All logic errors are wrapped in `logicerr.Logical` type and do not
affect shard error counter.
Signed-off-by: Evgenii Stratonikov <evgeniy@morphbits.ru>
If shard ID is stored in metabase (it is not the first time boot), read it,
set it, use it (not a generated one) in the metrics writer.
Signed-off-by: Pavel Karpy <carpawell@nspcc.ru>
Core changes:
* avoid package-colliding variable naming
* avoid using pointers to IDs where unnecessary
* avoid using `idSDK` import alias pattern
* use `EncodeToString` for protocol string calculation and `String` for
printing
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
There is a need to process expired `LOCK` objects similar to `TOMBSTONE`
ones: we collect them on `Shard`, notify all other shards about
expiration so they could unlock the objects, and only after that mark
lockers as garbage.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
There are certain errors which are not expected during usual node
operation and which tell us that something is wrong with the shard.
To prevent possible data corruption, move shard in read-only mode after
amount of errors exceeded some threshold. By default no actions are performed.
Signed-off-by: Evgenii Stratonikov <evgeniy@nspcc.ru>
Make `StorageEngine` to use non-blocking worker pools with the same
(configurable) size for PUT operation. This allows you to switch to using
more free shards when overloading others, thereby more evenly distributing
the write load.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Add new epoch event handler to GC that finds all expired tombstones and
marks them and underlying objects to be removed. Shard uses callbacks
provided by the storage engine to mark underlying objects.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
In previous implementation each operation on local storage
locked engine mutex. This was done under the assumption that
the weights of the shards change as a result of write operations.
With the transition to static weights of shards, it is no longer
necessary to lock the global mutex during the execution of operations.
However, since the set of engine shards is dynamic, there is still a
need to control multiple access to this set. The same mutex is used
for synchronization.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>