[#1163] services/audit: Randomize the order of PDP checks

Signed-off-by: Evgenii Stratonikov <evgeniy@nspcc.ru>
This commit is contained in:
Evgenii Stratonikov 2022-03-29 15:48:28 +03:00 committed by Alex Vanin
parent dd9bd05bac
commit cf119e4ca9

View file

@ -108,9 +108,18 @@ func (c *Context) splitPayload(id *oidSDK.ID) []uint64 {
} }
func (c *Context) collectHashes(p *gamePair) { func (c *Context) collectHashes(p *gamePair) {
fn := func(n *netmap.Node, rngs []*object.Range, hashWriter func([]byte)) { fn := func(n *netmap.Node, rngs []*object.Range) [][]byte {
// TODO: #1163 add order randomization // Here we randomize the order a bit: the hypothesis is that this
for i := range rngs { // makes it harder for an unscrupulous node to come up with a
// reliable cheating strategy.
order := make([]int, len(rngs))
for i := range order {
order[i] = i
}
rand.Shuffle(len(order), func(i, j int) { order[i], order[j] = order[j], order[i] })
res := make([][]byte, len(rngs))
for _, i := range order {
var sleepDur time.Duration var sleepDur time.Duration
if c.maxPDPSleep > 0 { if c.maxPDPSleep > 0 {
sleepDur = time.Duration(rand.Uint64() % c.maxPDPSleep) sleepDur = time.Duration(rand.Uint64() % c.maxPDPSleep)
@ -129,24 +138,15 @@ func (c *Context) collectHashes(p *gamePair) {
zap.String("node", hex.EncodeToString(n.PublicKey())), zap.String("node", hex.EncodeToString(n.PublicKey())),
zap.String("error", err.Error()), zap.String("error", err.Error()),
) )
return return res
}
res[i] = h
}
return res
} }
hashWriter(h) p.hh1 = fn(p.n1, p.rn1)
} p.hh2 = fn(p.n2, p.rn2)
}
p.hh1 = make([][]byte, 0, len(p.rn1))
fn(p.n1, p.rn1, func(h []byte) {
p.hh1 = append(p.hh1, h)
})
p.hh2 = make([][]byte, 0, len(p.rn2))
fn(p.n2, p.rn2, func(h []byte) {
p.hh2 = append(p.hh2, h)
})
} }
func (c *Context) analyzeHashes(p *gamePair) { func (c *Context) analyzeHashes(p *gamePair) {