lego/vendor/github.com/json-iterator/go/any_bool.go

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package jsoniter
type trueAny struct {
baseAny
}
func (any *trueAny) LastError() error {
return nil
}
func (any *trueAny) ToBool() bool {
return true
}
func (any *trueAny) ToInt() int {
return 1
}
func (any *trueAny) ToInt32() int32 {
return 1
}
func (any *trueAny) ToInt64() int64 {
return 1
}
func (any *trueAny) ToUint() uint {
return 1
}
func (any *trueAny) ToUint32() uint32 {
return 1
}
func (any *trueAny) ToUint64() uint64 {
return 1
}
func (any *trueAny) ToFloat32() float32 {
return 1
}
func (any *trueAny) ToFloat64() float64 {
return 1
}
func (any *trueAny) ToString() string {
return "true"
}
func (any *trueAny) WriteTo(stream *Stream) {
stream.WriteTrue()
}
func (any *trueAny) Parse() *Iterator {
return nil
}
func (any *trueAny) GetInterface() interface{} {
return true
}
func (any *trueAny) ValueType() ValueType {
return BoolValue
}
func (any *trueAny) MustBeValid() Any {
return any
}
type falseAny struct {
baseAny
}
func (any *falseAny) LastError() error {
return nil
}
func (any *falseAny) ToBool() bool {
return false
}
func (any *falseAny) ToInt() int {
return 0
}
func (any *falseAny) ToInt32() int32 {
return 0
}
func (any *falseAny) ToInt64() int64 {
return 0
}
func (any *falseAny) ToUint() uint {
return 0
}
func (any *falseAny) ToUint32() uint32 {
return 0
}
func (any *falseAny) ToUint64() uint64 {
return 0
}
func (any *falseAny) ToFloat32() float32 {
return 0
}
func (any *falseAny) ToFloat64() float64 {
return 0
}
func (any *falseAny) ToString() string {
return "false"
}
func (any *falseAny) WriteTo(stream *Stream) {
stream.WriteFalse()
}
func (any *falseAny) Parse() *Iterator {
return nil
}
func (any *falseAny) GetInterface() interface{} {
return false
}
func (any *falseAny) ValueType() ValueType {
return BoolValue
}
func (any *falseAny) MustBeValid() Any {
return any
}