forked from TrueCloudLab/frostfs-node
Airat Arifullin
9b13a18aac
* Update version within go.mod; * Fix deprecated frostfs-api-go/v2 package and use frostfs-sdk-go/api instead. Signed-off-by: Airat Arifullin <a.arifullin@yadro.com>
389 lines
13 KiB
Go
389 lines
13 KiB
Go
package control
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import (
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"crypto/ecdsa"
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"fmt"
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"strings"
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"sync/atomic"
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"time"
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"git.frostfs.info/TrueCloudLab/frostfs-node/cmd/frostfs-cli/internal/key"
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commonCmd "git.frostfs.info/TrueCloudLab/frostfs-node/cmd/internal/common"
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"git.frostfs.info/TrueCloudLab/frostfs-node/pkg/local_object_storage/shard"
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"git.frostfs.info/TrueCloudLab/frostfs-node/pkg/services/control"
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"git.frostfs.info/TrueCloudLab/frostfs-sdk-go/api/rpc/client"
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clientSDK "git.frostfs.info/TrueCloudLab/frostfs-sdk-go/client"
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"github.com/spf13/cobra"
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)
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const (
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awaitFlag = "await"
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noProgressFlag = "no-progress"
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scopeFlag = "scope"
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repOneOnlyFlag = "rep-one-only"
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containerWorkerCountFlag = "container-worker-count"
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objectWorkerCountFlag = "object-worker-count"
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scopeAll = "all"
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scopeObjects = "objects"
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scopeTrees = "trees"
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)
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var evacuationShardCmd = &cobra.Command{
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Use: "evacuation",
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Short: "Objects evacuation from shard",
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Long: "Objects evacuation from shard to other shards",
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}
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var startEvacuationShardCmd = &cobra.Command{
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Use: "start",
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Short: "Start evacuate objects from shard",
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Long: "Start evacuate objects from shard to other shards",
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Run: startEvacuateShard,
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}
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var getEvacuationShardStatusCmd = &cobra.Command{
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Use: "status",
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Short: "Get evacuate objects from shard status",
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Long: "Get evacuate objects from shard to other shards status",
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Run: getEvacuateShardStatus,
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}
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var stopEvacuationShardCmd = &cobra.Command{
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Use: "stop",
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Short: "Stop running evacuate process",
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Long: "Stop running evacuate process from shard to other shards",
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Run: stopEvacuateShardStatus,
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}
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var resetEvacuationStatusShardCmd = &cobra.Command{
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Use: "reset",
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Short: "Reset evacuate objects from shard status",
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Long: "Reset evacuate objects from shard to other shards status",
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Run: resetEvacuateShardStatus,
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}
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func startEvacuateShard(cmd *cobra.Command, _ []string) {
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pk := key.Get(cmd)
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ignoreErrors, _ := cmd.Flags().GetBool(ignoreErrorsFlag)
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containerWorkerCount, _ := cmd.Flags().GetUint32(containerWorkerCountFlag)
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objectWorkerCount, _ := cmd.Flags().GetUint32(objectWorkerCountFlag)
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repOneOnly, _ := cmd.Flags().GetBool(repOneOnlyFlag)
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req := &control.StartShardEvacuationRequest{
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Body: &control.StartShardEvacuationRequest_Body{
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Shard_ID: getShardIDList(cmd),
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IgnoreErrors: ignoreErrors,
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Scope: getEvacuationScope(cmd),
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ContainerWorkerCount: containerWorkerCount,
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ObjectWorkerCount: objectWorkerCount,
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RepOneOnly: repOneOnly,
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},
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}
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signRequest(cmd, pk, req)
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cli := getClient(cmd, pk)
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var resp *control.StartShardEvacuationResponse
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var err error
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err = cli.ExecRaw(func(client *client.Client) error {
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resp, err = control.StartShardEvacuation(client, req)
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return err
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})
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commonCmd.ExitOnErr(cmd, "Start evacuate shards failed, rpc error: %w", err)
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verifyResponse(cmd, resp.GetSignature(), resp.GetBody())
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cmd.Println("Shard evacuation has been successfully started.")
