package control_test import ( "bytes" "testing" "github.com/nspcc-dev/neofs-node/pkg/services/control" ) func TestHealthCheckResponse_Body_StableMarshal(t *testing.T) { testStableMarshal(t, generateHealthCheckResponseBody(), new(control.HealthCheckResponse_Body), func(m1, m2 protoMessage) bool { return equalHealthCheckResponseBodies( m1.(*control.HealthCheckResponse_Body), m2.(*control.HealthCheckResponse_Body), ) }, ) } func generateHealthCheckResponseBody() *control.HealthCheckResponse_Body { body := new(control.HealthCheckResponse_Body) body.SetNetmapStatus(control.NetmapStatus_ONLINE) body.SetHealthStatus(control.HealthStatus_SHUTTING_DOWN) return body } func equalHealthCheckResponseBodies(b1, b2 *control.HealthCheckResponse_Body) bool { return b1.GetNetmapStatus() == b2.GetNetmapStatus() && b1.GetHealthStatus() == b2.GetHealthStatus() } func TestNetmapSnapshotResponse_Body_StableMarshal(t *testing.T) { testStableMarshal(t, generateNetmapSnapshotResponseBody(), new(control.NetmapSnapshotResponse_Body), func(m1, m2 protoMessage) bool { return equalNetmapSnapshotResponseBodies( m1.(*control.NetmapSnapshotResponse_Body), m2.(*control.NetmapSnapshotResponse_Body), ) }, ) } func generateNetmapSnapshotResponseBody() *control.NetmapSnapshotResponse_Body { body := new(control.NetmapSnapshotResponse_Body) body.SetNetmap(generateNetmap()) return body } func equalNetmapSnapshotResponseBodies(b1, b2 *control.NetmapSnapshotResponse_Body) bool { return equalNetmaps(b1.GetNetmap(), b2.GetNetmap()) } func TestSetNetmapStatusRequest_Body_StableMarshal(t *testing.T) { testStableMarshal(t, generateSetNetmapStatusRequestBody(), new(control.SetNetmapStatusRequest_Body), func(m1, m2 protoMessage) bool { return equalSetnetmapStatusRequestBodies( m1.(*control.SetNetmapStatusRequest_Body), m2.(*control.SetNetmapStatusRequest_Body), ) }, ) } func generateSetNetmapStatusRequestBody() *control.SetNetmapStatusRequest_Body { body := new(control.SetNetmapStatusRequest_Body) body.SetStatus(control.NetmapStatus_ONLINE) return body } func equalSetnetmapStatusRequestBodies(b1, b2 *control.SetNetmapStatusRequest_Body) bool { return b1.GetStatus() == b2.GetStatus() } func TestListShardsResponse_Body_StableMarshal(t *testing.T) { testStableMarshal(t, generateListShardsResponseBody(), new(control.ListShardsResponse_Body), func(m1, m2 protoMessage) bool { return equalListShardResponseBodies( m1.(*control.ListShardsResponse_Body), m2.(*control.ListShardsResponse_Body), ) }, ) } func equalListShardResponseBodies(b1, b2 *control.ListShardsResponse_Body) bool { if len(b1.Shards) != len(b2.Shards) { return false } for i := range b1.Shards { if b1.Shards[i].GetMetabasePath() != b2.Shards[i].GetMetabasePath() || b1.Shards[i].GetBlobstorPath() != b2.Shards[i].GetBlobstorPath() || b1.Shards[i].GetWritecachePath() != b2.Shards[i].GetWritecachePath() || !bytes.Equal(b1.Shards[i].GetShard_ID(), b2.Shards[i].GetShard_ID()) { return false } } for i := range b1.Shards { for j := i + 1; j < len(b1.Shards); j++ { if b1.Shards[i].GetMetabasePath() == b2.Shards[j].GetMetabasePath() || b1.Shards[i].GetBlobstorPath() == b2.Shards[j].GetBlobstorPath() || b1.Shards[i].GetWritecachePath() == b2.Shards[j].GetWritecachePath() || bytes.Equal(b1.Shards[i].GetShard_ID(), b2.Shards[j].GetShard_ID()) { return false } } } return true } func generateListShardsResponseBody() *control.ListShardsResponse_Body { body := new(control.ListShardsResponse_Body) body.SetShards([]*control.ShardInfo{ generateShardInfo(0), generateShardInfo(1), }) return body } func TestSetShardModeRequest_Body_StableMarshal(t *testing.T) { testStableMarshal(t, generateSetShardModeRequestBody(), new(control.SetShardModeRequest_Body), func(m1, m2 protoMessage) bool { return equalSetShardModeRequestBodies( m1.(*control.SetShardModeRequest_Body), m2.(*control.SetShardModeRequest_Body), ) }, ) } func generateSetShardModeRequestBody() *control.SetShardModeRequest_Body { body := new(control.SetShardModeRequest_Body) body.SetShardID([]byte{0, 1, 2, 3, 4}) body.SetMode(control.ShardMode_READ_WRITE) return body } func equalSetShardModeRequestBodies(b1, b2 *control.SetShardModeRequest_Body) bool { if b1.GetMode() != b2.GetMode() || !bytes.Equal(b1.Shard_ID, b2.Shard_ID) { return false } return true }