[#1356] engine: Evacuate object from shards concurrently

Signed-off-by: Anton Nikiforov <an.nikiforov@yadro.com>
This commit is contained in:
Anton Nikiforov 2024-09-18 12:15:32 +03:00
parent bdf386366c
commit 34e6a309c6
8 changed files with 533 additions and 111 deletions

View file

@ -23,12 +23,14 @@ func (s *Server) StartShardEvacuation(ctx context.Context, req *control.StartSha
}
prm := engine.EvacuateShardPrm{
ShardID: s.getShardIDList(req.GetBody().GetShard_ID()),
IgnoreErrors: req.GetBody().GetIgnoreErrors(),
ObjectsHandler: s.replicateObject,
TreeHandler: s.replicateTree,
Async: true,
Scope: engine.EvacuateScope(req.GetBody().GetScope()),
ShardID: s.getShardIDList(req.GetBody().GetShard_ID()),
IgnoreErrors: req.GetBody().GetIgnoreErrors(),
ObjectsHandler: s.replicateObject,
TreeHandler: s.replicateTree,
Async: true,
Scope: engine.EvacuateScope(req.GetBody().GetScope()),
ContainerWorkerCount: req.GetBody().GetContainerWorkerCount(),
ObjectWorkerCount: req.GetBody().GetObjectWorkerCount(),
}
_, err = s.s.Evacuate(ctx, prm)