lego/vendor/github.com/juju/ratelimit/ratelimit.go

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// Copyright 2014 Canonical Ltd.
// Licensed under the LGPLv3 with static-linking exception.
// See LICENCE file for details.
// Package ratelimit provides an efficient token bucket implementation
// that can be used to limit the rate of arbitrary things.
// See http://en.wikipedia.org/wiki/Token_bucket.
package ratelimit
import (
"math"
"strconv"
"sync"
"time"
)
// The algorithm that this implementation uses does computational work
// only when tokens are removed from the bucket, and that work completes
// in short, bounded-constant time (Bucket.Wait benchmarks at 175ns on
// my laptop).
//
// Time is measured in equal measured ticks, a given interval
// (fillInterval) apart. On each tick a number of tokens (quantum) are
// added to the bucket.
//
// When any of the methods are called the bucket updates the number of
// tokens that are in the bucket, and it records the current tick
// number too. Note that it doesn't record the current time - by
// keeping things in units of whole ticks, it's easy to dish out tokens
// at exactly the right intervals as measured from the start time.
//
// This allows us to calculate the number of tokens that will be
// available at some time in the future with a few simple arithmetic
// operations.
//
// The main reason for being able to transfer multiple tokens on each tick
// is so that we can represent rates greater than 1e9 (the resolution of the Go
// time package) tokens per second, but it's also useful because
// it means we can easily represent situations like "a person gets
// five tokens an hour, replenished on the hour".
// Bucket represents a token bucket that fills at a predetermined rate.
// Methods on Bucket may be called concurrently.
type Bucket struct {
clock Clock
// startTime holds the moment when the bucket was
// first created and ticks began.
startTime time.Time
// capacity holds the overall capacity of the bucket.
capacity int64
// quantum holds how many tokens are added on
// each tick.
quantum int64
// fillInterval holds the interval between each tick.
fillInterval time.Duration
// mu guards the fields below it.
mu sync.Mutex
// availableTokens holds the number of available
// tokens as of the associated latestTick.
// It will be negative when there are consumers
// waiting for tokens.
availableTokens int64
// latestTick holds the latest tick for which
// we know the number of tokens in the bucket.
latestTick int64
}
// NewBucket returns a new token bucket that fills at the
// rate of one token every fillInterval, up to the given
// maximum capacity. Both arguments must be
// positive. The bucket is initially full.
func NewBucket(fillInterval time.Duration, capacity int64) *Bucket {
return NewBucketWithClock(fillInterval, capacity, nil)
}
// NewBucketWithClock is identical to NewBucket but injects a testable clock
// interface.
func NewBucketWithClock(fillInterval time.Duration, capacity int64, clock Clock) *Bucket {
return NewBucketWithQuantumAndClock(fillInterval, capacity, 1, clock)
}
// rateMargin specifes the allowed variance of actual
// rate from specified rate. 1% seems reasonable.
const rateMargin = 0.01
// NewBucketWithRate returns a token bucket that fills the bucket
// at the rate of rate tokens per second up to the given
// maximum capacity. Because of limited clock resolution,
// at high rates, the actual rate may be up to 1% different from the
// specified rate.
func NewBucketWithRate(rate float64, capacity int64) *Bucket {
return NewBucketWithRateAndClock(rate, capacity, nil)
}
// NewBucketWithRateAndClock is identical to NewBucketWithRate but injects a
// testable clock interface.
func NewBucketWithRateAndClock(rate float64, capacity int64, clock Clock) *Bucket {
// Use the same bucket each time through the loop
// to save allocations.
tb := NewBucketWithQuantumAndClock(1, capacity, 1, clock)
for quantum := int64(1); quantum < 1<<50; quantum = nextQuantum(quantum) {
fillInterval := time.Duration(1e9 * float64(quantum) / rate)
if fillInterval <= 0 {
continue
}
tb.fillInterval = fillInterval
tb.quantum = quantum
if diff := math.Abs(tb.Rate() - rate); diff/rate <= rateMargin {
return tb
}
}
panic("cannot find suitable quantum for " + strconv.FormatFloat(rate, 'g', -1, 64))
}
// nextQuantum returns the next quantum to try after q.
// We grow the quantum exponentially, but slowly, so we
// get a good fit in the lower numbers.
func nextQuantum(q int64) int64 {
q1 := q * 11 / 10
if q1 == q {
q1++
}
return q1
}
// NewBucketWithQuantum is similar to NewBucket, but allows
// the specification of the quantum size - quantum tokens
// are added every fillInterval.
func NewBucketWithQuantum(fillInterval time.Duration, capacity, quantum int64) *Bucket {
return NewBucketWithQuantumAndClock(fillInterval, capacity, quantum, nil)
}
// NewBucketWithQuantumAndClock is like NewBucketWithQuantum, but
// also has a clock argument that allows clients to fake the passing
// of time. If clock is nil, the system clock will be used.
func NewBucketWithQuantumAndClock(fillInterval time.Duration, capacity, quantum int64, clock Clock) *Bucket {
if clock == nil {
clock = realClock{}
}
if fillInterval <= 0 {
panic("token bucket fill interval is not > 0")
}
if capacity <= 0 {
panic("token bucket capacity is not > 0")
}
if quantum <= 0 {
panic("token bucket quantum is not > 0")
}
return &Bucket{
clock: clock,
startTime: clock.Now(),
latestTick: 0,
fillInterval: fillInterval,
capacity: capacity,
quantum: quantum,
availableTokens: capacity,
}
}
// Wait takes count tokens from the bucket, waiting until they are
// available.
func (tb *Bucket) Wait(count int64) {
if d := tb.Take(count); d > 0 {
tb.clock.Sleep(d)
}
}
// WaitMaxDuration is like Wait except that it will
// only take tokens from the bucket if it needs to wait
// for no greater than maxWait. It reports whether
// any tokens have been removed from the bucket
// If no tokens have been removed, it returns immediately.
func (tb *Bucket) WaitMaxDuration(count int64, maxWait time.Duration) bool {
d, ok := tb.TakeMaxDuration(count, maxWait)
if d > 0 {
tb.clock.Sleep(d)
}
return ok
}
const infinityDuration time.Duration = 0x7fffffffffffffff
// Take takes count tokens from the bucket without blocking. It returns
// the time that the caller should wait until the tokens are actually
// available.
