package netmaptest import ( "github.com/nspcc-dev/neofs-api-go/pkg/netmap" ) func filter(withInner bool) *netmap.Filter { x := netmap.NewFilter() x.SetName("name") x.SetKey("key") x.SetValue("value") x.SetOperation(netmap.OpAND) if withInner { x.SetInnerFilters(filter(false), filter(false)) } return x } // Filter returns random netmap.Filter. func Filter() *netmap.Filter { return filter(true) } // Replica returns random netmap.Replica. func Replica() *netmap.Replica { x := netmap.NewReplica() x.SetCount(666) x.SetSelector("selector") return x } // Selector returns random netmap.Selector. func Selector() *netmap.Selector { x := netmap.NewSelector() x.SetCount(11) x.SetName("name") x.SetFilter("filter") x.SetAttribute("attribute") x.SetClause(netmap.ClauseDistinct) return x } // PlacementPolicy returns random netmap.PlacementPolicy. func PlacementPolicy() *netmap.PlacementPolicy { x := netmap.NewPlacementPolicy() x.SetContainerBackupFactor(9) x.SetFilters(Filter(), Filter()) x.SetReplicas(Replica(), Replica()) x.SetSelectors(Selector(), Selector()) return x } // NetworkInfo returns random netmap.NetworkInfo. func NetworkInfo() *netmap.NetworkInfo { x := netmap.NewNetworkInfo() x.SetCurrentEpoch(21) x.SetMagicNumber(32) return x } // NodeAttribute returns random netmap.NodeAttribute. func NodeAttribute() *netmap.NodeAttribute { x := netmap.NewNodeAttribute() x.SetKey("key") x.SetValue("value") x.SetParentKeys("parent1", "parent2") return x } // NodeInfo returns random netmap.NodeInfo. func NodeInfo() *netmap.NodeInfo { x := netmap.NewNodeInfo() x.SetAddresses("address 1", "address 2") x.SetPublicKey([]byte("public key")) x.SetState(netmap.NodeStateOnline) x.SetAttributes(NodeAttribute(), NodeAttribute()) return x } // Node returns random netmap.Node. func Node() *netmap.Node { return &netmap.Node{ ID: 1, Index: 2, Capacity: 3, Price: 4, AttrMap: map[string]string{ "key1": "value1", "key2": "value2", }, NodeInfo: NodeInfo(), } } // Nodes returns random netmap.Nodes. func Nodes() netmap.Nodes { return netmap.Nodes{Node(), Node()} } // Netmap returns random netmap.Netmap. func Netmap() *netmap.Netmap { nm, err := netmap.NewNetmap(Nodes()) if err != nil { panic(err) } return nm }