In the previous implementation of the metabase, there was no possibility of
reinitializing the metabase: clearing information about existing objects and
bringing it back to its initial state. This operation can be useful in
cases when the stored metadata about objects has lost (or possibly lost)
relevance, and you need to generate data from scratch. Also at the
initialization stage, static resources of the base were not created -
container-independent buckets.
Make `Metabase.Init` method to allocate graveyard, container-size and
to-move-it buckets in underlying BoltDB instance. Implement `Metabase.Reset`
method: it works like `Init` but clean up all static buckets and removes
other ones. Due to the logical similarity, the methods share a single piece
of code.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
There is a need to limit disk space used by write-cache. It is almost
impossible to calculate the value exactly. It is proposed to estimate the
size of the cache by the number of objects stored in it.
Track amounts of objects saved in DB and FSTree separately. To do this,
`ObjectCounters` interface is defined. It is generalized to a store of
numbers that can be made persistent (new option `WithObjectCounters`). By
default DB number is calculated as key number in default bucket, and FS
number is set same to DB since it is currently hard to read the actual value
from `FSTree` instance. Each PUT/DELETE operation to DB or FS
increases/decreases corresponding counter. Before each PUT op an overflow
check is performed with the following formula for evaluating the occupied
space: `NumDB * MaxDBSize + NumFS * MaxFSSize`. If next PUT can cause
write-cache overflow, object is written to the main storage.
By default maximum write-cache size is set to 1GB.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
There is a need to keep track of each local storage change. Log messages are
the most convenient way to do it.
Implement function which writes log message about the completed writing
operation in storage engine.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Shard should try to read object headers from write-cache if it is enabled.
Extend `writecache.Cache` interface with `Head` method. Call the method in
`Shard.Head` if `Shard.hasWriteCache` returns true.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Write cache should be able to execute HEAD operations according to spec.
Add simple implementation of `Head` method through the `Get` one. Leave
notes for future optimization.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Changes:
* replace `iotuil` elements with the ones from `os` package;
* replace `os.Filemode` with `fs.FileMode`;
* use `signal.NotifyContext` instead of `NewGracefulContext` (removed).
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
If object to be inhumed is root we need to continue first traverse over the
shards. In case when several children are stored in different shards,
inhuming object in a single shard leads to appearance of inhumed object in
subsequent selections. Also, any object can be already inhumed, and this
case is equivalent to successful inhume.
Do not fail on `object.ErrAlreadyRemoved` error. Continue first iterating
over shards if we detected root object (`SplitInfoError`).
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Write unit tests of `StorageEngine.Inhume` which assert that inhumed objects
don't appear in `Select` result.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Evicting from cache requires closing blobovnicza which
in turn needs to lock `activeMtx`. This lock is not needed on
every addition, but our LRU library doesn't return evicted keys.
In future we may consider switching to other implementation.
Signed-off-by: Evgenii Stratonikov <evgeniy@nspcc.ru>
This function already reused in different storage engine parts
so it makes sense to keep it in separate package.
Signed-off-by: Alex Vanin <alexey@nspcc.ru>
Different SplitInfo parts may be stored in different shards. Storage
engine must not stop at first SplitInfoError and should make
best effort to complete SplitInfo structure if needed.
Signed-off-by: Alex Vanin <alexey@nspcc.ru>
There were no unit tests of storage engine. This commit
adds first test to reproduce missing link ID in split info
at `engine.Head(raw)` request.
Engine tests uses some constructors from metabase tests,
so it is better to locate such functions in common
package at local_object_storage.
Signed-off-by: Alex Vanin <alexey@nspcc.ru>
`Inhume` operation can be performed on already deleted objects, and in this
case the entry will be added to the graveyard. `Delete` operation finishes
with error if object is not presented in metabase. However, the entry in the
cemetery must be deleted regardless of the presence of the object.
Additionally, now `Delete` does not return an error in the absence of an
object.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Metabase should not store payloads of objects. Make Put operation to cut
object payload before saving binary object in metabase.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Metabase should not store payloads of objects. Set payload in generated test
object. Ascertain that objects returned by Get method have no payload.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Add `InhumePrm.MarkAsGarbage` method which marks passed objects to be
removed from local storage. Update `InhumePrm.WithTarget` doc to prevent
conflicting use with the new method.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Creating tombstones for tombstones is prohibited in NeoFS system. Metabase
graveyard contains records of the form {address: address}: key is an address
of inhumed object, value is an address of the tombstone. To prevent creation
tombstones for tombstones metabase must control incoming Inhume calls:
* if Inhume target is a tombstone, then "grave" should not be added;
* if {a1:a2} "grave" was created earlier and {a2: a3} "grave" came later,
then first "grave" must be removed as tomb-on-tomb.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Change Shard's garbage remover to interrupt iterating over the metabase
graveyard when the buffer is full to the max size (`WithRemoverBatchSize`
Shard's option).
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>