neoneo-go/pkg/network/blockqueue.go

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package network
import (
"github.com/CityOfZion/neo-go/pkg/core"
"github.com/CityOfZion/neo-go/pkg/core/block"
"github.com/Workiva/go-datastructures/queue"
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"go.uber.org/zap"
)
type blockQueue struct {
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log *zap.Logger
queue *queue.PriorityQueue
checkBlocks chan struct{}
chain core.Blockchainer
}
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func newBlockQueue(capacity int, bc core.Blockchainer, log *zap.Logger) *blockQueue {
if log == nil {
return nil
}
return &blockQueue{
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log: log,
queue: queue.NewPriorityQueue(capacity, false),
checkBlocks: make(chan struct{}, 1),
chain: bc,
}
}
func (bq *blockQueue) run() {
for {
_, ok := <-bq.checkBlocks
if !ok {
break
}
for {
item := bq.queue.Peek()
if item == nil {
break
}
minblock := item.(*block.Block)
if minblock.Index <= bq.chain.BlockHeight()+1 {
_, _ = bq.queue.Get(1)
updateBlockQueueLenMetric(bq.length())
if minblock.Index == bq.chain.BlockHeight()+1 {
err := bq.chain.AddBlock(minblock)
if err != nil {
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bq.log.Warn("blockQueue: failed adding block into the blockchain",
zap.String("error", err.Error()),
zap.Uint32("blockHeight", bq.chain.BlockHeight()),
zap.Uint32("nextIndex", minblock.Index))
}
}
} else {
break
}
}
}
}
func (bq *blockQueue) putBlock(block *block.Block) error {
if bq.chain.BlockHeight() >= block.Index {
// can easily happen when fetching the same blocks from
// different peers, thus not considered as error
return nil
}
err := bq.queue.Put(block)
// update metrics
updateBlockQueueLenMetric(bq.length())
select {
case bq.checkBlocks <- struct{}{}:
// ok, signalled to goroutine processing queue
default:
// it's already busy processing blocks
}
return err
}
func (bq *blockQueue) discard() {
close(bq.checkBlocks)
bq.queue.Dispose()
}
func (bq *blockQueue) length() int {
return bq.queue.Len()
}