forked from TrueCloudLab/xk6-frostfs
[#30] grpc: Cache object getters
Includes: 1. Logic simplification: no need to call `ObjSelector.Reset` from JS code, everything could be done inside the Go code. Remove unused mutexes. 2. Do not handle object twice ever: Once handled, any error is expected to be logged on the JS side and never be handled again. It solves "already removed" error. 3. Object caching: no need to call bolt's `View` on every object removal: it blocks other calls and slows down the execution. Read 100 objects (or less if not available yet), cache them and send to buffered channel. Signed-off-by: Pavel Karpy <carpawell@nspcc.ru>
This commit is contained in:
parent
1434d95e81
commit
c43f73704e
5 changed files with 121 additions and 93 deletions
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@ -1,6 +1,7 @@
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package registry
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import (
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"context"
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"encoding/binary"
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"encoding/json"
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"errors"
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@ -11,6 +12,8 @@ import (
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)
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type ObjRegistry struct {
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ctx context.Context
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cancel context.CancelFunc
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boltDB *bbolt.DB
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}
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@ -38,14 +41,20 @@ type ObjectInfo struct {
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// about objects in the specified bolt database. As registry uses read-write
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// connection to the database, there may be only one instance of object registry
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// per database file at a time.
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func NewObjRegistry(dbFilePath string) *ObjRegistry {
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func NewObjRegistry(ctx context.Context, dbFilePath string) *ObjRegistry {
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options := bbolt.Options{Timeout: 100 * time.Millisecond}
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boltDB, err := bbolt.Open(dbFilePath, os.ModePerm, &options)
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if err != nil {
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panic(err)
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}
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objRepository := &ObjRegistry{boltDB: boltDB}
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ctx, cancel := context.WithCancel(ctx)
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objRepository := &ObjRegistry{
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ctx: ctx,
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cancel: cancel,
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boltDB: boltDB,
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}
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return objRepository
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}
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@ -118,6 +127,7 @@ func (o *ObjRegistry) DeleteObject(id uint64) error {
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}
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func (o *ObjRegistry) Close() error {
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o.cancel()
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return o.boltDB.Close()
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}
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@ -1,8 +1,9 @@
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package registry
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import (
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"context"
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"encoding/json"
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"sync"
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"fmt"
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"time"
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"go.etcd.io/bbolt"
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@ -14,97 +15,40 @@ type ObjFilter struct {
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}
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type ObjSelector struct {
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boltDB *bbolt.DB
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filter *ObjFilter
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mu sync.Mutex
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lastId uint64
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// UTC date&time before which selector is locked for iteration or resetting.
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// This lock prevents concurrency issues when some VUs are selecting objects
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// while another VU resets the selector and attempts to select the same objects
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lockedUntil time.Time
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ctx context.Context
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objChan chan *ObjectInfo
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boltDB *bbolt.DB
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filter *ObjFilter
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}
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// objectSelectCache is a maximum number of the selected objects to be
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// cached for the ObjSelector.NextObject.
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const objectSelectCache = 100
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// NewObjSelector creates a new instance of object selector that can iterate over
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// objects in the specified registry.
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func NewObjSelector(registry *ObjRegistry, filter *ObjFilter) *ObjSelector {
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objSelector := &ObjSelector{boltDB: registry.boltDB, filter: filter}
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objSelector := &ObjSelector{
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ctx: registry.ctx,
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boltDB: registry.boltDB,
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filter: filter,
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objChan: make(chan *ObjectInfo, objectSelectCache),
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}
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go objSelector.selectLoop()
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return objSelector
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}
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// NextObject returns the next object from the registry that matches filter of
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// the selector. NextObject only roams forward from the current position of the
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// selector. If there are no objects that match the filter, then returns nil.
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func (o *ObjSelector) NextObject() (*ObjectInfo, error) {
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var foundObj *ObjectInfo
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err := o.boltDB.View(func(tx *bbolt.Tx) error {
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b := tx.Bucket([]byte(bucketName))
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if b == nil {
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return nil
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}
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c := b.Cursor()
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// We use mutex so that multiple VUs won't attempt to modify lastId simultaneously
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// TODO: consider singleton channel that will produce those ids on demand
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o.mu.Lock()
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defer o.mu.Unlock()
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if time.Now().UTC().Before(o.lockedUntil) {
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return nil
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}
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// Establish the start position for searching the next object:
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// If we should go from the beginning (lastId=0), then we start from the first element
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// Otherwise we start from the key right after the lastId
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var keyBytes, objBytes []byte
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if o.lastId == 0 {
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keyBytes, objBytes = c.First()
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} else {
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c.Seek(encodeId(o.lastId))
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keyBytes, objBytes = c.Next()
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}
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// Iterate over objects to find the next object matching the filter
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var obj ObjectInfo
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for ; keyBytes != nil; keyBytes, objBytes = c.Next() {
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if objBytes != nil {
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if err := json.Unmarshal(objBytes, &obj); err != nil {
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// Ignore malformed objects for now. Maybe it should be panic?
