syntax = "proto3"; package control; import "pkg/services/control/types.proto"; option go_package = "git.frostfs.info/TrueCloudLab/frostfs-node/pkg/services/control"; // `ControlService` provides an interface for internal work with the storage // node. service ControlService { // Performs health check of the storage node. rpc HealthCheck(HealthCheckRequest) returns (HealthCheckResponse); // Sets status of the storage node in FrostFS network map. rpc SetNetmapStatus(SetNetmapStatusRequest) returns (SetNetmapStatusResponse); // Gets status of the storage node in FrostFS network map. rpc GetNetmapStatus(GetNetmapStatusRequest) returns (GetNetmapStatusResponse); // Mark objects to be removed from node's local object storage. rpc DropObjects(DropObjectsRequest) returns (DropObjectsResponse); // Returns list that contains information about all shards of a node. rpc ListShards(ListShardsRequest) returns (ListShardsResponse); // Sets mode of the shard. rpc SetShardMode(SetShardModeRequest) returns (SetShardModeResponse); // Synchronizes all log operations for the specified tree. rpc SynchronizeTree(SynchronizeTreeRequest) returns (SynchronizeTreeResponse); // EvacuateShard moves all data from one shard to the others. // Deprecated: Use // StartShardEvacuation/GetShardEvacuationStatus/StopShardEvacuation rpc EvacuateShard(EvacuateShardRequest) returns (EvacuateShardResponse); // StartShardEvacuation starts moving all data from one shard to the others. rpc StartShardEvacuation(StartShardEvacuationRequest) returns (StartShardEvacuationResponse); // GetShardEvacuationStatus returns evacuation status. rpc GetShardEvacuationStatus(GetShardEvacuationStatusRequest) returns (GetShardEvacuationStatusResponse); // ResetShardEvacuationStatus resets evacuation status if there is no running // evacuation process. rpc ResetShardEvacuationStatus(ResetShardEvacuationStatusRequest) returns (ResetShardEvacuationStatusResponse); // StopShardEvacuation stops moving all data from one shard to the others. rpc StopShardEvacuation(StopShardEvacuationRequest) returns (StopShardEvacuationResponse); // FlushCache moves all data from one shard to the others. rpc FlushCache(FlushCacheRequest) returns (FlushCacheResponse); // Doctor performs storage restructuring operations on engine. rpc Doctor(DoctorRequest) returns (DoctorResponse); // Add local access policy engine overrides to a node. rpc AddChainLocalOverride(AddChainLocalOverrideRequest) returns (AddChainLocalOverrideResponse); // Get local access policy engine overrides stored in the node by chain id. rpc GetChainLocalOverride(GetChainLocalOverrideRequest) returns (GetChainLocalOverrideResponse); // List local access policy engine overrides stored in the node by container // id. rpc ListChainLocalOverrides(ListChainLocalOverridesRequest) returns (ListChainLocalOverridesResponse); // Remove local access policy engine overrides stored in the node by chaind // id. rpc RemoveChainLocalOverride(RemoveChainLocalOverrideRequest) returns (RemoveChainLocalOverrideResponse); // Remove local access policy engine overrides stored in the node by chaind // id. rpc RemoveChainLocalOverridesByTarget( RemoveChainLocalOverridesByTargetRequest) returns (RemoveChainLocalOverridesByTargetResponse); // List targets of the local APE overrides stored in the node. rpc ListTargetsLocalOverrides(ListTargetsLocalOverridesRequest) returns (ListTargetsLocalOverridesResponse); // Flush objects from write-cache and move it to degraded read only mode. rpc SealWriteCache(SealWriteCacheRequest) returns (SealWriteCacheResponse); // DetachShards detaches and closes shards. rpc DetachShards(DetachShardsRequest) returns (DetachShardsResponse); } // Health check request. message HealthCheckRequest { // Health check request body. message Body {} // Body of health check request message. Body body = 1; // Body signature. Signature signature = 2; } // Health check request. message HealthCheckResponse { // Health check response body message Body { // Status of the storage node in FrostFS network map. NetmapStatus netmap_status = 1; // Health status of storage node application. HealthStatus health_status = 2; } // Body of health check response message. Body body = 1; // Body signature. Signature signature = 2; } // Set netmap status request. message SetNetmapStatusRequest { // Set netmap status request body. message Body { // New storage node status in FrostFS network map. // If status is MAINTENANCE, the node checks whether maintenance is // allowed in the network settings. In case of prohibition, the request // is denied. Otherwise, node switches to local maintenance state. To // force local maintenance, use `force_maintenance` flag. NetmapStatus status = 1; // MAINTENANCE status validation skip flag. If set, node starts local // maintenance regardless of network settings. The flag MUST NOT be // set for any other status. bool force_maintenance = 2; } // Body of set netmap status