It is used once, it is used only internally and it is single-statement.
I see no justification in having it as a separate function.
It introduces confusion, because we also have NewLocalActor().
Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
It is used in `helper` package only, besides unit-tests.
Move unit-tests to the same package, where they belong.
Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
The old code was there before Copy() method was introduced.
It was also supposed to check errors, however, they are already checked
server-side.
Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
It was unused and we employ better abstractions now.
gopatch:
```
@@
var a, b expression
@@
-a, b, _ := getRPCClient(...)
+a, b := getRPCClient(...)
```
Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
`nns get-records` and `nns tokens` command do not need to sign anything,
so remove useless actor and use invoker directly.
`NewLocalActor()` is only used in `ape` and `nns` packages. `ape`
package seem to use it correctly, only when alphabet wallets are
provided, so no changes there.
Also, remove --alphabet-wallets flag from commands that do not need it.
Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
It was not possible previously, because GetAllRecords() was not declared
safe in frostfs-contract.
Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
Placement vector may contain fewer nodes count than it required by policy
due to the outage of the one of the node.
Signed-off-by: Anton Nikiforov <an.nikiforov@yadro.com>
* Use `cmd/internal/common/ape` parser commands within `ape`
subcommands
* Use flag names from `cmd/internal/common/ape
Signed-off-by: Airat Arifullin <a.arifullin@yadro.com>
* Use `cmd/internal/common/ape` parser commands within `generate-ape-override`
subcommand
* Use flag names from `cmd/internal/common/ape`
Signed-off-by: Airat Arifullin <a.arifullin@yadro.com>
* Refactor ape-manager subcommands
* Use `cmd/internal/common/ape` parser commands within ape-manager subcommands
* Use flag names from `cmd/internal/common/ape`
Signed-off-by: Airat Arifullin <a.arifullin@yadro.com>
* Refactor local override managing subcommands
* Use `cmd/internal/common/ape` parser commands within local
override subcommands
* Use flag names from `cmd/internal/common/ape`
Signed-off-by: Airat Arifullin <a.arifullin@yadro.com>
* Introduce common parsing commands to use them in `frostfs-cli`
and `frostfs-adm` APE-related subcommands
* Introduce common flags for these parsing commands
Signed-off-by: Airat Arifullin <a.arifullin@yadro.com>
* Both `frostfs-cli` and `frostfs-adm` APE-related subcommands use
`PrintHumanReadableAPEChain` to print a parsed APE-chain. So, it's
more correct to have it in a common package over `frostfs-cli` and
`frostfs-adm` folders.
Signed-off-by: Airat Arifullin <a.arifullin@yadro.com>
* `ConvertEACLToAPE` is useful method which couldn't be imported
out of frostfs-node so far as it has been in `internal`
* Since `ConvertEACLToAPE` and related structures and unit-tests
are placed in `pkg/util`
Signed-off-by: Airat Arifullin <a.arifullin@yadro.com>
DropGraves() is only used to drop gravemarks after a tombstone
removal. Thus, it makes sense to do Inhume() and DropGraves() in one
transaction. It has less overhead and no unexpected problems in case
of sudden power failure.
Signed-off-by: Evgenii Stratonikov <e.stratonikov@yadro.com>
- Remove `testNewShard` and `setInitializedShards` because they
violated the default engine workflow. The correct workflow is:
first use `New()`, followed by `Open()`, and then `Init()`. As a
result, adding new logic to `(*StorageEngine).Init` caused several
tests to fail with a panic when attempting to access uninitialized
resources. Now, all engines created with the test utils must be
initialized manually. The new helper method `prepare` can be used
for that purpose.
- Additionally, `setInitializedShards` hardcoded the shard worker
pool size, which prevented it from being configured in tests and
benchmarks. This has been fixed as well.
- Ensure engine initialization is done wherever it was missing.
- Refactor `setShardsNumOpts`, `setShardsNumAdditionalOpts`, and
`setShardsNum`. Make them all depend on `setShardsNumOpts`.
Signed-off-by: Aleksey Savchuk <a.savchuk@yadro.com>