Counting the first occurrence of a duplicate blob as used and counting
all other as duplicates, independent of which instance of the blob is
kept, is only accurate if all copies of the blob have the same size. This
is no longer the case for a repository containing both compressed and
uncompressed blobs.
Thus for duplicated blobs first count all instances as duplicates and
then subtract the actually used instance later on.
As long as only a small fraction of the data in a repository is
rewritten, the keepBlobs set will be rather small after cleaning it up.
As golang maps do not shrink their memory usage, just copy the contents
over to a new map. However, only copy the map if the cleanup removed at
least half the entries.
The set covers necessary, existing and duplicate blobs. This removes the
duplicate sets used to track whether all necessary blobs also exist.
This reduces the memory usage of prune by about 20-30%.
The RetryBackend tests depend on the mock backend. When the Backend
interface is eventually split from the restic package, this will lead to
a dependency cycle between backend and backend/mock. Thus split the
RetryBackend into a separate package to avoid this problem.
The comparison of the current time and the last lock refresh were using
seconds represented as integers. As the test only waits for up to one
second, the associated number truncation can cause the test to take
longer than once second and thus to fail.
Switch to nanoseconds to avoid this problem. This also slightly speeds
up the test.
FindFilteredSnapshots no longer prints errors during snapshot loading on
stderr, but instead passes the error to the callback to allow the caller
to decide on what to do.
In addition, it moves the logic to handle an explicit snapshot list from
the main package to restic.
The only use cases in the code were in errors.IsFatal, backend/b2,
which needs a workaround, and backend.ParseLayout. The last of these
requires all backends to implement error unwrapping in IsNotExist.
All backends except gs already did that.
Monotonic timers are paused during standby. Thus these timers won't fire
after waking up. Fall back to periodic polling to detect too large clock
jumps. See https://github.com/golang/go/issues/35012 for a discussion of
go timers during standby.