server: remove if registry != nil code (#2735)
I can't find what's this code should be doing and it looks like it's not doing anything. Signed-off-by: Miek Gieben <miek@miek.nl>
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1 changed files with 1 additions and 15 deletions
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@ -66,22 +66,8 @@ func NewServer(addr string, group []*Config) (*Server, error) {
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}
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}
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// set the config per zone
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// set the config per zone
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s.zones[site.Zone] = site
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s.zones[site.Zone] = site
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// compile custom plugin for everything
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// compile custom plugin for everything
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if site.registry != nil {
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// this config is already computed with the chain of plugin
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// set classChaos in accordance with previously registered plugins
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for name := range EnableChaos {
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if _, ok := site.registry[name]; ok {
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s.classChaos = true
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break
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}
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}
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// set trace handler in accordance with previously registered "trace" plugin
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if handler, ok := site.registry["trace"]; ok {
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s.trace = handler.(trace.Trace)
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}
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continue
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}
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var stack plugin.Handler
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var stack plugin.Handler
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for i := len(site.Plugin) - 1; i >= 0; i-- {
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for i := len(site.Plugin) - 1; i >= 0; i-- {
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stack = site.Plugin[i](stack)
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stack = site.Plugin[i](stack)
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