lego/vendor/github.com/JamesClonk/vultr/lib/regions.go

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package lib
import "sort"
// Region on Vultr
type Region struct {
ID int `json:"DCID,string"`
Name string `json:"name"`
Country string `json:"country"`
Continent string `json:"continent"`
State string `json:"state"`
Ddos bool `json:"ddos_protection"`
BlockStorage bool `json:"block_storage"`
Code string `json:"regioncode"`
}
type regions []Region
func (s regions) Len() int { return len(s) }
func (s regions) Swap(i, j int) { s[i], s[j] = s[j], s[i] }
func (s regions) Less(i, j int) bool {
// sort order: continent, name
if s[i].Continent < s[j].Continent {
return true
} else if s[i].Continent > s[j].Continent {
return false
}
return s[i].Name < s[j].Name
}
// GetRegions returns a list of all available Vultr regions
func (c *Client) GetRegions() ([]Region, error) {
var regionMap map[string]Region
if err := c.get(`regions/list`, &regionMap); err != nil {
return nil, err
}
var regionList []Region
for _, os := range regionMap {
regionList = append(regionList, os)
}
sort.Sort(regions(regionList))
return regionList, nil
}