// Copyright 2014 The Go Authors. All rights reserved. // Use of this source code is governed by a BSD-style // license that can be found in the LICENSE file. // See https://code.google.com/p/go/source/browse/CONTRIBUTORS // Licensed under the same terms as Go itself: // https://code.google.com/p/go/source/browse/LICENSE package http2 import "fmt" // frameWriteMsg is a request to write a frame. type frameWriteMsg struct { // write is the interface value that does the writing, once the // writeScheduler (below) has decided to select this frame // to write. The write functions are all defined in write.go. write writeFramer stream *stream // used for prioritization. nil for non-stream frames. // done, if non-nil, must be a buffered channel with space for // 1 message and is sent the return value from write (or an // earlier error) when the frame has been written. done chan error } // for debugging only: func (wm frameWriteMsg) String() string { var streamID uint32 if wm.stream != nil { streamID = wm.stream.id } var des string if s, ok := wm.write.(fmt.Stringer); ok { des = s.String() } else { des = fmt.Sprintf("%T", wm.write) } return fmt.Sprintf("[frameWriteMsg stream=%d, ch=%v, type: %v]", streamID, wm.done != nil, des) } // writeScheduler tracks pending frames to write, priorities, and decides // the next one to use. It is not thread-safe. type writeScheduler struct { // zero are frames not associated with a specific stream. // They're sent before any stream-specific freams. zero writeQueue // maxFrameSize is the maximum size of a DATA frame // we'll write. Must be non-zero and between 16K-16M. maxFrameSize uint32 // sq contains the stream-specific queues, keyed by stream ID. // when a stream is idle, it's deleted from the map. sq map[uint32]*writeQueue // canSend is a slice of memory that's reused between frame // scheduling decisions to hold the list of writeQueues (from sq) // which have enough flow control data to send. After canSend is // built, the best is selected. canSend []*writeQueue // pool of empty queues for reuse. queuePool []*writeQueue } func (ws *writeScheduler) putEmptyQueue(q *writeQueue) { if len(q.s) != 0 { panic("queue must be empty") } ws.queuePool = append(ws.queuePool, q) } func (ws *writeScheduler) getEmptyQueue() *writeQueue { ln := len(ws.queuePool) if ln == 0 { return new(writeQueue) } q := ws.queuePool[ln-1] ws.queuePool = ws.queuePool[:ln-1] return q } func (ws *writeScheduler) empty() bool { return ws.zero.empty() && len(ws.sq) == 0 } func (ws *writeScheduler) add(wm frameWriteMsg) { st := wm.stream if st == nil { ws.zero.push(wm) } else { ws.streamQueue(st.id).push(wm) } } func (ws *writeScheduler) streamQueue(streamID uint32) *writeQueue { if q, ok := ws.sq[streamID]; ok { return q } if ws.sq == nil { ws.sq = make(map[uint32]*writeQueue) } q := ws.getEmptyQueue() ws.sq[streamID] = q return q } // take returns the most important frame to write and removes it from the scheduler. // It is illegal to call this if the scheduler is empty or if there are no connection-level // flow control bytes available. func (ws *writeScheduler) take() (wm frameWriteMsg, ok bool) { if ws.maxFrameSize == 0 { panic("internal error: ws.maxFrameSize not initialized or invalid") } // If there any frames not associated with streams, prefer those first. // These are usually SETTINGS, etc. if !ws.zero.empty() { return ws.zero.shift(), true } if len(ws.sq) == 0 { return } // Next, prioritize frames on streams that aren't DATA frames (no cost). for id, q := range ws.sq { if q.firstIsNoCost() { return ws.takeFrom(id, q) } } // Now, all that remains are DATA frames with non-zero bytes to // send. So pick the best one. if len(ws.canSend) != 0 { panic("should be empty") } for _, q := range ws.sq { if n := ws.streamWritableBytes(q); n > 0 { ws.canSend = append(ws.canSend, q) } } if len(ws.canSend) == 0 { return } defer ws.zeroCanSend() // TODO: find the best queue q := ws.canSend[0] return ws.takeFrom(q.streamID(), q) } // zeroCanSend is defered from take. func (ws *writeScheduler) zeroCanSend() { for i := range ws.canSend { ws.canSend[i] = nil } ws.canSend = ws.canSend[:0] } // streamWritableBytes returns the number of DATA bytes we could write // from the given queue's stream, if this stream/queue were // selected. It is an error to call this if q's head isn't a // *writeData. func (ws *writeScheduler) streamWritableBytes(q *writeQueue) int32 { wm := q.head() ret := wm.stream.flow.available() // max we can write if ret == 0 { return 0 } if int32(ws.maxFrameSize) < ret { ret = int32(ws.maxFrameSize) } if ret == 0 { panic("internal error: ws.maxFrameSize not initialized or invalid") } wd := wm.write.(*writeData) if len(wd.p) < int(ret) { ret = int32(len(wd.p)) } return ret } func (ws *writeScheduler) takeFrom(id uint32, q *writeQueue) (wm frameWriteMsg, ok bool) { wm = q.head() // If the first item in this queue costs flow control tokens // and we don't have enough, write as much as we can. if wd, ok := wm.write.(*writeData); ok && len(wd.p) > 0 { allowed := wm.stream.flow.available() // max we can write if allowed == 0 { // No quota available. Caller can try the next stream. return frameWriteMsg{}, false } if int32(ws.maxFrameSize) < allowed { allowed = int32(ws.maxFrameSize) } // TODO: further restrict the allowed size, because even if // the peer says it's okay to write 16MB data frames, we might // want to write smaller ones to properly weight competing // streams' priorities. if len(wd.p) > int(allowed) { wm.stream.flow.take(allowed) chunk := wd.p[:allowed] wd.p = wd.p[allowed:] // Make up a new write message of a valid size, rather // than shifting one off the queue. return frameWriteMsg{ stream: wm.stream, write: &writeData{ streamID: wd.streamID, p: chunk, // even if the original had endStream set, there // arebytes remaining because len(wd.p) > allowed, // so we know endStream is false: endStream: false, }, // our caller is blocking on the final DATA frame, not // these intermediates, so no need to wait: done: nil, }, true } wm.stream.flow.take(int32(len(wd.p))) } q.shift() if q.empty() { ws.putEmptyQueue(q) delete(ws.sq, id) } return wm, true } func (ws *writeScheduler) forgetStream(id uint32) { q, ok := ws.sq[id] if !ok { return } delete(ws.sq, id) // But keep it for others later. for i := range q.s { q.s[i] = frameWriteMsg{} } q.s = q.s[:0] ws.putEmptyQueue(q) } type writeQueue struct { s []frameWriteMsg } // streamID returns the stream ID for a non-empty stream-specific queue. func (q *writeQueue) streamID() uint32 { return q.s[0].stream.id } func (q *writeQueue) empty() bool { return len(q.s) == 0 } func (q *writeQueue) push(wm frameWriteMsg) { q.s = append(q.s, wm) } // head returns the next item that would be removed by shift. func (q *writeQueue) head() frameWriteMsg { if len(q.s) == 0 { panic("invalid use of queue") } return q.s[0] } func (q *writeQueue) shift() frameWriteMsg { if len(q.s) == 0 { panic("invalid use of queue") } wm := q.s[0] // TODO: less copy-happy queue. copy(q.s, q.s[1:]) q.s[len(q.s)-1] = frameWriteMsg{} q.s = q.s[:len(q.s)-1] return wm } func (q *writeQueue) firstIsNoCost() bool { if df, ok := q.s[0].write.(*writeData); ok { return len(df.p) == 0 } return true }