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if awaitCompletion, _ := cmd.Flags().GetBool(awaitFlag); awaitCompletion {
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noProgress, _ := cmd.Flags().GetBool(noProgressFlag)
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waitEvacuateCompletion(cmd, pk, cli, !noProgress, true)
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}
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}
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func getEvacuationScope(cmd *cobra.Command) uint32 {
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rawScope, err := cmd.Flags().GetString(scopeFlag)
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commonCmd.ExitOnErr(cmd, "Invalid scope value: %w", err)
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switch rawScope {
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case scopeAll:
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return uint32(control.StartShardEvacuationRequest_Body_OBJECTS) | uint32(control.StartShardEvacuationRequest_Body_TREES)
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case scopeObjects:
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return uint32(control.StartShardEvacuationRequest_Body_OBJECTS)
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case scopeTrees:
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return uint32(control.StartShardEvacuationRequest_Body_TREES)
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default:
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commonCmd.ExitOnErr(cmd, "Invalid scope value: %w", fmt.Errorf("unknown scope %s", rawScope))
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}
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return uint32(control.StartShardEvacuationRequest_Body_NONE)
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}
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func getEvacuateShardStatus(cmd *cobra.Command, _ []string) {
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pk := key.Get(cmd)
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req := &control.GetShardEvacuationStatusRequest{
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Body: &control.GetShardEvacuationStatusRequest_Body{},
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}
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signRequest(cmd, pk, req)
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cli := getClient(cmd, pk)
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var resp *control.GetShardEvacuationStatusResponse
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var err error
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err = cli.ExecRaw(func(client *client.Client) error {
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resp, err = control.GetShardEvacuationStatus(client, req)
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return err
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})
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commonCmd.ExitOnErr(cmd, "Get evacuate shards status failed, rpc error: %w", err)
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verifyResponse(cmd, resp.GetSignature(), resp.GetBody())
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printStatus(cmd, resp)
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}
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func stopEvacuateShardStatus(cmd *cobra.Command, _ []string) {
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pk := key.Get(cmd)
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req := &control.StopShardEvacuationRequest{
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Body: &control.StopShardEvacuationRequest_Body{},
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}
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signRequest(cmd, pk, req)
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cli := getClient(cmd, pk)
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var resp *control.StopShardEvacuationResponse
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var err error
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err = cli.ExecRaw(func(client *client.Client) error {
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resp, err = control.StopShardEvacuation(client, req)
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return err
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})
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commonCmd.ExitOnErr(cmd, "Stop evacuate shards failed, rpc error: %w", err)
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verifyResponse(cmd, resp.GetSignature(), resp.GetBody())
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waitEvacuateCompletion(cmd, pk, cli, false, false)
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cmd.Println("Evacuation stopped.")
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}
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func resetEvacuateShardStatus(cmd *cobra.Command, _ []string) {
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pk := key.Get(cmd)
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req := &control.ResetShardEvacuationStatusRequest{
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Body: &control.ResetShardEvacuationStatusRequest_Body{},
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}
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signRequest(cmd, pk, req)
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cli := getClient(cmd, pk)
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var resp *control.ResetShardEvacuationStatusResponse
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var err error
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err = cli.ExecRaw(func(client *client.Client) error {
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resp, err = control.ResetShardEvacuationStatus(client, req)
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return err
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})
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commonCmd.ExitOnErr(cmd, "Reset shards evacuation status failed, rpc error: %w", err)
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verifyResponse(cmd, resp.GetSignature(), resp.GetBody())
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cmd.Println("Shards evacuation status has been reset.")
