feat: add get game winner logic

This commit is contained in:
Mihail Pestrikov 2025-01-19 23:19:43 +00:00
parent f3a22876dc
commit 03977ecd64

View file

@ -35,13 +35,14 @@ const (
// STRUCTS
type Room struct {
Id string
Host interop.Hash160
Status string
PrizePool int
CountWinners int
Players []Player
Rounds []Round
Id string
Host interop.Hash160
Status string
PrizePool int
RoundWinnersCount int
GameWinnersCount int
Players []Player
Rounds []Round
}
type Round struct {
@ -93,17 +94,18 @@ func sendMessageToPlayer(message string, player Player) {
// MAIN METHODS TO PLAY IN GAME
func CreateRoom(host interop.Hash160, countWinners int) string {
func CreateRoom(host interop.Hash160, RoundWinnersCount, GameWinnersCount int) string {
var ctx = storage.GetContext()
var id = uuid.NewString()
var room = Room{
Id: id,
Host: host,
Status: RoomStatusWaiting,
PrizePool: 0,
CountWinners: countWinners,
Players: []Player{},
Rounds: []Round{},
Id: id,
Host: host,
Status: RoomStatusWaiting,
PrizePool: 0,
RoundWinnersCount: RoundWinnersCount,
GameWinnersCount: GameWinnersCount,
Players: []Player{},
Rounds: []Round{},
}
// todo: Добавить списание токенов за создание комнаты
@ -164,7 +166,7 @@ func StartGame(roomId string) bool {
var ctx = storage.GetContext()
var room = getRoom(ctx, roomId)
if !room.Host.Equals(getSender()) || room.Status != RoomStatusWaiting || len(room.Players) <= room.CountWinners {
if !room.Host.Equals(getSender()) || room.Status != RoomStatusWaiting || len(room.Players) <= room.RoundWinnersCount {
return false // Only host can start game, room status must be waiting and players count must be > count winners
}
@ -294,30 +296,30 @@ func VoteAnswer(roomId string, answerIdx int) bool {
return true
}
func chooseWonAnswers(round Round, countWinners int) []Answer {
func chooseWonAnswers(round Round, RoundWinnersCount int) []Answer {
var wonAnswers []Answer
var answers = round.Answers
sort.Slice(answers, func(a, b int) bool {
return len(answers[a].Votes) > len(answers[b].Votes)
})
if countWinners > len(round.Answers) {
if RoundWinnersCount > len(round.Answers) {
return round.Answers
}
if countWinners == 1 {
if RoundWinnersCount == 1 {
return []Answer{answers[0]}
}
// Choose wonAnswers from sorted answers. If the current answer has the same number of votes as the previous one,
// we add it to the wonAnswers list. We increase the number of wonAnswers if there are multiple answers with the same
// number of votes, as in cases where there are 5 answers with equal votes and countWinners is 3, all should be included.
// number of votes, as in cases where there are 5 answers with equal votes and RoundWinnersCount is 3, all should be included.
var lastVote = len(answers[0].Votes)
wonAnswers = append(wonAnswers, answers[0])
for i := 1; i < len(answers) && len(wonAnswers) < countWinners; i++ {
for i := 1; i < len(answers) && len(wonAnswers) < RoundWinnersCount; i++ {
var currentVote = len(answers[i].Votes)
if lastVote == currentVote {
countWinners++ // todo: Могут возникнуть проблемы, надо протестировать
RoundWinnersCount++ // todo: Могут возникнуть проблемы, надо протестировать
}
lastVote = currentVote
wonAnswers = append(wonAnswers, answers[i])
@ -326,7 +328,8 @@ func chooseWonAnswers(round Round, countWinners int) []Answer {
return wonAnswers
}
// GetRoundWinner todo: Нам сказали, что ссылку на другой контракт нельзя чисто, используем nns
// GetRoundWinner todo(-): Нам сказали, что ссылку на другой контракт нельзя чисто, используем nns
// GetRoundWinner todo: Разные реализации распределения наград можно реализовать в контракте с деньгами
func GetRoundWinner(roomId string) bool {
var ctx = storage.GetContext()
var room = getRoom(ctx, roomId)
@ -340,7 +343,7 @@ func GetRoundWinner(roomId string) bool {
return false // Zero winners, because no answer
}
var wonAnswers = chooseWonAnswers(round, room.CountWinners)
var wonAnswers = chooseWonAnswers(round, room.RoundWinnersCount)
var players = room.Players
for _, answer := range wonAnswers {
for _, player := range players {
@ -354,7 +357,7 @@ func GetRoundWinner(roomId string) bool {
var result string
for i, answer := range wonAnswers {
result += fmt.Sprintf("place:%d, winner:%s, votes:%s", i, answer.Wallet, answer.Votes)
result += fmt.Sprintf("place:%d, winner:%s, votes:%s\n", i, answer.Wallet, answer.Votes)
}
for _, player := range room.Players {
@ -373,8 +376,6 @@ func automaticFinishGame(ctx storage.Context, room *Room, voted int) bool {
return false // All players must have voted to finish the game
}
// todo: Раз это завершение игры может произойти не в промежуточную фазу между раундами, надо подумать, что делать с наградами
// наверное последний раунд обрывать и определять победителя по предыдущим (как и обычно)
return finishGame(ctx, room)
}
@ -424,8 +425,8 @@ func ManuallyFinishGame(roomId string) bool {
}
func finishGame(ctx storage.Context, room *Room) bool {
// todo: Определение победителя игры
var winners = getGameWinner(room)
// todo: Отправка награды победителям и хосту
// todo: Нотификация результатов всей игры
@ -435,6 +436,38 @@ func finishGame(ctx storage.Context, room *Room) bool {
return true
}
// todo: @vr61v /check
func getGameWinner(room *Room) []Player {
var players = room.Players
var winners []Player
var GameWinnersCount = room.GameWinnersCount
sort.Slice(players, func(a, b int) bool {
return players[a].RoundsWon > players[b].RoundsWon
})
if GameWinnersCount > len(room.Players) {
return room.Players
}
if GameWinnersCount == 1 {
return []Player{players[0]}
}
var lastWinner = players[0].RoundsWon
winners = append(winners, players[0])
for i := 1; i < len(players) && len(winners) < GameWinnersCount; i++ {
var currentVote = players[i].RoundsWon
if lastWinner == currentVote {
GameWinnersCount++ // todo: Могут возникнуть проблемы, надо протестировать
}
lastWinner = currentVote
winners = append(winners, players[i])
}
return winners
}
/* todo: Логика выкидывания игрока из игры, если пропускает несколько вопросов подряд -
* делаем булевый флаг по которому определяем, активен игрок или нет.
*/