frostfs-api-go-pogpp/v2/netmap/types.go
Leonard Lyubich 1031f3122e [#263] v2: Support new rpc library
Implement `message.Message` interface on all structures and use new methods
for conversion instead of functions. make `Unmarshal` and JSON methods to
use encoding functions from `message` library. Remove all per-service
clients and implement `rpc` library of the functions which execute NeoFS API
RPC through new RPC client. Remove no longer used gRPC per-service clients.

Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
2021-03-17 14:03:49 +03:00

571 lines
8.5 KiB
Go

package netmap
import (
"github.com/nspcc-dev/neofs-api-go/v2/refs"
"github.com/nspcc-dev/neofs-api-go/v2/session"
)
type LocalNodeInfoRequest struct {
body *LocalNodeInfoRequestBody
session.RequestHeaders
}
type LocalNodeInfoResponse struct {
body *LocalNodeInfoResponseBody
session.ResponseHeaders
}
// NetworkInfoRequest is a structure of NetworkInfo request.
type NetworkInfoRequest struct {
body *NetworkInfoRequestBody
session.RequestHeaders
}
// NetworkInfoResponse is a structure of NetworkInfo response.
type NetworkInfoResponse struct {
body *NetworkInfoResponseBody
session.ResponseHeaders
}
type Filter struct {
name string
key string
op Operation
value string
filters []*Filter
}
type Selector struct {
name string
count uint32
clause Clause
attribute string
filter string
}
type Replica struct {
count uint32
selector string
}
type Operation uint32
type PlacementPolicy struct {
replicas []*Replica
backupFactor uint32
selectors []*Selector
filters []*Filter
}
// Attribute of storage node.
type Attribute struct {
key string
value string
parents []string
}
// NodeInfo of storage node.
type NodeInfo struct {
publicKey []byte
address string
attributes []*Attribute
state NodeState
}
// NodeState of storage node.
type NodeState uint32
// Clause of placement selector.
type Clause uint32
type LocalNodeInfoRequestBody struct{}
type LocalNodeInfoResponseBody struct {
version *refs.Version
nodeInfo *NodeInfo
}
const (
UnspecifiedState NodeState = iota
Online
Offline
)
const (
UnspecifiedOperation Operation = iota
EQ
NE
GT
GE
LT
LE
OR
AND
)
const (
UnspecifiedClause Clause = iota
Same
Distinct
)
func (f *Filter) GetFilters() []*Filter {
if f != nil {
return f.filters
}
return nil
}
func (f *Filter) SetFilters(filters []*Filter) {
if f != nil {
f.filters = filters
}
}
func (f *Filter) GetValue() string {
if f != nil {
return f.value
}
return ""
}
func (f *Filter) SetValue(value string) {
if f != nil {
f.value = value
}
}
func (f *Filter) GetOp() Operation {
if f != nil {
return f.op
}
return UnspecifiedOperation
}
func (f *Filter) SetOp(op Operation) {
if f != nil {
f.op = op
}
}
func (f *Filter) GetKey() string {
if f != nil {
return f.key
}
return ""
}
func (f *Filter) SetKey(key string) {
if f != nil {
f.key = key
}
}
func (f *Filter) GetName() string {
if f != nil {
return f.name
}
return ""
}
func (f *Filter) SetName(name string) {
if f != nil {
f.name = name
}
}
func (s *Selector) GetFilter() string {
if s != nil {
return s.filter
}
return ""
}
func (s *Selector) SetFilter(filter string) {
if s != nil {
s.filter = filter
}
}
func (s *Selector) GetAttribute() string {
if s != nil {
return s.attribute
}
return ""
}
func (s *Selector) SetAttribute(attribute string) {
if s != nil {
s.attribute = attribute
}
}
func (s *Selector) GetClause() Clause {
if s != nil {
return s.clause
}
return UnspecifiedClause
}
func (s *Selector) SetClause(clause Clause) {
if s != nil {
s.clause = clause
}
}
func (s *Selector) GetCount() uint32 {
if s != nil {
return s.count
}
return 0
}
func (s *Selector) SetCount(count uint32) {
if s != nil {
s.count = count
}
}
func (s *Selector) GetName() string {
if s != nil {
return s.name
}
return ""
}
func (s *Selector) SetName(name string) {
if s != nil {
s.name = name
}
}
func (r *Replica) GetSelector() string {
if r != nil {
return r.selector
}
return ""
}
func (r *Replica) SetSelector(selector string) {
if r != nil {
r.selector = selector
}
}
func (r *Replica) GetCount() uint32 {
if r != nil {
return r.count
}
return 0
}
func (r *Replica) SetCount(count uint32) {
if r != nil {
r.count = count
}
}
func (p *PlacementPolicy) GetFilters() []*Filter {
if p != nil {
return p.filters
}
return nil
}
func (p *PlacementPolicy) SetFilters(filters []*Filter) {
if p != nil {
p.filters = filters
}
}
