forked from TrueCloudLab/frostfs-node
Dmitrii Stepanov
a61201a987
This makes it simple to limit performance degradation for every shard because of rebuild. Signed-off-by: Dmitrii Stepanov <d.stepanov@yadro.com>
90 lines
2.1 KiB
Go
90 lines
2.1 KiB
Go
package engine
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import (
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"context"
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"sync"
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"git.frostfs.info/TrueCloudLab/frostfs-node/pkg/local_object_storage/shard"
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"git.frostfs.info/TrueCloudLab/frostfs-observability/tracing"
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"go.opentelemetry.io/otel/attribute"
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"go.opentelemetry.io/otel/trace"
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"golang.org/x/sync/errgroup"
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)
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type RebuildPrm struct {
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ShardIDs []*shard.ID
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ConcurrencyLimit uint32
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TargetFillPercent uint32
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}
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type ShardRebuildResult struct {
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ShardID *shard.ID
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Success bool
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ErrorMsg string
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}
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type RebuildRes struct {
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ShardResults []ShardRebuildResult
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}
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func (e *StorageEngine) Rebuild(ctx context.Context, prm RebuildPrm) (RebuildRes, error) {
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ctx, span := tracing.StartSpanFromContext(ctx, "StorageEngine.Rebuild",
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trace.WithAttributes(
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attribute.Int("shard_id_count", len(prm.ShardIDs)),
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attribute.Int64("target_fill_percent", int64(prm.TargetFillPercent)),
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attribute.Int64("concurrency_limit", int64(prm.ConcurrencyLimit)),
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))
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defer span.End()
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res := RebuildRes{
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ShardResults: make([]ShardRebuildResult, 0, len(prm.ShardIDs)),
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}
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resGuard := &sync.Mutex{}
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limiter := shard.NewRebuildLimiter(prm.ConcurrencyLimit)
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eg, egCtx := errgroup.WithContext(ctx)
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for _, shardID := range prm.ShardIDs {
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eg.Go(func() error {
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e.mtx.RLock()
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sh, ok := e.shards[shardID.String()]
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e.mtx.RUnlock()
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if !ok {
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resGuard.Lock()
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defer resGuard.Unlock()
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res.ShardResults = append(res.ShardResults, ShardRebuildResult{
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ShardID: shardID,
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ErrorMsg: errShardNotFound.Error(),
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})
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return nil
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}
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err := sh.ScheduleRebuild(egCtx, shard.RebuildPrm{
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ConcurrencyLimiter: limiter,
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TargetFillPercent: prm.TargetFillPercent,
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})
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resGuard.Lock()
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defer resGuard.Unlock()
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if err != nil {
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res.ShardResults = append(res.ShardResults, ShardRebuildResult{
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ShardID: shardID,
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ErrorMsg: err.Error(),
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})
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} else {
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res.ShardResults = append(res.ShardResults, ShardRebuildResult{
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ShardID: shardID,
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Success: true,
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})
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}
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return nil
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})
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}
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if err := eg.Wait(); err != nil {
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return RebuildRes{}, err
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}
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return res, nil
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}
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