neoneo-go/pkg/interop/contract/contract.go

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/*
Package contract provides functions to work with contracts.
*/
package contract
// Contract represents a Neo contract and is used in interop functions. It's
// an opaque data structure that you can manipulate with using functions from
// this package. It's similar in function to the Contract class in the Neo .net
// framework.
type Contract struct{}
// Create creates a new contract using a set of input parameters:
// script contract's bytecode (limited in length by 1M)
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// manifest contract's manifest (limited in length by 2 KiB)
// It returns this new created Contract when successful (and fails transaction
// if not). It uses `System.Contract.Create` syscall.
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func Create(script []byte, manifest []byte) Contract {
return Contract{}
}
// Update updates script and manifest of the calling contract (that is the one that calls Update)
// to the new ones. Its parameters have exactly the same semantics as for
// Create. The old contract will be deleted by this call, if it has any storage
// associated it will be migrated to the new contract. New contract is returned.
// This function uses `System.Contract.Update` syscall.
func Update(script []byte, manifest []byte) Contract {
return Contract{}
}
// Destroy deletes calling contract (the one that calls Destroy) from the
// blockchain, so it's only possible to do that from the contract itself and
// not by any outside code. When contract is deleted all associated storage
// items are deleted too. This function uses `System.Contract.Destroy` syscall.
func Destroy() {}
// IsStandard checks if contract with provided hash is a standard signature/multisig contract.
// This function uses `System.Contract.IsStandard` syscall.
func IsStandard(h []byte) bool {
return false
}
// CreateStandardAccount calculates script hash of a given public key.
// This function uses `System.Contract.CreateStandardAccount` syscall.
func CreateStandardAccount(pub []byte) []byte {
return nil
}