lego/acme/messages.go

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package acme
import "time"
type registrationMessage struct {
Contact []string `json:"contact"`
}
// Registration is returned by the ACME server after the registration
// The client implementation should save this registration somewhere.
type Registration struct {
ID int `json:"id"`
Key struct {
Kty string `json:"kty"`
N string `json:"n"`
E string `json:"e"`
} `json:"key"`
Recoverytoken string `json:"recoveryToken"`
Contact []string `json:"contact"`
Agreement string `json:"agreement,omitempty"`
}
// RegistrationResource represents all important informations about a registration
// of which the client needs to keep track itself.
type RegistrationResource struct {
Body Registration
URI string
NewAuthzURL string
TosURL string
}
type authorizationResource struct {
Body authorization
Domain string
NewCertURL string
}
type authorization struct {
Identifier identifier `json:"identifier"`
Status string `json:"status,omitempty"`
Expires time.Time `json:"expires,omitempty"`
Challenges []challenge `json:"challenges,omitempty"`
Combinations [][]int `json:"combinations,omitempty"`
}
type identifier struct {
Type string `json:"type"`
Value string `json:"value"`
}
type challenge struct {
Type string `json:"type"`
Status string `json:"status"`
URI string `json:"uri"`
Token string `json:"token"`
}