forked from TrueCloudLab/frostfs-s3-gw
Initial commit based on https://github.com/minio/minio/releases/tag/RELEASE.2020-07-02T00-15-09Z
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commit
9bf57615b0
1206 changed files with 281445 additions and 0 deletions
207
cmd/object-api-input-checks.go
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207
cmd/object-api-input-checks.go
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/*
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* MinIO Cloud Storage, (C) 2016 MinIO, Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package cmd
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import (
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"context"
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"runtime"
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"strings"
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"github.com/google/uuid"
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"github.com/minio/minio-go/v6/pkg/s3utils"
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"github.com/minio/minio/cmd/logger"
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)
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// Checks on GetObject arguments, bucket and object.
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func checkGetObjArgs(ctx context.Context, bucket, object string) error {
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return checkBucketAndObjectNames(ctx, bucket, object)
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}
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// Checks on DeleteObject arguments, bucket and object.
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func checkDelObjArgs(ctx context.Context, bucket, object string) error {
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return checkBucketAndObjectNames(ctx, bucket, object)
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}
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// Checks bucket and object name validity, returns nil if both are valid.
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func checkBucketAndObjectNames(ctx context.Context, bucket, object string) error {
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// Verify if bucket is valid.
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if !isMinioMetaBucketName(bucket) && s3utils.CheckValidBucketName(bucket) != nil {
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logger.LogIf(ctx, BucketNameInvalid{Bucket: bucket})
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return BucketNameInvalid{Bucket: bucket}
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}
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// Verify if object is valid.
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if len(object) == 0 {
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logger.LogIf(ctx, ObjectNameInvalid{Bucket: bucket, Object: object})
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return ObjectNameInvalid{Bucket: bucket, Object: object}
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}
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if !IsValidObjectPrefix(object) {
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logger.LogIf(ctx, ObjectNameInvalid{Bucket: bucket, Object: object})
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return ObjectNameInvalid{Bucket: bucket, Object: object}
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}
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if runtime.GOOS == globalWindowsOSName && strings.Contains(object, "\\") {
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// Objects cannot be contain \ in Windows and is listed as `Characters to Avoid`.
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return ObjectNameInvalid{Bucket: bucket, Object: object}
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}
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return nil
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}
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// Checks for all ListObjects arguments validity.
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func checkListObjsArgs(ctx context.Context, bucket, prefix, marker string, obj ObjectLayer) error {
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// Verify if bucket exists before validating object name.
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// This is done on purpose since the order of errors is
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// important here bucket does not exist error should
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// happen before we return an error for invalid object name.
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// FIXME: should be moved to handler layer.
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if err := checkBucketExist(ctx, bucket, obj); err != nil {
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return err
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}
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// Validates object prefix validity after bucket exists.
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if !IsValidObjectPrefix(prefix) {
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logger.LogIf(ctx, ObjectNameInvalid{
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Bucket: bucket,
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Object: prefix,
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})
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return ObjectNameInvalid{
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Bucket: bucket,
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Object: prefix,
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}
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}
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// Verify if marker has prefix.
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if marker != "" && !HasPrefix(marker, prefix) {
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logger.LogIf(ctx, InvalidMarkerPrefixCombination{
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Marker: marker,
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Prefix: prefix,
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})
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return InvalidMarkerPrefixCombination{
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Marker: marker,
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Prefix: prefix,
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}
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}
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return nil
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}
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// Checks for all ListMultipartUploads arguments validity.
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func checkListMultipartArgs(ctx context.Context, bucket, prefix, keyMarker, uploadIDMarker, delimiter string, obj ObjectLayer) error {
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if err := checkListObjsArgs(ctx, bucket, prefix, keyMarker, obj); err != nil {
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return err
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}
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if uploadIDMarker != "" {
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if HasSuffix(keyMarker, SlashSeparator) {
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logger.LogIf(ctx, InvalidUploadIDKeyCombination{
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UploadIDMarker: uploadIDMarker,
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KeyMarker: keyMarker,
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})
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return InvalidUploadIDKeyCombination{
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UploadIDMarker: uploadIDMarker,
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KeyMarker: keyMarker,
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}
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}
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if _, err := uuid.Parse(uploadIDMarker); err != nil {
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logger.LogIf(ctx, err)
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return MalformedUploadID{
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UploadID: uploadIDMarker,
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}
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}
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}
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return nil
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}
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// Checks for NewMultipartUpload arguments validity, also validates if bucket exists.
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func checkNewMultipartArgs(ctx context.Context, bucket, object string, obj ObjectLayer) error {
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return checkObjectArgs(ctx, bucket, object, obj)
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}
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// Checks for PutObjectPart arguments validity, also validates if bucket exists.
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func checkPutObjectPartArgs(ctx context.Context, bucket, object string, obj ObjectLayer) error {
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return checkObjectArgs(ctx, bucket, object, obj)
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}
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// Checks for ListParts arguments validity, also validates if bucket exists.
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func checkListPartsArgs(ctx context.Context, bucket, object string, obj ObjectLayer) error {
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return checkObjectArgs(ctx, bucket, object, obj)
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}
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// Checks for CompleteMultipartUpload arguments validity, also validates if bucket exists.
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func checkCompleteMultipartArgs(ctx context.Context, bucket, object string, obj ObjectLayer) error {
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return checkObjectArgs(ctx, bucket, object, obj)
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}
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// Checks for AbortMultipartUpload arguments validity, also validates if bucket exists.
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func checkAbortMultipartArgs(ctx context.Context, bucket, object string, obj ObjectLayer) error {
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return checkObjectArgs(ctx, bucket, object, obj)
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}
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// Checks Object arguments validity, also validates if bucket exists.
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func checkObjectArgs(ctx context.Context, bucket, object string, obj ObjectLayer) error {
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// Verify if bucket exists before validating object name.
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// This is done on purpose since the order of errors is
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// important here bucket does not exist error should
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// happen before we return an error for invalid object name.
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// FIXME: should be moved to handler layer.
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if err := checkBucketExist(ctx, bucket, obj); err != nil {
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return err
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}
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if err := checkObjectNameForLengthAndSlash(bucket, object); err != nil {
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return err
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}
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// Validates object name validity after bucket exists.
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if !IsValidObjectName(object) {
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return ObjectNameInvalid{
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Bucket: bucket,
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Object: object,
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}
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}
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return nil
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}
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// Checks for PutObject arguments validity, also validates if bucket exists.
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func checkPutObjectArgs(ctx context.Context, bucket, object string, obj ObjectLayer, size int64) error {
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// Verify if bucket exists before validating object name.
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// This is done on purpose since the order of errors is
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// important here bucket does not exist error should
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// happen before we return an error for invalid object name.
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// FIXME: should be moved to handler layer.
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if err := checkBucketExist(ctx, bucket, obj); err != nil {
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return err
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}
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if err := checkObjectNameForLengthAndSlash(bucket, object); err != nil {
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return err
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}
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if len(object) == 0 ||
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(HasSuffix(object, SlashSeparator) && size != 0) ||
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!IsValidObjectPrefix(object) {
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return ObjectNameInvalid{
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Bucket: bucket,
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Object: object,
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}
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}
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return nil
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}
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// Checks whether bucket exists and returns appropriate error if not.
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func checkBucketExist(ctx context.Context, bucket string, obj ObjectLayer) error {
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_, err := obj.GetBucketInfo(ctx, bucket)
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if err != nil {
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return err
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}
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return nil
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}
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