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continue
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}
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// If we reached an object that matches filter, stop iterating
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if o.filter.match(obj) {
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foundObj = &obj
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break
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}
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}
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}
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// Update the last key
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if keyBytes != nil {
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o.lastId = decodeId(keyBytes)
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return nil
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}
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return nil
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})
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return foundObj, err
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}
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// Resets object selector to start scanning objects from the beginning.
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// After resetting the selector is locked for specified lockTime to prevent
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// concurrency issues.
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func (o *ObjSelector) Reset(lockTime int) bool {
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o.mu.Lock()
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defer o.mu.Unlock()
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if time.Now().UTC().Before(o.lockedUntil) {
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return false
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}
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o.lastId = 0
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o.lockedUntil = time.Now().UTC().Add(time.Duration(lockTime) * time.Second)
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return true
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// selector. If there are no objects that match the filter, blocks until one of
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// the following happens:
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// - a "new" next object is available;
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// - underlying registry context is done, nil objects will be returned on the
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// currently blocked and every further NextObject calls.
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func (o *ObjSelector) NextObject() *ObjectInfo {
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return <-o.objChan
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}
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// Count returns total number of objects that match filter of the selector.
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@ -133,6 +77,88 @@ func (o *ObjSelector) Count() (int, error) {
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return count, err
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}
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func (o *ObjSelector) selectLoop() {
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cache := make([]*ObjectInfo, 0, objectSelectCache)
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var lastID uint64
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defer close(o.objChan)
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for {
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select {
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case <-o.ctx.Done():
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return
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default:
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}
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// cache the objects
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err := o.boltDB.View(func(tx *bbolt.Tx) error {
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b := tx.Bucket([]byte(bucketName))
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if b == nil {
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return nil
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}
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c := b.Cursor()
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// Establish the start position for searching the next object:
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// If we should go from the beginning (lastID=0), then we start
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// from the first element. Otherwise, we start from the last
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// handled ID + 1.
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var keyBytes, objBytes []byte
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if lastID == 0 {
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keyBytes, objBytes = c.First()
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} else {
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keyBytes, objBytes = c.Seek(encodeId(lastID))
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if keyBytes != nil && decodeId(keyBytes) == lastID {
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keyBytes, objBytes = c.Next()
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}
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}
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// Iterate over objects to find the next object matching the filter.
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for ; keyBytes != nil && len(cache) != objectSelectCache; keyBytes, objBytes = c.Next() {
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if objBytes != nil {
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var obj ObjectInfo
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if err := json.Unmarshal(objBytes, &obj); err != nil {
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// Ignore malformed objects for now. Maybe it should be panic?
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continue
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}
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if o.filter.match(obj) {
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cache = append(cache, &obj)
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}
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}
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}
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if len(cache) > 0 {
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lastID = cache[len(cache)-1].Id
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}
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return nil
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})
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if err != nil {
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panic(fmt.Errorf("fetching objects failed: %w", err))
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}
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for _, obj := range cache {
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select {
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case <-o.ctx.Done():
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return
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case o.objChan <- obj:
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}
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}
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if len(cache) != objectSelectCache {
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// no more objects, wait a little; the logic could be improved.
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select {
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case <-time.After(time.Second * time.Duration(o.filter.Age/2)):
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case <-o.ctx.Done():
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return
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}
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}
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// clean handled objects
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cache = cache[:0]
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}
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}
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func (f *ObjFilter) match(o ObjectInfo) bool {
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if f.Status != "" && f.Status != o.Status {
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return false
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@ -68,7 +68,7 @@ func (r *Registry) Open(dbFilePath string) *ObjRegistry {
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func (r *Registry) open(dbFilePath string) *ObjRegistry {
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registry := r.root.registries[dbFilePath]
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if registry == nil {
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registry = NewObjRegistry(dbFilePath)
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registry = NewObjRegistry(r.vu.Context(), dbFilePath)
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r.root.registries[dbFilePath] = registry
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}
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return registry
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@ -143,10 +143,6 @@ export function obj_delete() {
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const obj = obj_to_delete_selector.nextObject();
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if (!obj) {
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// If there are no objects to delete, we reset selector to start scanning from the
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// beginning of registry. Then we wait for some time until suitable object might appear
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obj_to_delete_selector.reset(delete_age);
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sleep(delete_age / 2);
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return;
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}
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@ -141,10 +141,6 @@ export function obj_delete() {
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const obj = obj_to_delete_selector.nextObject();
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if (!obj) {
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// If there are no objects to delete, we reset selector to start scanning from the
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// beginning of registry. Then we wait for some time until suitable object might appear
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obj_to_delete_selector.reset(delete_age);
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sleep(delete_age / 2);
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return;
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}
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