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}
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func waitEvacuateCompletion(cmd *cobra.Command, pk *ecdsa.PrivateKey, cli *clientSDK.Client, printProgress, printCompleted bool) {
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const statusPollingInterval = 1 * time.Second
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const reportIntervalSeconds = 5
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var resp *control.GetShardEvacuationStatusResponse
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reportResponse := new(atomic.Pointer[control.GetShardEvacuationStatusResponse])
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pollingCompleted := make(chan struct{})
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progressReportCompleted := make(chan struct{})
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go func() {
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defer close(progressReportCompleted)
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if !printProgress {
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return
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}
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cmd.Printf("Progress will be reported every %d seconds.\n", reportIntervalSeconds)
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for {
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select {
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case <-pollingCompleted:
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return
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case <-time.After(reportIntervalSeconds * time.Second):
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r := reportResponse.Load()
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if r == nil || r.GetBody().GetStatus() == control.GetShardEvacuationStatusResponse_Body_COMPLETED {
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continue
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}
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printStatus(cmd, r)
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}
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}
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}()
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for {
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req := &control.GetShardEvacuationStatusRequest{
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Body: &control.GetShardEvacuationStatusRequest_Body{},
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}
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signRequest(cmd, pk, req)
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var err error
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err = cli.ExecRaw(func(client *client.Client) error {
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resp, err = control.GetShardEvacuationStatus(client, req)
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return err
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})
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reportResponse.Store(resp)
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if err != nil {
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commonCmd.ExitOnErr(cmd, "Failed to get evacuate status, rpc error: %w", err)
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return
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}
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if resp.GetBody().GetStatus() != control.GetShardEvacuationStatusResponse_Body_RUNNING {
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break
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}
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time.Sleep(statusPollingInterval)
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}
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close(pollingCompleted)
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<-progressReportCompleted
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if printCompleted {
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printCompletedStatusMessage(cmd, resp)
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}
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}
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func printCompletedStatusMessage(cmd *cobra.Command, resp *control.GetShardEvacuationStatusResponse) {
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cmd.Println("Shard evacuation has been completed.")
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sb := &strings.Builder{}
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appendShardIDs(sb, resp)
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appendCounts(sb, resp)
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appendError(sb, resp)
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appendStartedAt(sb, resp)
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appendDuration(sb, resp)
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cmd.Println(sb.String())
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}
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func printStatus(cmd *cobra.Command, resp *control.GetShardEvacuationStatusResponse) {
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if resp.GetBody().GetStatus() == control.GetShardEvacuationStatusResponse_Body_EVACUATE_SHARD_STATUS_UNDEFINED {
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cmd.Println("There is no running or completed evacuation.")
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return
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}
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sb := &strings.Builder{}
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appendShardIDs(sb, resp)
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appendStatus(sb, resp)
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appendCounts(sb, resp)
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appendError(sb, resp)
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appendStartedAt(sb, resp)
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appendDuration(sb, resp)
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appendEstimation(sb, resp)
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cmd.Println(sb.String())
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}
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func appendEstimation(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
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if resp.GetBody().GetStatus() != control.GetShardEvacuationStatusResponse_Body_RUNNING ||
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resp.GetBody().GetDuration() == nil ||
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(resp.GetBody().GetTotalObjects() == 0 && resp.GetBody().GetTotalTrees() == 0) ||
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(resp.GetBody().GetEvacuatedObjects()+resp.GetBody().GetFailedObjects()+resp.GetBody().GetSkippedObjects() == 0 &&
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resp.GetBody().GetEvacuatedTrees()+resp.GetBody().GetFailedTrees() == 0) {
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return
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}
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durationSeconds := float64(resp.GetBody().GetDuration().GetSeconds())
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evacuated := float64(resp.GetBody().GetEvacuatedObjects() + resp.GetBody().GetFailedObjects() + resp.GetBody().GetSkippedObjects() +
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resp.GetBody().GetEvacuatedTrees() + resp.GetBody().GetFailedTrees())
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avgObjEvacuationTimeSeconds := durationSeconds / evacuated
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objectsLeft := float64(resp.GetBody().GetTotalObjects()+resp.GetBody().GetTotalTrees()) - evacuated
