package network import ( "context" "net" "github.com/nspcc-dev/neo-go/pkg/network/payload" ) // Peer represents a network node neo-go is connected to. type Peer interface { // RemoteAddr returns the remote address that we're connected to now. RemoteAddr() net.Addr // PeerAddr returns the remote address that should be used to establish // a new connection to the node. It can differ from the RemoteAddr // address in case the remote node is a client and its current // connection port is different from the one the other node should use // to connect to it. It's only valid after the handshake is completed. // Before that, it returns the same address as RemoteAddr. PeerAddr() net.Addr Disconnect(error) // EnqueueMessage is a temporary wrapper that sends a message via // EnqueuePacket if there is no error in serializing it. EnqueueMessage(*Message) error // BroadcastPacket is a context-bound packet enqueuer, it either puts the // given packet into the queue or exits with errors if the context expires // or peer disconnects. It accepts a slice of bytes that // can be shared with other queues (so that message marshalling can be // done once for all peers). It returns an error if the peer has not yet // completed handshaking. BroadcastPacket(context.Context, []byte) error // BroadcastHPPacket is the same as BroadcastPacket, but uses a high-priority // queue. BroadcastHPPacket(context.Context, []byte) error // EnqueueP2PMessage is a temporary wrapper that sends a message via // EnqueueP2PPacket if there is no error in serializing it. EnqueueP2PMessage(*Message) error // EnqueueP2PPacket is a blocking packet enqueuer, it doesn't return until // it puts the given packet into the queue. It accepts a slice of bytes that // can be shared with other queues (so that message marshalling can be // done once for all peers). It does nothing if the peer has not yet // completed handshaking. This queue is intended to be used for unicast // peer to peer communication that is more important than broadcasts // (handled by BroadcastPacket) but less important than high-priority // messages (handled by EnqueueHPPacket and BroadcastHPPacket). EnqueueP2PPacket([]byte) error // EnqueueHPPacket is a blocking high priority packet enqueuer, it // doesn't return until it puts the given packet into the high-priority // queue. EnqueueHPPacket([]byte) error Version() *payload.Version LastBlockIndex() uint32 Handshaked() bool IsFullNode() bool // SendPing enqueues a ping message to be sent to the peer and does // appropriate protocol handling like timeouts and outstanding pings // management. SendPing(*Message) error // SendVersion checks handshake status and sends a version message to // the peer. SendVersion() error SendVersionAck(*Message) error // StartProtocol is a goroutine to be run after the handshake. It // implements basic peer-related protocol handling. StartProtocol() HandleVersion(*payload.Version) error HandleVersionAck() error // HandlePing checks ping contents against Peer's state and updates it. HandlePing(ping *payload.Ping) error // HandlePong checks pong contents against Peer's state and updates it. HandlePong(pong *payload.Ping) error // AddGetAddrSent is to inform local peer context that a getaddr command // is sent. The decision to send getaddr is server-wide, but it needs to be // accounted for in peer's context, thus this method. AddGetAddrSent() // CanProcessAddr checks whether an addr command is expected to come from // this peer and can be processed. CanProcessAddr() bool }