacheLimit = errors.New("nomore items can be added to the cache")
//ErrNoItems is returned when pickItem is called and there are no items in the cache
ErrNoItems = errors.New("there are no items in the cache")
//ErrDuplicateItem is returned when you try to add the same item, more than once to the cache
ErrDuplicateItem = errors.New("this item is already in the cache")
)
//BlockInfo holds the necessary information that the cache needs
// to sort and store block requests
type BlockInfo struct {
BlockHash util.Uint256
BlockIndex uint32
}
// Equals returns true if two blockInfo objects
// have the same hash and the same index
func (bi *BlockInfo) Equals(other BlockInfo) bool {
return bi.BlockHash.Equals(other.BlockHash) && bi.BlockIndex == other.BlockIndex
}
// indexSorter sorts the blockInfos by blockIndex.
type indexSorter []BlockInfo
func (is indexSorter) Len() int { return len(is) }
func (is indexSorter) Swap(i, j int) { is[i], is[j] = is[j], is[i] }
func (is indexSorter) Less(i, j int) bool { return is[i].BlockIndex < is[j].BlockIndex }
//blockCache will cache any pending block requests
// for the node when there are no available nodes
type blockCache struct {
cacheLimit int
cacheLock sync.Mutex
cache []BlockInfo
}
func newBlockCache(cacheLimit int) *blockCache {
return &blockCache{
cache: make([]BlockInfo, 0, cacheLimit),
cacheLimit: cacheLimit,
}
}
func (bc *blockCache) addBlockInfo(bi BlockInfo) error {
if bc.cacheLen() == bc.cacheLimit {
return ErrCacheLimit
}
bc.cacheLock.Lock()
defer bc.cacheLock.Unlock()
// Check for duplicates. slice will always be small so a simple for loop will work
for _, bInfo := range bc.cache {
if bInfo.Equals(bi) {
return ErrDuplicateItem
}
}
bc.cache = append(bc.cache, bi)
sort.Sort(indexSorter(bc.cache))
return nil
}
func (bc *blockCache) addBlockInfos(bis []BlockInfo) error {
if len(bis)+bc.cacheLen() > bc.cacheLimit {
return errors.New("too many items to add, this will exceed the cache limit")
}
for _, bi := range bis {
err := bc.addBlockInfo(bi)
if err != nil {
return err
}
}
return nil
}
func (bc *blockCache) cacheLen() int {
bc.cacheLock.Lock()
defer bc.cacheLock.Unlock()
return len(bc.cache)
}
func (bc *blockCache) pickFirstItem() (BlockInfo, error) {
return bc.pickItem(0)
}
func (bc *blockCache) pickAllItems() ([]BlockInfo, error) {
numOfItems := bc.cacheLen()
items := make([]BlockInfo, 0, numOfItems)
for i := 0; i < numOfItems; i++ {
bi, err := bc.pickFirstItem()
if err != nil {
return nil, err
}
items = append(items, bi)
}
return items, nil
}
func (bc *blockCache) pickItem(i uint) (BlockInfo, error) {
if bc.cacheLen() < 1 {
return BlockInfo{}, ErrNoItems
}
if i >= uint(bc.cacheLen()) {
return BlockInfo{}, errors.New("index out of range")
}
bc.cacheLock.Lock()
defer bc.cacheLock.Unlock()
item := bc.cache[i]
bc.cache = append(bc.cache[:i], bc.cache[i+1:]...)
return item, nil
}
func (bc *blockCache) removeHash(hashToRemove util.Uint256) error {
index, err := bc.findHash(hashToRemove)
if err != nil {
return err
}
_, err = bc.pickItem(uint(index))
return err
}
func (bc *blockCache) findHash(hashToFind util.Uint256) (int, error) {
bc.cacheLock.Lock()
defer bc.cacheLock.Unlock()
for i, bInfo := range bc.cache {
if bInfo.BlockHash.Equals(hashToFind) {
return i, nil
}
}
return -1, errors.New("hash cannot be found in the cache")
}