[#1770] engine: Support configuration reload

Currently, it only supports changing the compound of the shards.

Signed-off-by: Pavel Karpy <carpawell@nspcc.ru>
This commit is contained in:
Pavel Karpy 2022-09-27 00:39:34 +03:00 committed by fyrchik
parent 91b56ad3e8
commit fbd5bc8c38
5 changed files with 287 additions and 1 deletions

View file

@ -0,0 +1,46 @@
package engine
import (
"os"
"testing"
"github.com/stretchr/testify/require"
)
func TestRemoveShard(t *testing.T) {
const numOfShards = 6
e := testNewEngineWithShardNum(t, numOfShards)
t.Cleanup(func() {
e.Close()
os.RemoveAll(t.Name())
})
require.Equal(t, numOfShards, len(e.shardPools))
require.Equal(t, numOfShards, len(e.shards))
removedNum := numOfShards / 2
mSh := make(map[string]bool, numOfShards)
for i, sh := range e.DumpInfo().Shards {
if i == removedNum {
break
}
mSh[sh.ID.String()] = true
}
for id, remove := range mSh {
if remove {
require.NoError(t, e.removeShards(id))
}
}
require.Equal(t, numOfShards-removedNum, len(e.shardPools))
require.Equal(t, numOfShards-removedNum, len(e.shards))
for id, removed := range mSh {
_, ok := e.shards[id]
require.True(t, ok != removed)
}
}