[#271] placement: Add BuildObjectPlacement function

This function allows to shuffle prepared container nodes
according to HRW weights from network map.

Signed-off-by: Alex Vanin <alexey@nspcc.ru>
This commit is contained in:
Alex Vanin 2020-12-23 12:53:11 +03:00 committed by Alex Vanin
parent a8c26378b1
commit 58033a3adc

View file

@ -37,19 +37,21 @@ func (b *netMapBuilder) BuildPlacement(a *object.Address, p *netmapSDK.Placement
return nil, errors.Wrap(err, "could not get network map")
}
aV2 := a.ToV2()
cn, err := nm.GetContainerNodes(p, aV2.GetContainerID().GetValue())
cn, err := nm.GetContainerNodes(p, a.ContainerID().ToV2().GetValue())
if err != nil {
return nil, errors.Wrap(err, "could not get container nodes")
}
oid := aV2.GetObjectID()
if oid == nil {
return cn.Replicas(), nil
return BuildObjectPlacement(nm, cn, a.ObjectID())
}
on, err := nm.GetPlacementVectors(cn, oid.GetValue())
func BuildObjectPlacement(nm *netmapSDK.Netmap, cnrNodes netmapSDK.ContainerNodes, id *object.ID) ([]netmapSDK.Nodes, error) {
objectID := id.ToV2()
if objectID == nil {
return cnrNodes.Replicas(), nil
}
on, err := nm.GetPlacementVectors(cnrNodes, objectID.GetValue())
if err != nil {
return nil, errors.Wrap(err, "could not get placement vectors for object")
}