lego/vendor/golang.org/x/net/internal/socket/reflect.go

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// Copyright 2017 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build !go1.9
package socket
import (
"errors"
"net"
"os"
"reflect"
"runtime"
)
// A Conn represents a raw connection.
type Conn struct {
c net.Conn
}
// NewConn returns a new raw connection.
func NewConn(c net.Conn) (*Conn, error) {
return &Conn{c: c}, nil
}
func (o *Option) get(c *Conn, b []byte) (int, error) {
s, err := socketOf(c.c)
if err != nil {
return 0, err
}
n, err := getsockopt(s, o.Level, o.Name, b)
return n, os.NewSyscallError("getsockopt", err)
}
func (o *Option) set(c *Conn, b []byte) error {
s, err := socketOf(c.c)
if err != nil {
return err
}
return os.NewSyscallError("setsockopt", setsockopt(s, o.Level, o.Name, b))
}
func socketOf(c net.Conn) (uintptr, error) {
switch c.(type) {
case *net.TCPConn, *net.UDPConn, *net.IPConn:
v := reflect.ValueOf(c)
switch e := v.Elem(); e.Kind() {
case reflect.Struct:
fd := e.FieldByName("conn").FieldByName("fd")
switch e := fd.Elem(); e.Kind() {
case reflect.Struct:
sysfd := e.FieldByName("sysfd")
if runtime.GOOS == "windows" {
return uintptr(sysfd.Uint()), nil
}
return uintptr(sysfd.Int()), nil
}
}
}
return 0, errors.New("invalid type")
}