neoneo-go/pkg/vm/opcode/opcode.go
2021-04-29 16:08:48 +03:00

229 lines
5.4 KiB
Go

package opcode
//go:generate stringer -type=Opcode -linecomment
// Opcode represents a single operation code for the NEO virtual machine.
type Opcode byte
// Viable list of supported instruction constants.
const (
// Constants
PUSHINT8 Opcode = 0x00
PUSHINT16 Opcode = 0x01
PUSHINT32 Opcode = 0x02
PUSHINT64 Opcode = 0x03
PUSHINT128 Opcode = 0x04
PUSHINT256 Opcode = 0x05
PUSHA Opcode = 0x0A
PUSHNULL Opcode = 0x0B
PUSHDATA1 Opcode = 0x0C
PUSHDATA2 Opcode = 0x0D
PUSHDATA4 Opcode = 0x0E
PUSHM1 Opcode = 0x0F
PUSH0 Opcode = 0x10
PUSHF Opcode = PUSH0
PUSH1 Opcode = 0x11
PUSHT Opcode = PUSH1
PUSH2 Opcode = 0x12
PUSH3 Opcode = 0x13
PUSH4 Opcode = 0x14
PUSH5 Opcode = 0x15
PUSH6 Opcode = 0x16
PUSH7 Opcode = 0x17
PUSH8 Opcode = 0x18
PUSH9 Opcode = 0x19
PUSH10 Opcode = 0x1A
PUSH11 Opcode = 0x1B
PUSH12 Opcode = 0x1C
PUSH13 Opcode = 0x1D
PUSH14 Opcode = 0x1E
PUSH15 Opcode = 0x1F
PUSH16 Opcode = 0x20
// Flow control
NOP Opcode = 0x21
JMP Opcode = 0x22
JMPL Opcode = 0x23 // JMP_L
JMPIF Opcode = 0x24
JMPIFL Opcode = 0x25 // JMPIF_L
JMPIFNOT Opcode = 0x26
JMPIFNOTL Opcode = 0x27 // JMPIFNOT_L
JMPEQ Opcode = 0x28
JMPEQL Opcode = 0x29 // JMPEQ_L
JMPNE Opcode = 0x2A
JMPNEL Opcode = 0x2B // JMPNE_L
JMPGT Opcode = 0x2C
JMPGTL Opcode = 0x2D // JMPGT_L
JMPGE Opcode = 0x2E
JMPGEL Opcode = 0x2F // JMPGE_L
JMPLT Opcode = 0x30
JMPLTL Opcode = 0x31 // JMPLT_L
JMPLE Opcode = 0x32
JMPLEL Opcode = 0x33 // JMPLE_L
CALL Opcode = 0x34
CALLL Opcode = 0x35 // CALL_L
CALLA Opcode = 0x36
CALLT Opcode = 0x37
// Exceptions
ABORT Opcode = 0x38
ASSERT Opcode = 0x39
THROW Opcode = 0x3A
TRY Opcode = 0x3B
TRYL Opcode = 0x3C // TRY_L
ENDTRY Opcode = 0x3D
ENDTRYL Opcode = 0x3E // ENDTRY_L
ENDFINALLY Opcode = 0x3F
RET Opcode = 0x40
SYSCALL Opcode = 0x41
// Stack
DEPTH Opcode = 0x43
DROP Opcode = 0x45
NIP Opcode = 0x46
XDROP Opcode = 0x48
CLEAR Opcode = 0x49
DUP Opcode = 0x4A
OVER Opcode = 0x4B
PICK Opcode = 0x4D
TUCK Opcode = 0x4E
SWAP Opcode = 0x50
ROT Opcode = 0x51
ROLL Opcode = 0x52
REVERSE3 Opcode = 0x53
REVERSE4 Opcode = 0x54
REVERSEN Opcode = 0x55
// Slots
INITSSLOT Opcode = 0x56
INITSLOT Opcode = 0x57
LDSFLD0 Opcode = 0x58
LDSFLD1 Opcode = 0x59
LDSFLD2 Opcode = 0x5A
LDSFLD3 Opcode = 0x5B
LDSFLD4 Opcode = 0x5C
LDSFLD5 Opcode = 0x5D
LDSFLD6 Opcode = 0x5E
LDSFLD Opcode = 0x5F
STSFLD0 Opcode = 0x60
