neoneo-go/pkg/core/spent_coin_state.go
Anthony De Meulemeester 2cdfee211a
Persisting more states (#71)
* added persistence of assets and spentcoins.

* contract params

* bumped version
2018-04-16 22:15:30 +02:00

116 lines
2.8 KiB
Go

package core
import (
"bytes"
"encoding/binary"
"fmt"
"io"
"github.com/CityOfZion/neo-go/pkg/core/storage"
"github.com/CityOfZion/neo-go/pkg/util"
)
// SpentCoins is mapping between transactions and their spent
// coin state.
type SpentCoins map[util.Uint256]*SpentCoinState
func (s SpentCoins) getAndUpdate(store storage.Store, hash util.Uint256) (*SpentCoinState, error) {
if spent, ok := s[hash]; ok {
return spent, nil
}
spent := &SpentCoinState{}
key := storage.AppendPrefix(storage.STSpentCoin, hash.BytesReverse())
if b, err := store.Get(key); err == nil {
if err := spent.DecodeBinary(bytes.NewReader(b)); err != nil {
return nil, fmt.Errorf("failed to decode (UnspentCoinState): %s", err)
}
} else {
spent = &SpentCoinState{
items: make(map[uint16]uint32),
}
}
s[hash] = spent
return spent, nil
}
func (s SpentCoins) commit(b storage.Batch) error {
buf := new(bytes.Buffer)
for hash, state := range s {
if err := state.EncodeBinary(buf); err != nil {
return err
}
key := storage.AppendPrefix(storage.STSpentCoin, hash.BytesReverse())
b.Put(key, buf.Bytes())
buf.Reset()
}
return nil
}
// SpentCoinState represents the state of a spent coin.
type SpentCoinState struct {
txHash util.Uint256
txHeight uint32
// A mapping between the index of the prevIndex and block height.
items map[uint16]uint32
}
// NewSpentCoinState returns a new SpentCoinState object.
func NewSpentCoinState(hash util.Uint256, height uint32) *SpentCoinState {
return &SpentCoinState{
txHash: hash,
txHeight: height,
items: make(map[uint16]uint32),
}
}
// DecodeBinary implements the Payload interface.
func (s *SpentCoinState) DecodeBinary(r io.Reader) error {
if err := binary.Read(r, binary.LittleEndian, &s.txHash); err != nil {
return err
}
if err := binary.Read(r, binary.LittleEndian, &s.txHeight); err != nil {
return err
}
s.items = make(map[uint16]uint32)
lenItems := util.ReadVarUint(r)
for i := 0; i < int(lenItems); i++ {
var (
key uint16
value uint32
)
if err := binary.Read(r, binary.LittleEndian, &key); err != nil {
return err
}
if err := binary.Read(r, binary.LittleEndian, &value); err != nil {
return err
}
s.items[key] = value
}
return nil
}
// EncodeBinary implements the Payload interface.
func (s *SpentCoinState) EncodeBinary(w io.Writer) error {
if err := binary.Write(w, binary.LittleEndian, s.txHash); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, s.txHeight); err != nil {
return err
}
if err := util.WriteVarUint(w, uint64(len(s.items))); err != nil {
return err
}
for k, v := range s.items {
if err := binary.Write(w, binary.LittleEndian, k); err != nil {
return err
}
if err := binary.Write(w, binary.LittleEndian, v); err != nil {
return err
}
}
return nil
}