package connections import "math/rand" // https://www.keithschwarz.com/darts-dice-coins/ type Generator struct { randomGenerator *rand.Rand probabilities []float64 alias []int } type workList []int func (wl *workList) push(e int) { *wl = append(*wl, e) } func (wl *workList) pop() int { l := len(*wl) - 1 n := (*wl)[l] *wl = (*wl)[:l] return n } func NewGenerator(probabilities []float64, source rand.Source) *Generator { generator := &Generator{} var ( small workList large workList ) n := len(probabilities) generator.randomGenerator = rand.New(source) generator.probabilities = make([]float64, n) generator.alias = make([]int, n) // Compute scaled probabilities. p := make([]float64, n) for i := 0; i < n; i++ { p[i] = probabilities[i] * float64(n) } for i, pi := range p { if pi < 1 { small = append(small, i) } else { large = append(large, i) } } for len(large) > 0 && len(small) > 0 { l, g := small.pop(), large.pop() generator.probabilities[l] = p[l] generator.alias[l] = g p[g] = (p[g] + p[l]) - 1 if p[g] < 1 { small.push(g) } else { large.push(g) } } for len(large) > 0 { g := large.pop() generator.probabilities[g] = 1 } for len(small) > 0 { l := small.pop() generator.probabilities[l] = 1 } return generator } func (g *Generator) Next() int { n := len(g.alias) i := g.randomGenerator.Intn(n) if g.randomGenerator.Float64() < g.probabilities[i] { return i } return g.alias[i] }