STSFLD1 Opcode = 0x61
STSFLD2 Opcode = 0x62
STSFLD3 Opcode = 0x63
STSFLD4 Opcode = 0x64
STSFLD5 Opcode = 0x65
STSFLD6 Opcode = 0x66
STSFLD Opcode = 0x67
LDLOC0 Opcode = 0x68
LDLOC1 Opcode = 0x69
LDLOC2 Opcode = 0x6A
LDLOC3 Opcode = 0x6B
LDLOC4 Opcode = 0x6C
LDLOC5 Opcode = 0x6D
LDLOC6 Opcode = 0x6E
LDLOC Opcode = 0x6F
STLOC0 Opcode = 0x70
STLOC1 Opcode = 0x71
STLOC2 Opcode = 0x72
STLOC3 Opcode = 0x73
STLOC4 Opcode = 0x74
STLOC5 Opcode = 0x75
STLOC6 Opcode = 0x76
STLOC Opcode = 0x77
LDARG0 Opcode = 0x78
LDARG1 Opcode = 0x79
LDARG2 Opcode = 0x7A
LDARG3 Opcode = 0x7B
LDARG4 Opcode = 0x7C
LDARG5 Opcode = 0x7D
LDARG6 Opcode = 0x7E
LDARG Opcode = 0x7F
STARG0 Opcode = 0x80
STARG1 Opcode = 0x81
STARG2 Opcode = 0x82
STARG3 Opcode = 0x83
STARG4 Opcode = 0x84
STARG5 Opcode = 0x85
STARG6 Opcode = 0x86
STARG Opcode = 0x87
// Splice
NEWBUFFER Opcode = 0x88
MEMCPY Opcode = 0x89
CAT Opcode = 0x8B
SUBSTR Opcode = 0x8C
LEFT Opcode = 0x8D
RIGHT Opcode = 0x8E
// Bitwise logic
INVERT Opcode = 0x90
AND Opcode = 0x91
OR Opcode = 0x92
XOR Opcode = 0x93
EQUAL Opcode = 0x97
NOTEQUAL Opcode = 0x98
// Arithmetic
SIGN Opcode = 0x99
ABS Opcode = 0x9A
NEGATE Opcode = 0x9B
INC Opcode = 0x9C
DEC Opcode = 0x9D
ADD Opcode = 0x9E
SUB Opcode = 0x9F
MUL Opcode = 0xA0
DIV Opcode = 0xA1
MOD Opcode = 0xA2
POW Opcode = 0xA3
SQRT Opcode = 0xA4
SHL Opcode = 0xA8
SHR Opcode = 0xA9
NOT Opcode = 0xAA
BOOLAND Opcode = 0xAB
BOOLOR Opcode = 0xAC
NZ Opcode = 0xB1
NUMEQUAL Opcode = 0xB3
NUMNOTEQUAL Opcode = 0xB4
LT Opcode = 0xB5
LE Opcode = 0xB6
GT Opcode = 0xB7
GE Opcode = 0xB8
MIN Opcode = 0xB9
MAX Opcode = 0xBA
WITHIN Opcode = 0xBB
// Advanced data structures (arrays, structures, maps)
PACK Opcode = 0xC0
UNPACK Opcode = 0xC1
NEWARRAY0 Opcode = 0xC2
NEWARRAY Opcode = 0xC3
NEWARRAYT Opcode = 0xC4 // NEWARRAY_T
NEWSTRUCT0 Opcode = 0xC5
NEWSTRUCT Opcode = 0xC6
NEWMAP Opcode = 0xC8
SIZE Opcode = 0xCA
HASKEY Opcode = 0xCB
KEYS Opcode = 0xCC
VALUES Opcode = 0xCD
PICKITEM Opcode = 0xCE
APPEND Opcode = 0xCF
SETITEM Opcode = 0xD0
REVERSEITEMS Opcode = 0xD1
REMOVE Opcode = 0xD2
CLEARITEMS Opcode = 0xD3
POPITEM Opcode = 0xD4
// Types
ISNULL Opcode = 0xD8
ISTYPE Opcode = 0xD9
CONVERT Opcode = 0xDB
)
// IsValid returns true if the opcode passed is valid (defined in the VM).
func IsValid(op Opcode) bool {
_, ok := _Opcode_map[op] // We rely on stringer here, it has a map anyway.
return ok
}