request message. Body body = 1; // Body signature. Signature signature = 2; } // Set netmap status response. message SetNetmapStatusResponse { // Set netmap status response body message Body {} // Body of set netmap status response message. Body body = 1; // Body signature. Signature signature = 2; } // Get netmap status request. message GetNetmapStatusRequest { message Body {} // Body of set netmap status request message. Body body = 1; // Body signature. Signature signature = 2; } // Get netmap status response. message GetNetmapStatusResponse { message Body { // Storage node status in FrostFS network map. NetmapStatus status = 1; // Network map epoch. uint64 epoch = 2; } // Body of get netmap status response message. Body body = 1; // Body signature. Signature signature = 2; } // Request to drop the objects. message DropObjectsRequest { // Request body structure. message Body { // List of object addresses to be removed. // in FrostFS API binary format. repeated bytes address_list = 1; } // Body of the request message. Body body = 1; // Body signature. Signature signature = 2; } // Response to request to drop the objects. message DropObjectsResponse { // Response body structure. message Body {} // Body of the response message. Body body = 1; // Body signature. Signature signature = 2; } // Request to list all shards of the node. message ListShardsRequest { // Request body structure. message Body {} // Body of the request message. Body body = 1; // Body signature. Signature signature = 2; } // ListShards response. message ListShardsResponse { // Response body structure. message Body { // List of the node's shards. repeated ShardInfo shards = 1; } // Body of the response message. Body body = 1; // Body signature. Signature signature = 2; } // Request to set mode of the shard. message SetShardModeRequest { // Request body structure. message Body { // ID of the shard. repeated bytes shard_ID = 1; // Mode that requested to be set. ShardMode mode = 2; // Flag signifying whether error counter should be set to 0. bool resetErrorCounter = 3; } // Body of set shard mode request message. Body body = 1; // Body signature. Signature signature = 2; } // SetShardMode response. message SetShardModeResponse { // Response body structure. message Body {} // Body of set shard mode response message. Body body = 1; // Body signature. Signature signature = 2; } // SynchronizeTree request. message SynchronizeTreeRequest { // Request body structure. message Body { bytes container_id = 1; string tree_id = 2; // Starting height for the synchronization. Can be omitted. uint64 height = 3; } // Body of restore shard request message. Body body = 1; // Body signature. Signature signature = 2; } // SynchronizeTree response. message SynchronizeTreeResponse { // Response body structure. message Body {} // Body of restore shard response message. Body body = 1; // Body signature. Signature signature = 2; } // EvacuateShard request. message EvacuateShardRequest { // Request body structure. message Body { // ID of the shard. repeated bytes shard_ID = 1; // Flag indicating whether object read errors should be ignored. bool ignore_errors = 2; } Body body = 1; Signature signature = 2; } // EvacuateShard response. message EvacuateShardResponse { // Response body structure. message Body { uint32 count = 1; } Body body = 1; Signature signature = 2; } // FlushCache request. message FlushCacheRequest { // Request body structure. message Body { // ID of the shard. repeated bytes shard_ID = 1; // If true, then writecache will be left in read-only mode after flush // completed. bool seal = 2; } Body body = 1; Signature signature = 2; } // FlushCache response. message FlushCacheResponse { // Response body structure. message Body {} Body body = 1; Signature signature = 2; } // Doctor request. message DoctorRequest { // Request body structure. message Body { // Number of threads to use for the operation. uint32 concurrency = 1; // Flag to search engine for duplicate objects and leave only one copy. bool remove_duplicates = 2; } Body body = 1; Signature signature = 2; } // Doctor response. message DoctorResponse { // Response body structure. message Body {} Body body = 1; Signature signature = 2; } // StartShardEvacuation request. message StartShardEvacuationRequest { // Request body structure. message Body { enum Scope { NONE = 0; OBJECTS = 1; TREES = 2; } // IDs of the shards. repeated bytes shard_ID = 1; // Flag indicating whether object read errors should be ignored. bool ignore_errors = 2; // Evacuation scope. uint32 scope = 3; } Body body = 1; Signature signature = 2; } // StartShardEvacuation response. message StartShardEvacuationResponse { // Response body structure. message Body {} Body body = 1; Signature signature = 2; } // GetShardEvacuationStatus request. message GetShardEvacuationStatusRequest { // Request body structure. message Body {} Body body = 1; Signature signature = 2; } // GetShardEvacuationStatus