//
// Note that if the request is irrevocable - there is no way to return
// tokens to the bucket once this method commits us to taking them.
func (tb *Bucket) Take(count int64) time.Duration {
tb.mu.Lock()
defer tb.mu.Unlock()
d, _ := tb.take(tb.clock.Now(), count, infinityDuration)
return d
}
// TakeMaxDuration is like Take, except that
// it will only take tokens from the bucket if the wait
// time for the tokens is no greater than maxWait.
//
// If it would take longer than maxWait for the tokens
// to become available, it does nothing and reports false,
// otherwise it returns the time that the caller should
// wait until the tokens are actually available, and reports
// true.
func (tb *Bucket) TakeMaxDuration(count int64, maxWait time.Duration) (time.Duration, bool) {
tb.mu.Lock()
defer tb.mu.Unlock()
return tb.take(tb.clock.Now(), count, maxWait)
}
// TakeAvailable takes up to count immediately available tokens from the
// bucket. It returns the number of tokens removed, or zero if there are
// no available tokens. It does not block.
func (tb *Bucket) TakeAvailable(count int64) int64 {
tb.mu.Lock()
defer tb.mu.Unlock()
return tb.takeAvailable(tb.clock.Now(), count)
}
// takeAvailable is the internal version of TakeAvailable - it takes the
// current time as an argument to enable easy testing.
func (tb *Bucket) takeAvailable(now time.Time, count int64) int64 {
if count <= 0 {
return 0
}
tb.adjustavailableTokens(tb.currentTick(now))
if tb.availableTokens <= 0 {
return 0
}
if count > tb.availableTokens {
count = tb.availableTokens
}
tb.availableTokens -= count
return count
}
// Available returns the number of available tokens. It will be negative
// when there are consumers waiting for tokens. Note that if this
// returns greater than zero, it does not guarantee that calls that take
// tokens from the buffer will succeed, as the number of available
// tokens could have changed in the meantime. This method is intended
// primarily for metrics reporting and debugging.
func (tb *Bucket) Available() int64 {
return tb.available(tb.clock.Now())
}
// available is the internal version of available - it takes the current time as
// an argument to enable easy testing.
func (tb *Bucket) available(now time.Time) int64 {
tb.mu.Lock()
defer tb.mu.Unlock()
tb.adjustavailableTokens(tb.currentTick(now))
return tb.availableTokens
}
// Capacity returns the capacity that the bucket was created with.
func (tb *Bucket) Capacity() int64 {
return tb.capacity
}
// Rate returns the fill rate of the bucket, in tokens per second.
func (tb *Bucket) Rate() float64 {
return 1e9 * float64(tb.quantum) / float64(tb.fillInterval)
}
// take is the internal version of Take - it takes the current time as
// an argument to enable easy testing.
func (tb *Bucket) take(now time.Time, count int64, maxWait time.Duration) (time.Duration, bool) {
if count <= 0 {
return 0, true
}
tick := tb.currentTick(now)
tb.adjustavailableTokens(tick)
avail := tb.availableTokens - count
if avail >= 0 {
tb.availableTokens = avail
return 0, true
}
// Round up the missing tokens to the nearest multiple
// of quantum - the tokens won't be available until
// that tick.
// endTick holds the tick when all the requested tokens will
// become available.
endTick := tick + (-avail+tb.quantum-1)/tb.quantum
endTime := tb.startTime.Add(time.Duration(endTick) * tb.fillInterval)
waitTime := endTime.Sub(now)
if waitTime > maxWait {
return 0, false
}
tb.availableTokens = avail
return waitTime, true
}
// currentTick returns the current time tick, measured
// from tb.startTime.
func (tb *Bucket) currentTick(now time.Time) int64 {
return int64(now.Sub(tb.startTime) / tb.fillInterval)
}
// adjustavailableTokens adjusts the current number of tokens
// available in the bucket at the given time, which must
// be in the future (positive) with respect to tb.latestTick.
func (tb *Bucket) adjustavailableTokens(tick int64) {
if tb.availableTokens >= tb.capacity {
return
}
tb.availableTokens += (tick - tb.latestTick) * tb.quantum
if tb.availableTokens > tb.capacity {
tb.availableTokens = tb.capacity
}
tb.latestTick = tick
return
}
// Clock represents the passage of time in a way that
// can be faked out for tests.
type Clock interface {
// Now returns the current time.
Now() time.Time
// Sleep sleeps for at least the given duration.
Sleep(d time.Duration)
}
// realClock implements Clock in terms of standard time functions.
type realClock struct{}
// Now implements Clock.Now by calling time.Now.
func (realClock) Now() time.Time {
return time.Now()
}
// Now implements Clock.Sleep by calling time.Sleep.
func (realClock) Sleep(d time.Duration) {
time.Sleep(d)
}