feat: add send message to players with runtime.Notify
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75f843f700
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1 changed files with 9 additions and 14 deletions
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@ -87,9 +87,10 @@ func getRoom(ctx storage.Context, roomId string) Room {
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return room
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}
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// Function to send message to player, now it is default
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func sendMessageToPlayer(message string, player Player) {
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// todo: Сделать основную логику
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// Function to send message to players, event is recorded in blockchain
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// Could be read through getapplicationlog or RPC call
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func sendMessageToPlayers(notificationName, message string) {
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runtime.Notify(notificationName, message)
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}
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// MAIN METHODS TO PLAY IN GAME
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@ -196,9 +197,7 @@ func AskQuestion(roomId string, question string) bool {
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room.Rounds = append(room.Rounds, round)
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room.Status = RoomStatusAnswering
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for _, player := range room.Players {
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sendMessageToPlayer(question, player)
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}
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sendMessageToPlayers("RoundQuestion", question)
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// todo: Не забыть про nns
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// todo: Добавить списание токенов за создание вопроса
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@ -261,11 +260,9 @@ func EndQuestion(roomId string) bool {
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var result string
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for i, answer := range round.Answers {
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result += fmt.Sprintf("index:%d, player:%s, answer:%s\n", i, answer.Wallet, answer.Content)
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}
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} // todo: нужно проверить нормально ли всё с \n в логах
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for _, player := range room.Players {
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sendMessageToPlayer(result, player)
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}
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sendMessageToPlayers("RoundAnswers", result)
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setRoom(ctx, &room)
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return true
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@ -360,9 +357,7 @@ func GetRoundWinner(roomId string) bool {
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result += fmt.Sprintf("place:%d, winner:%s, votes:%s\n", i, answer.Wallet, answer.Votes)
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}
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for _, player := range room.Players {
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sendMessageToPlayer(result, player)
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}
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sendMessageToPlayers("RoundWinners", result)
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// todo: Отправка награды победителям
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@ -426,7 +421,7 @@ func ManuallyFinishGame(roomId string) bool {
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func finishGame(ctx storage.Context, room *Room) bool {
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var winners = getGameWinner(room)
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// todo: Отправка награды победителям и хосту
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// todo: Нотификация результатов всей игры
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