If object to be inhumed is root we need to continue first traverse over the
shards. In case when several children are stored in different shards,
inhuming object in a single shard leads to appearance of inhumed object in
subsequent selections. Also, any object can be already inhumed, and this
case is equivalent to successful inhume.
Do not fail on `object.ErrAlreadyRemoved` error. Continue first iterating
over shards if we detected root object (`SplitInfoError`).
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Add `InhumePrm.MarkAsGarbage` method which marks passed objects to be
removed from local storage. Update `InhumePrm.WithTarget` doc to prevent
conflicting use with the new method.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Add new epoch event handler to GC that finds all expired tombstones and
marks them and underlying objects to be removed. Shard uses callbacks
provided by the storage engine to mark underlying objects.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
Replace single target address in `InhumePrm` with the list of addresses.
Change corresponding parameter in `WithTarget` and `MarkAsGarbage` methods
to variadic.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
In previous implementation StorageEngine.Inhume operation forced Shard
.Inhume call on all internal shards. There is a need to inhume object in a
single shard. To achieve this, Inhume operation is performed in next steps:
1. iterate over sorted shards, check object presence through Exists call;
2. if object exists at any shard in step 1 => inhume it and return on
success;
3. if no shards contain the object => iterate over sorted shards again and
try to inhume the object at first possible shard;
4. if all Inhume calls are failed => return an error.
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>