| details | [Status.Detail](#neo.fs.v2.status.Status.Detail) | repeated | Data detailing the outcome of the operation. Must be unique by ID. |
<aname="neo.fs.v2.status.Status.Detail"></a>
### Message Status.Detail
Return detail. It contains additional information that can be used to
analyze the response. Each code defines a set of details that can be
attached to a status. Client should not handle details that are not
covered by the code.
| Field | Type | Label | Description |
| ----- | ---- | ----- | ----------- |
| id | [uint32](#uint32) | | Detail ID. The identifier is required to determine the binary format of the detail and how to decode it. |
| value | [bytes](#bytes) | | Binary status detail. Must follow the format associated with ID. The possibility of missing a value must be explicitly allowed. |
| INTERNAL | 0 | [**1024**] Internal server error, default failure. Not detailed. If the server cannot match failed outcome to the code, it should use this code. |
| WRONG_MAGIC_NUMBER | 1 | [**1025**] Wrong magic of the FrostFS network. Details: - [**0**] Magic number of the served FrostFS network (big-endian 64-bit unsigned integer). |
| INVALID_ARGUMENT | 4 | [**1028**] Invalid argument error. If the server fails on validation of a request parameter as the client sent it incorrectly, then this code should be used. |
| <aname="int32"/> int32 | Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint32 instead. | int32 | int | int |
| <aname="int64"/> int64 | Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint64 instead. | int64 | long | int/long |
| <aname="sint32"/> sint32 | Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int32s. | int32 | int | int |
| <aname="sint64"/> sint64 | Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int64s. | int64 | long | int/long |
| <aname="fixed32"/> fixed32 | Always four bytes. More efficient than uint32 if values are often greater than 2^28. | uint32 | int | int |
| <aname="fixed64"/> fixed64 | Always eight bytes. More efficient than uint64 if values are often greater than 2^56. | uint64 | long | int/long |
| <aname="sfixed32"/> sfixed32 | Always four bytes. | int32 | int | int |