There is a need to disable execution of local data operation on storage
engine in runtime. If storage engine ops are blocked, node will act like
always but all local object operations will be denied.
Implement `BlockExecution` / `ResumeExecution` methods on `StorageEngine`
which blocks / resumes the execution of data ops. Wait for the completion of
all operations executed at the time of the call. Return error passed to
`BlockExecution` from all data-related methods until `ResumeExecution` call.
Make `Close` to block operations as well.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Make `StorageEngine` to use non-blocking worker pools with the same
(configurable) size for PUT operation. This allows you to switch to using
more free shards when overloading others, thereby more evenly distributing
the write load.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
If object to be inhumed is root we need to continue first traverse over the
shards. In case when several children are stored in different shards,
inhuming object in a single shard leads to appearance of inhumed object in
subsequent selections. Also, any object can be already inhumed, and this
case is equivalent to successful inhume.
Do not fail on `object.ErrAlreadyRemoved` error. Continue first iterating
over shards if we detected root object (`SplitInfoError`).
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Write unit tests of `StorageEngine.Inhume` which assert that inhumed objects
don't appear in `Select` result.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
This function already reused in different storage engine parts
so it makes sense to keep it in separate package.
Signed-off-by: Alex Vanin <alexey@nspcc.ru>
Different SplitInfo parts may be stored in different shards. Storage
engine must not stop at first SplitInfoError and should make
best effort to complete SplitInfo structure if needed.
Signed-off-by: Alex Vanin <alexey@nspcc.ru>
There were no unit tests of storage engine. This commit
adds first test to reproduce missing link ID in split info
at `engine.Head(raw)` request.
Engine tests uses some constructors from metabase tests,
so it is better to locate such functions in common
package at local_object_storage.
Signed-off-by: Alex Vanin <alexey@nspcc.ru>
Add `InhumePrm.MarkAsGarbage` method which marks passed objects to be
removed from local storage. Update `InhumePrm.WithTarget` doc to prevent
conflicting use with the new method.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Add new epoch event handler to GC that finds all expired tombstones and
marks them and underlying objects to be removed. Shard uses callbacks
provided by the storage engine to mark underlying objects.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Replace single target address in `InhumePrm` with the list of addresses.
Change corresponding parameter in `WithTarget` and `MarkAsGarbage` methods
to variadic.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Make `StorageEngine.Delete` to execute `Inhume` operation with
`MarkAsGarbage` parameter on the `Shard` that holds the object. Searching of
the particular shard is performed through iterating over HRW-sorted shards.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
In previous implementation StorageEngine.Inhume operation forced Shard
.Inhume call on all internal shards. There is a need to inhume object in a
single shard. To achieve this, Inhume operation is performed in next steps:
1. iterate over sorted shards, check object presence through Exists call;
2. if object exists at any shard in step 1 => inhume it and return on
success;
3. if no shards contain the object => iterate over sorted shards again and
try to inhume the object at first possible shard;
4. if all Inhume calls are failed => return an error.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Container listing already supported in the metabase for `engine.List`
operation. To get container statistics engine should provide both the
option to get container volume estimation and list of all containers.
Signed-off-by: Alex Vanin <alexey@nspcc.ru>
Objects of one container can be split among shards, so engine
should iterate over all available shards to sum all size
estimations.
Signed-off-by: Alex Vanin <alexey@nspcc.ru>