[#917] engine: Allow to detach shards

Signed-off-by: Dmitrii Stepanov <d.stepanov@yadro.com>
This commit is contained in:
Dmitrii Stepanov 2024-01-30 18:18:58 +03:00
parent 4358d3c423
commit 9ba48c582d
7 changed files with 234 additions and 1 deletions

View file

@ -145,9 +145,17 @@ func getShardIDList(cmd *cobra.Command) [][]byte {
return nil
}
return getShardIDListFromIDFlag(cmd, true)
}
func getShardIDListFromIDFlag(cmd *cobra.Command, withAllFlag bool) [][]byte {
sidList, _ := cmd.Flags().GetStringSlice(shardIDFlag)
if len(sidList) == 0 {
commonCmd.ExitOnErr(cmd, "", fmt.Errorf("either --%s or --%s flag must be provided", shardIDFlag, shardAllFlag))
if withAllFlag {
commonCmd.ExitOnErr(cmd, "", fmt.Errorf("either --%s or --%s flag must be provided", shardIDFlag, shardAllFlag))
} else {
commonCmd.ExitOnErr(cmd, "", fmt.Errorf("--%s flag value must be provided", shardIDFlag))
}
}
// We can sort the ID list and perform this check without additional allocations,