response. message GetShardEvacuationStatusResponse { // Response body structure. message Body { // Evacuate status enum. enum Status { EVACUATE_SHARD_STATUS_UNDEFINED = 0; RUNNING = 1; COMPLETED = 2; } // Unix timestamp value. message UnixTimestamp { int64 value = 1; } // Duration in seconds. message Duration { int64 seconds = 1; } // Total objects to evacuate count. The value is approximate, so evacuated + // failed + skipped == total is not guaranteed after completion. uint64 total_objects = 1; // Evacuated objects count. uint64 evacuated_objects = 2; // Failed objects count. uint64 failed_objects = 3; // Shard IDs. repeated bytes shard_ID = 4; // Evacuation process status. Status status = 5; // Evacuation process duration. Duration duration = 6; // Evacuation process started at timestamp. UnixTimestamp started_at = 7; // Error message if evacuation failed. string error_message = 8; // Skipped objects count. uint64 skipped_objects = 9; // Total trees to evacuate count. uint64 total_trees = 10; // Evacuated trees count. uint64 evacuated_trees = 11; // Failed trees count. uint64 failed_trees = 12; } Body body = 1; Signature signature = 2; } // ResetShardEvacuationStatus request. message ResetShardEvacuationStatusRequest { message Body {} Body body = 1; Signature signature = 2; } // ResetShardEvacuationStatus response. message ResetShardEvacuationStatusResponse { message Body {} Body body = 1; Signature signature = 2; } // StopShardEvacuation request. message StopShardEvacuationRequest { // Request body structure. message Body {} Body body = 1; Signature signature = 2; } // StopShardEvacuation response. message StopShardEvacuationResponse { // Response body structure. message Body {} Body body = 1; Signature signature = 2; } // AddChainLocalOverride request. message AddChainLocalOverrideRequest { message Body { // Target for which the overrides are applied. ChainTarget target = 1; // Serialized rule chain. If chain ID is left empty // in the chain, then it will be generated and returned // in the response. bytes chain = 2; } Body body = 1; Signature signature = 2; } // AddChainLocalOverride response. message AddChainLocalOverrideResponse { message Body { // Chain ID assigned for the added rule chain. // If chain ID is left empty in the request, then // it will be generated. bytes chain_id = 1; } Body body = 1; Signature signature = 2; } // GetChainLocalOverride request. message GetChainLocalOverrideRequest { message Body { // Target for which the overrides are applied. ChainTarget target = 1; // Chain ID assigned for the added rule chain. bytes chain_id = 2; } Body body = 1; Signature signature = 2; } // GetChainLocalOverride response. message GetChainLocalOverrideResponse { message Body { // Serialized rule chain. bytes chain = 1; } Body body = 1; Signature signature = 2; } // ListChainLocalOverrides request. message ListChainLocalOverridesRequest { message Body { // Target for which the overrides are applied. ChainTarget target = 1; } Body body = 1; Signature signature = 2; } // ListChainLocalOverrides response. message ListChainLocalOverridesResponse { message Body { // The list of serialized rule chain. repeated bytes chains = 1; } Body body = 1; Signature signature = 2; } // ListTargetsLocalOverrides request. message ListTargetsLocalOverridesRequest { message Body { // Target for which the overrides are applied. string chainName = 1; } Body body = 1; Signature signature = 2; } // ListTargetsLocalOverrides response. message ListTargetsLocalOverridesResponse { message Body { // The list of chain targets. repeated ChainTarget targets = 1; } Body body = 1; Signature signature = 2; } message RemoveChainLocalOverrideRequest { message Body { // Target for which the overrides are applied. ChainTarget target = 1; // Chain ID assigned for the added rule chain. bytes chain_id = 2; } Body body = 1; Signature signature = 2; } message RemoveChainLocalOverrideResponse { message Body {} Body body = 1; Signature signature = 2; } message RemoveChainLocalOverridesByTargetRequest { message Body { // Target for which the overrides are applied. ChainTarget target = 1; } Body body = 1; Signature signature = 2; } message RemoveChainLocalOverridesByTargetResponse { message Body {} Body body = 1; Signature signature = 2; } message SealWriteCacheRequest { // Request body structure. message Body { // ID of the shard. repeated bytes shard_ID = 1; // Flag indicating whether object read errors should be ignored. bool ignore_errors = 2; } Body body = 1; Signature signature = 2; } message SealWriteCacheResponse { message Body { message Status { bytes shard_ID = 1; bool success = 2; string error = 3; } repeated Status results = 1; } Body body = 1; Signature signature = 2; } message DetachShardsRequest { message Body { repeated bytes shard_ID = 1; } Body body = 1; Signature signature = 2; } message DetachShardsResponse { message Body {} Body body = 1; Signature signature = 2; }