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leftSeconds := avgObjEvacuationTimeSeconds * objectsLeft
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leftMinutes := int(leftSeconds / 60)
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sb.WriteString(fmt.Sprintf(" Estimated time left: %d minutes.", leftMinutes))
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}
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func appendDuration(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
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if resp.GetBody().GetDuration() != nil {
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duration := time.Second * time.Duration(resp.GetBody().GetDuration().GetSeconds())
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hour := int(duration.Seconds() / 3600)
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minute := int(duration.Seconds()/60) % 60
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second := int(duration.Seconds()) % 60
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sb.WriteString(fmt.Sprintf(" Duration: %02d:%02d:%02d.", hour, minute, second))
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}
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}
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func appendStartedAt(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
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if resp.GetBody().GetStartedAt() != nil {
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startedAt := time.Unix(resp.GetBody().GetStartedAt().GetValue(), 0).UTC()
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sb.WriteString(fmt.Sprintf(" Started at: %s UTC.", startedAt.Format(time.RFC3339)))
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}
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}
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func appendError(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
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if len(resp.GetBody().GetErrorMessage()) > 0 {
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sb.WriteString(fmt.Sprintf(" Error: %s.", resp.GetBody().GetErrorMessage()))
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}
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}
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func appendStatus(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
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var status string
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switch resp.GetBody().GetStatus() {
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case control.GetShardEvacuationStatusResponse_Body_COMPLETED:
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status = "completed"
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case control.GetShardEvacuationStatusResponse_Body_RUNNING:
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status = "running"
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default:
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status = "undefined"
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}
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sb.WriteString(fmt.Sprintf(" Status: %s.", status))
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}
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func appendShardIDs(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
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sb.WriteString("Shard IDs: ")
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for idx, shardID := range resp.GetBody().GetShard_ID() {
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shardIDStr := shard.NewIDFromBytes(shardID).String()
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if idx > 0 {
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sb.WriteString(", ")
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}
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sb.WriteString(shardIDStr)
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if idx == len(resp.GetBody().GetShard_ID())-1 {
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sb.WriteString(".")
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}
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}
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}
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func appendCounts(sb *strings.Builder, resp *control.GetShardEvacuationStatusResponse) {
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sb.WriteString(fmt.Sprintf(" Evacuated %d objects out of %d, failed to evacuate: %d, skipped: %d; evacuated %d trees out of %d, failed to evacuate: %d.",
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resp.GetBody().GetEvacuatedObjects(),
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resp.GetBody().GetTotalObjects(),
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resp.GetBody().GetFailedObjects(),
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resp.GetBody().GetSkippedObjects(),
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resp.GetBody().GetEvacuatedTrees(),
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resp.GetBody().GetTotalTrees(),
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resp.GetBody().GetFailedTrees()))
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}
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func initControlEvacuationShardCmd() {
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evacuationShardCmd.AddCommand(startEvacuationShardCmd)
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evacuationShardCmd.AddCommand(getEvacuationShardStatusCmd)
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evacuationShardCmd.AddCommand(stopEvacuationShardCmd)
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evacuationShardCmd.AddCommand(resetEvacuationStatusShardCmd)
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initControlStartEvacuationShardCmd()
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initControlFlags(getEvacuationShardStatusCmd)
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initControlFlags(stopEvacuationShardCmd)
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initControlFlags(resetEvacuationStatusShardCmd)
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}
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func initControlStartEvacuationShardCmd() {
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initControlFlags(startEvacuationShardCmd)
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flags := startEvacuationShardCmd.Flags()
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flags.StringSlice(shardIDFlag, nil, "List of shard IDs in base58 encoding")
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flags.Bool(shardAllFlag, false, "Process all shards")
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flags.Bool(ignoreErrorsFlag, true, "Skip invalid/unreadable objects")
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flags.String(scopeFlag, scopeAll, fmt.Sprintf("Evacuation scope; possible values: %s, %s, %s", scopeTrees, scopeObjects, scopeAll))
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flags.Bool(awaitFlag, false, "Block execution until evacuation is completed")
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flags.Bool(noProgressFlag, false, fmt.Sprintf("Print progress if %s provided", awaitFlag))
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flags.Uint32(containerWorkerCountFlag, 0, "Count of concurrent container evacuation workers")
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flags.Uint32(objectWorkerCountFlag, 0, "Count of concurrent object evacuation workers")
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flags.Bool(repOneOnlyFlag, false, "Evacuate objects only from containers with policy 'REP 1 ...'")
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startEvacuationShardCmd.MarkFlagsMutuallyExclusive(shardIDFlag, shardAllFlag)
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}
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