refactor: replace private methods

This commit is contained in:
Nikita Mikhalev 2025-01-19 20:39:25 +03:00
parent bcc72a6261
commit 9e94572a22

View file

@ -22,6 +22,8 @@ func RuntimeNotify(args []any) {
runtime.Notify(notificationName, args)
}
// CONSTANTS
const (
RoomStatusWaiting = "waiting" // Waiting for the game to start, players are joining
RoomStatusGaming = "gaming" // In this phase, players are ready, but the question hasn't been asked yet
@ -30,6 +32,8 @@ const (
RoomStatusFinished = "finished" // Game is finished, and results have been determined
)
// STRUCTS
type Room struct {
Id string
Host interop.Hash160
@ -58,6 +62,8 @@ type Player struct {
// todo: Сделать реализацию подсчета выигранных раундов
}
// GLOBAL PRIVATE METHODS FOR ROOM
func getSender() interop.Hash160 {
return runtime.GetScriptContainer().Sender
}
@ -79,52 +85,13 @@ func getRoom(ctx storage.Context, roomId string) Room {
return room
}
func roomContainsPlayer(players []Player, wallet interop.Hash160) bool {
for _, player := range players {
if player.Wallet.Equals(wallet) {
return true
}
}
return false
}
func chooseWinner(round Round, countWinners int) []Answer {
var winners []Answer
var answers = round.answers
sort.Slice(answers, func(a, b int) bool {
return len(answers[a].votes) > len(answers[b].votes)
})
if countWinners > len(round.answers) {
return round.answers
}
if countWinners == 1 {
return []Answer{answers[0]}
}
// Choose winners from sorted answers. If the current answer has the same number of votes as the previous one,
// we add it to the winners list. We increase the number of winners if there are multiple answers with the same
// number of votes, as in cases where there are 5 answers with equal votes and countWinners is 3, all should be included.
var lastVote = len(answers[0].votes)
winners = append(winners, answers[0])
for i := 1; i < len(answers) && len(winners) < countWinners; i++ {
var currentVote = len(answers[i].votes)
if lastVote == currentVote {
countWinners++ // todo: Могут возникнуть проблемы, надо протестировать
}
lastVote = currentVote
winners = append(winners, answers[i])
}
return winners
}
// Function for send message to player, now it is default
func sendMessageToPlayer(message string, player Player) {
// todo: Сделать основную логику
}
// MAIN METHODS FOR PLAY IN GAME
func CreateRoom(host interop.Hash160, countWinners int) string {
var ctx = storage.GetContext()
var id = uuid.NewString()
@ -231,12 +198,21 @@ func AskQuestion(roomId string, question string) bool {
return true
}
func roomContainsPlayer(players []Player, wallet interop.Hash160) bool {
for _, player := range players {
if player.Wallet.Equals(wallet) {
return true
}
}
return false
}
func SendAnswer(roomId string, text string) bool {
var ctx = storage.GetContext()
var room = getRoom(ctx, roomId)
var wallet = getSender()
if !roomContainsPlayer(room.Players, getSender()) || room.Status != RoomStatusAnswering {
if !roomContainsPlayer(room.Players, wallet) || room.Status != RoomStatusAnswering {
return false // Only player can send content, room status must be round is started
}
@ -257,7 +233,6 @@ func SendAnswer(roomId string, text string) bool {
}
round.answers = append(round.answers, answer)
room.Rounds[len(room.Rounds)-1] = round
setRoom(ctx, &room)
return true
@ -306,12 +281,44 @@ func VoteAnswer(roomId string, answerIdx int) bool {
return false // Player cannot vote twice for one answer
}
}
round.answers[answerIdx].votes = append(round.answers[answerIdx].votes, wallet)
round.answers[answerIdx].votes = append(round.answers[answerIdx].votes, wallet)
setRoom(ctx, &room)
return true
}
func chooseWinner(round Round, countWinners int) []Answer {
var winners []Answer
var answers = round.answers
sort.Slice(answers, func(a, b int) bool {
return len(answers[a].votes) > len(answers[b].votes)
})
if countWinners > len(round.answers) {
return round.answers
}
if countWinners == 1 {
return []Answer{answers[0]}
}
// Choose winners from sorted answers. If the current answer has the same number of votes as the previous one,
// we add it to the winners list. We increase the number of winners if there are multiple answers with the same
// number of votes, as in cases where there are 5 answers with equal votes and countWinners is 3, all should be included.
var lastVote = len(answers[0].votes)
winners = append(winners, answers[0])
for i := 1; i < len(answers) && len(winners) < countWinners; i++ {
var currentVote = len(answers[i].votes)
if lastVote == currentVote {
countWinners++ // todo: Могут возникнуть проблемы, надо протестировать
}
lastVote = currentVote
winners = append(winners, answers[i])
}
return winners
}
// GetWinner todo: Нам сказали, что ссылку на другой контракт нельзя чисто, используем nns
func GetWinner(roomId string) bool {
var ctx = storage.GetContext()
@ -343,6 +350,14 @@ func GetWinner(roomId string) bool {
return true
}
func automaticFinishGame(ctx storage.Context, room *Room, voted int) bool {
if voted != len(room.Players) {
return false // All players must voted for finish the game
}
return finishGame(ctx, room)
}
func VoteToFinishGame(roomId string) bool {
var ctx = storage.GetContext()
var room = getRoom(ctx, roomId)
@ -377,14 +392,6 @@ func VoteToFinishGame(roomId string) bool {
return automaticFinishGame(ctx, &room, voted)
}
func automaticFinishGame(ctx storage.Context, room *Room, voted int) bool {
if voted != len(room.Players) {
return false // All players must voted for finish the game
}
return finishGame(ctx, room)
}
func ManuallyFinishGame(roomId string) bool {
var ctx = storage.GetContext()
var room = getRoom(ctx, roomId)
@ -406,4 +413,6 @@ func finishGame(ctx storage.Context, room *Room) bool {
return true
}
// todo логика выкидывания игрока из игры, если пропускает несколько вопросов подряд - делаем булевый флаг по которому определяем, активен игрок или нет
/* todo: Логика выкидывания игрока из игры, если пропускает несколько вопросов подряд -
* делаем булевый флаг по которому определяем, активен игрок или нет.
*/