func (p *PlacementPolicy) GetSelectors() []*Selector {
if p != nil {
return p.selectors
}
return nil
}
func (p *PlacementPolicy) SetSelectors(selectors []*Selector) {
if p != nil {
p.selectors = selectors
}
}
func (p *PlacementPolicy) GetContainerBackupFactor() uint32 {
if p != nil {
return p.backupFactor
}
return 0
}
func (p *PlacementPolicy) SetContainerBackupFactor(backupFactor uint32) {
if p != nil {
p.backupFactor = backupFactor
}
}
func (p *PlacementPolicy) GetReplicas() []*Replica {
return p.replicas
}
func (p *PlacementPolicy) SetReplicas(replicas []*Replica) {
p.replicas = replicas
}
func (a *Attribute) GetKey() string {
if a != nil {
return a.key
}
return ""
}
func (a *Attribute) SetKey(v string) {
if a != nil {
a.key = v
}
}
func (a *Attribute) GetValue() string {
if a != nil {
return a.value
}
return ""
}
func (a *Attribute) SetValue(v string) {
if a != nil {
a.value = v
}
}
func (a *Attribute) GetParents() []string {
if a != nil {
return a.parents
}
return nil
}
func (a *Attribute) SetParents(parent []string) {
if a != nil {
a.parents = parent
}
}
func (ni *NodeInfo) GetPublicKey() []byte {
if ni != nil {
return ni.publicKey
}
return nil
}
func (ni *NodeInfo) SetPublicKey(v []byte) {
if ni != nil {
ni.publicKey = v
}
}
func (ni *NodeInfo) GetAddress() string {
if ni != nil {
return ni.address
}
return ""
}
func (ni *NodeInfo) SetAddress(v string) {
if ni != nil {
ni.address = v
}
}
func (ni *NodeInfo) GetAttributes() []*Attribute {
if ni != nil {
return ni.attributes
}
return nil
}
func (ni *NodeInfo) SetAttributes(v []*Attribute) {
if ni != nil {
ni.attributes = v
}
}
func (ni *NodeInfo) GetState() NodeState {
if ni != nil {
return ni.state
}
return UnspecifiedState
}
func (ni *NodeInfo) SetState(state NodeState) {
if ni != nil {
ni.state = state
}
}
func (l *LocalNodeInfoResponseBody) GetVersion() *refs.Version {
if l != nil {
return l.version
}
return nil
}
func (l *LocalNodeInfoResponseBody) SetVersion(version *refs.Version) {
if l != nil {
l.version = version
}
}
func (l *LocalNodeInfoResponseBody) GetNodeInfo() *NodeInfo {
if l != nil {
return l.nodeInfo
}
return nil
}
func (l *LocalNodeInfoResponseBody) SetNodeInfo(nodeInfo *NodeInfo) {
if l != nil {
l.nodeInfo = nodeInfo
}
}
func (l *LocalNodeInfoRequest) GetBody() *LocalNodeInfoRequestBody {
if l != nil {
return l.body
}
return nil
}
func (l *LocalNodeInfoRequest) SetBody(body *LocalNodeInfoRequestBody) {
if l != nil {
l.body = body
}
}
func (l *LocalNodeInfoResponse) GetBody() *LocalNodeInfoResponseBody {
if l != nil {
return l.body
}
return nil
}
func (l *LocalNodeInfoResponse) SetBody(body *LocalNodeInfoResponseBody) {
if l != nil {
l.body = body
}
}
// NetworkInfo groups information about
// NeoFS network.
type NetworkInfo struct {
curEpoch, magicNum uint64
}
// GetCurrentEpoch returns number of the current epoch.
func (i *NetworkInfo) GetCurrentEpoch() uint64 {
if i != nil {
return i.curEpoch
}
return 0
}
// SetCurrentEpoch sets number of the current epoch.
func (i *NetworkInfo) SetCurrentEpoch(epoch uint64) {
if i != nil {
i.curEpoch = epoch
}
}
// GetMagicNumber returns magic number of the sidechain.
func (i *NetworkInfo) GetMagicNumber() uint64 {
if i != nil {
return i.magicNum
}
return 0
}
// SetMagicNumber sets magic number of the sidechain.
func (i *NetworkInfo) SetMagicNumber(magic uint64) {
if i != nil {
i.magicNum = magic
}
}
// NetworkInfoRequestBody is a structure of NetworkInfo request body.
type NetworkInfoRequestBody struct{}
// NetworkInfoResponseBody is a structure of NetworkInfo response body.
type NetworkInfoResponseBody struct {
netInfo *NetworkInfo
}
// GetNetworkInfo returns information about the NeoFS network.
func (i *NetworkInfoResponseBody) GetNetworkInfo() *NetworkInfo {
if i != nil {
return i.netInfo
}
return nil
}
// SetNetworkInfo sets information about the NeoFS network.
func (i *NetworkInfoResponseBody) SetNetworkInfo(netInfo *NetworkInfo) {
if i != nil {
i.netInfo = netInfo
}
}
func (l *NetworkInfoRequest) GetBody() *NetworkInfoRequestBody {
if l != nil {
return l.body
}
return nil
}
func (l *NetworkInfoRequest) SetBody(body *NetworkInfoRequestBody) {
if l != nil {
l.body = body
}
}
func (l *NetworkInfoResponse) GetBody() *NetworkInfoResponseBody {
if l != nil {
return l.body
}
return nil
}
func (l *NetworkInfoResponse) SetBody(body *NetworkInfoResponseBody) {
if l != nil {
l.body = body
}
}