[#1491] engine/test: Rework engine test utils

- Remove `testNewShard` and `setInitializedShards` because they
violated the default engine workflow. The correct workflow is:
first use `New()`, followed by `Open()`, and then `Init()`. As a
result, adding new logic to `(*StorageEngine).Init` caused several
tests to fail with a panic when attempting to access uninitialized
resources. Now, all engines created with the test utils must be
initialized manually. The new helper method `prepare` can be used
for that purpose.
- Additionally, `setInitializedShards` hardcoded the shard worker
pool size, which prevented it from being configured in tests and
benchmarks. This has been fixed as well.
- Ensure engine initialization is done wherever it was missing.
- Refactor `setShardsNumOpts`, `setShardsNumAdditionalOpts`, and
`setShardsNum`. Make them all depend on `setShardsNumOpts`.

Signed-off-by: Aleksey Savchuk <a.savchuk@yadro.com>
This commit is contained in:
Aleksey Savchuk 2024-11-13 13:30:16 +03:00
parent 7ef36749d0
commit 7fc6101bec
Signed by: a-savchuk
GPG key ID: 70C0A7FF6F9C4639
11 changed files with 88 additions and 123 deletions

View file

@ -75,10 +75,9 @@ func newEngineEvacuate(t *testing.T, shardNum int, objPerShard int) (*StorageEng
pilorama.WithPerm(0o700),
),
}
})
}).
prepare(t)
e, ids := te.engine, te.shardIDs
require.NoError(t, e.Open(context.Background()))
require.NoError(t, e.Init(context.Background()))
objects := make([]*objectSDK.Object, 0, objPerShard*len(ids))
treeID := "version"