frostfs-api-go/docs/session.md
2020-04-28 12:51:27 +03:00

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Protocol Documentation

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session/service.proto

Service "session.Session"

rpc Create(stream CreateRequest) returns (stream CreateResponse);

Method Create

Create is a method that used to open a trusted session to manipulate an object. In order to put or delete object client have to obtain session token with trusted node. Trusted node will modify client's object (add missing headers, checksums, homomorphic hash) and sign id with session key. Session is established during 4-step handshake in one gRPC stream

  • First client stream message SHOULD BE type of CreateRequest_Init.
  • First server stream message SHOULD BE type of CreateResponse_Unsigned.
  • Second client stream message SHOULD BE type of CreateRequest_Signed.
  • Second server stream message SHOULD BE type of CreateResponse_Result.
Name Input Output
Create CreateRequest CreateResponse

Message CreateRequest

Field Type Label Description
Init service.Token Init is a message to initialize session opening. Carry: owner of manipulation object; ID of manipulation object; token lifetime bounds.
Signed service.Token Signed Init message response (Unsigned) from server with user private key
Meta service.RequestMetaHeader RequestMetaHeader contains information about request meta headers (should be embedded into message)
Verify service.RequestVerificationHeader RequestVerificationHeader is a set of signatures of every NeoFS Node that processed request (should be embedded into message)

Message CreateResponse

Field Type Label Description
Unsigned service.Token Unsigned token with token ID and session public key generated on server side
Result service.Token Result is a resulting token which can be used for object placing through an trusted intermediary

Scalar Value Types

.proto Type Notes C++ Type Java Type Python Type
double double double float
float float float float
int32 Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint32 instead. int32 int int
int64 Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint64 instead. int64 long int/long
uint32 Uses variable-length encoding. uint32 int int/long
uint64 Uses variable-length encoding. uint64 long int/long
sint32 Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int32s. int32 int int
sint64 Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int64s. int64 long int/long
fixed32 Always four bytes. More efficient than uint32 if values are often greater than 2^28. uint32 int int
fixed64 Always eight bytes. More efficient than uint64 if values are often greater than 2^56. uint64 long int/long
sfixed32 Always four bytes. int32 int int
sfixed64 Always eight bytes. int64 long int/long
bool bool boolean boolean
string A string must always contain UTF-8 encoded or 7-bit ASCII text. string String str/unicode
bytes May contain any arbitrary sequence of bytes. string ByteString str