frostfs-node/pkg/services/audit/auditor/pdp.go

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package auditor
import (
"bytes"
"sync"
"time"
"github.com/TrueCloudLab/frostfs-node/pkg/util/rand"
"github.com/TrueCloudLab/frostfs-sdk-go/netmap"
"github.com/TrueCloudLab/frostfs-sdk-go/object"
oid "github.com/TrueCloudLab/frostfs-sdk-go/object/id"
"github.com/TrueCloudLab/tzhash/tz"
"go.uber.org/zap"
)
func (c *Context) executePDP() {
c.processPairs()
c.writePairsResult()
}
func (c *Context) processPairs() {
wg := new(sync.WaitGroup)
for i := range c.pairs {
p := &c.pairs[i]
wg.Add(1)
if err := c.pdpWorkerPool.Submit(func() {
c.processPair(p)
wg.Done()
}); err != nil {
wg.Done()
}
}
wg.Wait()
c.pdpWorkerPool.Release()
}
func (c *Context) processPair(p *gamePair) {
c.distributeRanges(p)
c.collectHashes(p)
c.analyzeHashes(p)
}
func (c *Context) distributeRanges(p *gamePair) {
p.rn1 = make([]*object.Range, hashRangeNumber-1)
p.rn2 = make([]*object.Range, hashRangeNumber-1)
for i := 0; i < hashRangeNumber-1; i++ {
p.rn1[i] = object.NewRange()
p.rn2[i] = object.NewRange()
}
notches := c.splitPayload(p.id)
{ // node 1
// [0:n2]
p.rn1[0].SetLength(notches[1])
// [n2:n3]
p.rn1[1].SetOffset(notches[1])
p.rn1[1].SetLength(notches[2] - notches[1])
// [n3:full]
p.rn1[2].SetOffset(notches[2])
p.rn1[2].SetLength(notches[3] - notches[2])
}
{ // node 2
// [0:n1]
p.rn2[0].SetLength(notches[0])
// [n1:n2]
p.rn2[1].SetOffset(notches[0])
p.rn2[1].SetLength(notches[1] - notches[0])
// [n2:full]
p.rn2[2].SetOffset(notches[1])
p.rn2[2].SetLength(notches[3] - notches[1])
}
}
func (c *Context) splitPayload(id oid.ID) []uint64 {
var (
prev uint64
size = c.objectSize(id)
notches = make([]uint64, 0, hashRangeNumber)
)
for i := uint64(0); i < hashRangeNumber; i++ {
if i < hashRangeNumber-1 {
max := size - prev - (hashRangeNumber - i)
if max == 0 {
prev++
} else {
prev += rand.Uint64()%max + 1
}
} else {
prev = size
}
notches = append(notches, prev)
}
return notches
}
func (c *Context) collectHashes(p *gamePair) {
fn := func(n netmap.NodeInfo, rngs []*object.Range) [][]byte {
// Here we randomize the order a bit: the hypothesis is that this
// makes it harder for an unscrupulous node to come up with a
// reliable cheating strategy.
order := make([]int, len(rngs))
for i := range order {
order[i] = i
}
rand.Shuffle(len(order), func(i, j int) { order[i], order[j] = order[j], order[i] })
var getRangeHashPrm GetRangeHashPrm
getRangeHashPrm.Context = c.task.AuditContext()
getRangeHashPrm.CID = c.task.ContainerID()
getRangeHashPrm.OID = p.id
getRangeHashPrm.Node = n
res := make([][]byte, len(rngs))
for _, i := range order {
var sleepDur time.Duration
if c.maxPDPSleep > 0 {
sleepDur = time.Duration(rand.Uint64() % c.maxPDPSleep)
}
c.log.Debug("sleep before get range hash",
zap.Stringer("interval", sleepDur),
)
time.Sleep(sleepDur)
getRangeHashPrm.Range = rngs[i]
h, err := c.cnrCom.GetRangeHash(getRangeHashPrm)
if err != nil {
c.log.Debug("could not get payload range hash",
zap.Stringer("id", p.id),
zap.String("node", netmap.StringifyPublicKey(n)),
zap.String("error", err.Error()),
)
return res
}
res[i] = h
}
return res
}
p.hh1 = fn(p.n1, p.rn1)
p.hh2 = fn(p.n2, p.rn2)
}
func (c *Context) analyzeHashes(p *gamePair) {
if len(p.hh1) != hashRangeNumber-1 || len(p.hh2) != hashRangeNumber-1 {
c.failNodesPDP(p.n1, p.n2)
return
}
h1, err := tz.Concat([][]byte{p.hh2[0], p.hh2[1]})
if err != nil || !bytes.Equal(p.hh1[0], h1) {
c.failNodesPDP(p.n1, p.n2)
return
}
h2, err := tz.Concat([][]byte{p.hh1[1], p.hh1[2]})
if err != nil || !bytes.Equal(p.hh2[2], h2) {
c.failNodesPDP(p.n1, p.n2)
return
}
fh, err := tz.Concat([][]byte{h1, h2})
if err != nil || !bytes.Equal(fh, c.objectHomoHash(p.id)) {
c.failNodesPDP(p.n1, p.n2)
return
}
c.passNodesPDP(p.n1, p.n2)
}
func (c *Context) failNodesPDP(ns ...netmap.NodeInfo) {
c.pairedMtx.Lock()
for i := range ns {
c.pairedNodes[ns[i].Hash()].failedPDP = true
}
c.pairedMtx.Unlock()
}
func (c *Context) passNodesPDP(ns ...netmap.NodeInfo) {
c.pairedMtx.Lock()
for i := range ns {
c.pairedNodes[ns[i].Hash()].passedPDP = true
}
c.pairedMtx.Unlock()
}
func (c *Context) writePairsResult() {
var failCount, okCount int
c.iteratePairedNodes(
func(netmap.NodeInfo) { failCount++ },
func(netmap.NodeInfo) { okCount++ },
)
failedNodes := make([][]byte, 0, failCount)
passedNodes := make([][]byte, 0, okCount)
c.iteratePairedNodes(
func(n netmap.NodeInfo) {
failedNodes = append(failedNodes, n.PublicKey())
},
func(n netmap.NodeInfo) {
passedNodes = append(passedNodes, n.PublicKey())
},
)
c.report.SetPDPResults(passedNodes, failedNodes)
}
func (c *Context) iteratePairedNodes(onFail, onPass func(netmap.NodeInfo)) {
for _, pairedNode := range c.pairedNodes {
if pairedNode.failedPDP {
onFail(pairedNode.node)
}
if pairedNode.passedPDP {
onPass(pairedNode.node)
}
}
}