package apistatus import ( "encoding/binary" "github.com/nspcc-dev/neofs-api-go/v2/status" ) // ServerInternal describes failure statuses related to internal server errors. // Instances provide Status and StatusV2 interfaces. // // The status is purely informative, the client should not go into details of the error except for debugging needs. type ServerInternal struct { v2 status.Status } func (x ServerInternal) Error() string { return errMessageStatusV2( globalizeCodeV2(status.Internal, status.GlobalizeCommonFail), x.v2.Message(), ) } // implements local interface defined in FromStatusV2 func. func (x *ServerInternal) fromStatusV2(st *status.Status) { x.v2 = *st } // ToStatusV2 implements StatusV2 interface method. // If the value was returned by FromStatusV2, returns the source message. // Otherwise, returns message with // - code: INTERNAL; // - string message: empty; // - details: empty. func (x ServerInternal) ToStatusV2() *status.Status { x.v2.SetCode(globalizeCodeV2(status.Internal, status.GlobalizeCommonFail)) return &x.v2 } // SetMessage sets message describing internal error. // // Message should be used for debug purposes only. func (x *ServerInternal) SetMessage(msg string) { x.v2.SetMessage(msg) } // Message returns message describing internal server error. // // Message should be used for debug purposes only. By default, it is empty. func (x ServerInternal) Message() string { return x.v2.Message() } // WriteInternalServerErr writes err message to ServerInternal instance. func WriteInternalServerErr(x *ServerInternal, err error) { x.SetMessage(err.Error()) } // WrongMagicNumber describes failure status related to incorrect network magic. // Instances provide Status and StatusV2 interfaces. type WrongMagicNumber struct { v2 status.Status } func (x WrongMagicNumber) Error() string { return errMessageStatusV2( globalizeCodeV2(status.WrongMagicNumber, status.GlobalizeCommonFail), x.v2.Message(), ) } // implements local interface defined in FromStatusV2 func. func (x *WrongMagicNumber) fromStatusV2(st *status.Status) { x.v2 = *st } // ToStatusV2 implements StatusV2 interface method. // If the value was returned by FromStatusV2, returns the source message. // Otherwise, returns message with // - code: WRONG_MAGIC_NUMBER; // - string message: empty; // - details: empty. func (x WrongMagicNumber) ToStatusV2() *status.Status { x.v2.SetCode(globalizeCodeV2(status.WrongMagicNumber, status.GlobalizeCommonFail)) return &x.v2 } // WriteCorrectMagic writes correct network magic. func (x *WrongMagicNumber) WriteCorrectMagic(magic uint64) { // serialize the number buf := make([]byte, 8) binary.BigEndian.PutUint64(buf, magic) // create corresponding detail var d status.Detail d.SetID(status.DetailIDCorrectMagic) d.SetValue(buf) // attach the detail x.v2.AppendDetails(d) } // CorrectMagic returns network magic returned by the server. // Second value indicates presence status: // - -1 if number is presented in incorrect format // - 0 if number is not presented // - +1 otherwise func (x WrongMagicNumber) CorrectMagic() (magic uint64, ok int8) { x.v2.IterateDetails(func(d *status.Detail) bool { if d.ID() == status.DetailIDCorrectMagic { if val := d.Value(); len(val) == 8 { magic = binary.BigEndian.Uint64(val) ok = 1 } else { ok = -1 } } return ok != 0 }) return } // SignatureVerification describes failure status related to signature verification. // Instances provide Status and StatusV2 interfaces. type SignatureVerification struct { v2 status.Status } func (x SignatureVerification) Error() string { return errMessageStatusV2( globalizeCodeV2(status.SignatureVerificationFail, status.GlobalizeCommonFail), x.v2.Message(), ) } // implements local interface defined in FromStatusV2 func. func (x *SignatureVerification) fromStatusV2(st *status.Status) { x.v2 = *st } // ToStatusV2 implements StatusV2 interface method. // If the value was returned by FromStatusV2, returns the source message. // Otherwise, returns message with // - code: SIGNATURE_VERIFICATION_FAIL; // - string message: written message via SetMessage or // "signature verification failed" as a default message; // - details: empty. func (x SignatureVerification) ToStatusV2() *status.Status { x.v2.SetCode(globalizeCodeV2(status.SignatureVerificationFail, status.GlobalizeCommonFail)) if x.v2.Message() == "" { x.v2.SetMessage("signature verification failed") } return &x.v2 } // SetMessage writes signature verification failure message. // Message should be used for debug purposes only. // // See also Message. func (x *SignatureVerification) SetMessage(v string) { x.v2.SetMessage(v) } // Message returns status message. Zero status returns empty message. // Message should be used for debug purposes only. // // See also SetMessage. func (x SignatureVerification) Message() string { return x.v2.Message() } // NodeUnderMaintenance describes failure status for nodes being under maintenance. // Instances provide Status and StatusV2 interfaces. type NodeUnderMaintenance struct { v2 status.Status } // Error implements the error interface. func (x NodeUnderMaintenance) Error() string { msg := x.Message() if msg == "" { msg = "node is under maintenance" } return errMessageStatusV2( globalizeCodeV2(status.NodeUnderMaintenance, status.GlobalizeCommonFail), msg, ) } func (x *NodeUnderMaintenance) fromStatusV2(st *status.Status) { x.v2 = *st } // ToStatusV2 implements StatusV2 interface method. // If the value was returned by FromStatusV2, returns the source message. // Otherwise, returns message with // - code: NODE_UNDER_MAINTENANCE; // - string message: written message via SetMessage; // - details: empty. func (x NodeUnderMaintenance) ToStatusV2() *status.Status { x.v2.SetCode(globalizeCodeV2(status.NodeUnderMaintenance, status.GlobalizeCommonFail)) return &x.v2 } // SetMessage writes signature verification failure message. // Message should be used for debug purposes only. // // See also Message. func (x *NodeUnderMaintenance) SetMessage(v string) { x.v2.SetMessage(v) } // Message returns status message. Zero status returns empty message. // Message should be used for debug purposes only. // // See also SetMessage. func (x NodeUnderMaintenance) Message() string { return x.v2.Message() }