neoneo-go/pkg/network/payload/inventory.go

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package payload
import (
"github.com/CityOfZion/neo-go/pkg/io"
"github.com/CityOfZion/neo-go/pkg/util"
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)
// The node can broadcast the object information it owns by this message.
// The message can be sent automatically or can be used to answer getblock messages.
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// InventoryType is the type of an object in the Inventory message.
type InventoryType uint8
// String implements the Stringer interface.
func (i InventoryType) String() string {
switch i {
case 0x01:
return "TX"
case 0x02:
return "block"
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case 0xe0:
return "consensus"
default:
return "unknown inventory type"
}
}
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// Valid returns true if the inventory (type) is known.
func (i InventoryType) Valid() bool {
return i == BlockType || i == TXType || i == ConsensusType
}
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// List of valid InventoryTypes.
const (
TXType InventoryType = 0x01 // 1
BlockType InventoryType = 0x02 // 2
ConsensusType InventoryType = 0xe0 // 224
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)
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// Inventory payload.
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type Inventory struct {
// Type if the object hash.
Type InventoryType
// A list of hashes.
Hashes []util.Uint256
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}
// NewInventory return a pointer to an Inventory.
func NewInventory(typ InventoryType, hashes []util.Uint256) *Inventory {
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return &Inventory{
Type: typ,
Hashes: hashes,
}
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}
// DecodeBinary implements Serializable interface.
func (p *Inventory) DecodeBinary(br *io.BinReader) {
br.ReadLE(&p.Type)
br.ReadArray(&p.Hashes)
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}
// EncodeBinary implements Serializable interface.
func (p *Inventory) EncodeBinary(bw *io.BinWriter) {
bw.WriteLE(p.Type)
bw.WriteArray(p.Hashes)
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}