package enginecontract import ( "github.com/CityOfZion/neo-go/pkg/interop/engine" "github.com/CityOfZion/neo-go/pkg/interop/runtime" ) // Main is that famous Main() function, you know. func Main() bool { tx := engine.GetScriptContainer() runtime.Notify(tx) callingScriptHash := engine.GetCallingScriptHash() runtime.Notify(callingScriptHash) execScriptHash := engine.GetExecutingScriptHash() runtime.Notify(execScriptHash) entryScriptHash := engine.GetEntryScriptHash() runtime.Notify(entryScriptHash) return true }