frostfs-api-go-pogpp/object/status.go
Leonard Lyubich 99370889d1 [#371] Support recent changes in NeoFS API protocol
Support:
  * new status codes (object, container, session);
  * object `Lock` message;
  * different signature schemes.

Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
2022-02-25 10:24:07 +03:00

87 lines
2.3 KiB
Go

package object
import (
"github.com/nspcc-dev/neofs-api-go/v2/status"
statusgrpc "github.com/nspcc-dev/neofs-api-go/v2/status/grpc"
)
// LocalizeFailStatus checks if passed global status.Code is related to object failure and:
// then localizes the code and returns true,
// else leaves the code unchanged and returns false.
//
// Arg must not be nil.
func LocalizeFailStatus(c *status.Code) bool {
return status.LocalizeIfInSection(c, uint32(statusgrpc.Section_SECTION_OBJECT))
}
// GlobalizeFail globalizes local code of object failure.
//
// Arg must not be nil.
func GlobalizeFail(c *status.Code) {
c.GlobalizeSection(uint32(statusgrpc.Section_SECTION_OBJECT))
}
const (
// StatusAccessDenied is a local status.Code value for
// ACCESS_DENIED object failure.
StatusAccessDenied status.Code = iota
// StatusNotFound is a local status.Code value for
// OBJECT_NOT_FOUND object failure.
StatusNotFound
// StatusLocked is a local status.Code value for
// LOCKED object failure.
StatusLocked
// StatusLockNonRegularObject is a local status.Code value for
// LOCK_NON_REGULAR_OBJECT object failure.
StatusLockNonRegularObject
// StatusAlreadyRemoved is a local status.Code value for
// OBJECT_ALREADY_REMOVED object failure.
StatusAlreadyRemoved
)
const (
// detailAccessDeniedDesc is a StatusAccessDenied detail ID for
// human-readable description.
detailAccessDeniedDesc = iota
)
// WriteAccessDeniedDesc writes human-readable description of StatusAccessDenied
// into status.Status as a detail. The status must not be nil.
//
// Existing details are expected to be ID-unique, otherwise undefined behavior.
func WriteAccessDeniedDesc(st *status.Status, desc string) {
var found bool
st.IterateDetails(func(d *status.Detail) bool {
if d.ID() == detailAccessDeniedDesc {
found = true
d.SetValue([]byte(desc))
}
return found
})
if !found {
var d status.Detail
d.SetID(detailAccessDeniedDesc)
d.SetValue([]byte(desc))
st.AppendDetails(&d)
}
}
// ReadAccessDeniedDesc looks up for status detail with human-readable description
// of StatusAccessDenied. Returns empty string if detail is missing.
func ReadAccessDeniedDesc(st status.Status) (desc string) {
st.IterateDetails(func(d *status.Detail) bool {
if d.ID() == detailAccessDeniedDesc {
desc = string(d.Value())
return true
}
return false
})
return
}